#include "stdafx.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.dimension.h" #include "..\Minecraft.Client\ServerLevel.h" #include "PortalForcer.h" PortalForcer::PortalPosition::PortalPosition(int x, int y, int z, __int64 time) : Pos(x, y, z) { lastUsed = time; } PortalForcer::PortalForcer(ServerLevel *level) { this->level = level; random = new Random(level->getSeed()); } PortalForcer::~PortalForcer() { for(AUTO_VAR(it,cachedPortals.begin()); it != cachedPortals.end(); ++it) { delete it->second; } } void PortalForcer::force(shared_ptr e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal) { if (level->dimension->id == 1) { int x = Mth::floor(e->x); int y = Mth::floor(e->y) - 1; int z = Mth::floor(e->z); int xa = 1; int za = 0; for (int b = -2; b <= 2; b++) { for (int s = -2; s <= 2; s++) { for (int h = -1; h < 3; h++) { int xt = x + s * xa + b * za; int yt = y + h; int zt = z + s * za - b * xa; bool border = h < 0; level->setTileAndUpdate(xt, yt, zt, border ? Tile::obsidian_Id : 0); } } } e->moveTo(x, y, z, e->yRot, 0); e->xd = e->yd = e->zd = 0; return; } if (findPortal(e, xOriginal, yOriginal, zOriginal, yRotOriginal)) { return; } createPortal(e); findPortal(e, xOriginal, yOriginal, zOriginal, yRotOriginal); } bool PortalForcer::findPortal(shared_ptr e, double xOriginal, double yOriginal, double zOriginal, float yRotOriginal) { // 4J Stu - Decrease the range at which we search for a portal in the nether given our smaller nether int r = 16;//* 8; if(level->dimension->id == -1) { r *= 3; } else { #ifdef __PSVITA__ // AP poor little Vita takes 30 seconds to leave the Nether. This should help r *= 5; #else r *= 8; #endif } double closest = -1; int xTarget = 0; int yTarget = 0; int zTarget = 0; int xc = Mth::floor(e->x); int zc = Mth::floor(e->z); long hash = ChunkPos::hashCode(xc, zc); bool updateCache = true; AUTO_VAR(it, cachedPortals.find(hash)); if (it != cachedPortals.end()) { PortalPosition *pos = it->second; closest = 0; xTarget = pos->x; yTarget = pos->y; zTarget = pos->z; pos->lastUsed = level->getGameTime(); updateCache = false; } else { for (int x = xc - r; x <= xc + r; x++) { double xd = (x + 0.5) - e->x; for (int z = zc - r; z <= zc + r; z++) { double zd = (z + 0.5) - e->z; for (int y = level->getHeight() - 1; y >= 0; y--) { if (level->getTile(x, y, z) == Tile::portalTile_Id) { while (level->getTile(x, y - 1, z) == Tile::portalTile_Id) { y--; } double yd = (y + 0.5) - e->y; double dist = xd * xd + yd * yd + zd * zd; if (closest < 0 || dist < closest) { closest = dist; xTarget = x; yTarget = y; zTarget = z; } } } } } } if (closest >= 0) { int x = xTarget; int y = yTarget; int z = zTarget; if (updateCache) { cachedPortals[hash] = new PortalPosition(x, y, z, level->getGameTime()); cachedPortalKeys.push_back(hash); } double xt = x + 0.5; double yt = y + 0.5; double zt = z + 0.5; int dir = Direction::UNDEFINED; if (level->getTile(x - 1, y, z) == Tile::portalTile_Id) dir = Direction::NORTH; if (level->getTile(x + 1, y, z) == Tile::portalTile_Id) dir = Direction::SOUTH; if (level->getTile(x, y, z - 1) == Tile::portalTile_Id) dir = Direction::EAST; if (level->getTile(x, y, z + 1) == Tile::portalTile_Id) dir = Direction::WEST; int originalDir = e->getPortalEntranceDir(); if (dir > Direction::UNDEFINED) { int leftDir = Direction::DIRECTION_COUNTER_CLOCKWISE[dir]; int forwardsx = Direction::STEP_X[dir]; int forwardsz = Direction::STEP_Z[dir]; int leftx = Direction::STEP_X[leftDir]; int leftz = Direction::STEP_Z[leftDir]; bool leftBlocked = !level->isEmptyTile(x + forwardsx + leftx, y, z + forwardsz + leftz) || !level->isEmptyTile(x + forwardsx + leftx, y + 1, z + forwardsz + leftz); bool rightBlocked = !level->isEmptyTile(x + forwardsx, y, z + forwardsz) || !level->isEmptyTile(x + forwardsx, y + 1, z + forwardsz); if (leftBlocked && rightBlocked) { dir = Direction::DIRECTION_OPPOSITE[dir]; leftDir = Direction::DIRECTION_OPPOSITE[leftDir]; forwardsx = Direction::STEP_X[dir]; forwardsz = Direction::STEP_Z[dir]; leftx = Direction::STEP_X[leftDir]; leftz = Direction::STEP_Z[leftDir]; x -= leftx; xt -= leftx; z -= leftz; zt -= leftz; leftBlocked = !level->isEmptyTile(x + forwardsx + leftx, y, z + forwardsz + leftz) || !level->isEmptyTile(x + forwardsx + leftx, y + 1, z + forwardsz + leftz); rightBlocked = !level->isEmptyTile(x + forwardsx, y, z + forwardsz) || !level->isEmptyTile(x + forwardsx, y + 1, z + forwardsz); } float offsetLeft = 0.5f; float offsetForwards = 0.5f; if (!leftBlocked && rightBlocked) { offsetLeft = 1; } else if (leftBlocked && !rightBlocked) { offsetLeft = 0; } else if (leftBlocked && rightBlocked) { offsetForwards = 0; } // Center them in the frame and push them out forwards xt += (leftx * offsetLeft) + (offsetForwards * forwardsx); zt += (leftz * offsetLeft) + (offsetForwards * forwardsz); float xx = 0; float zz = 0; float xz = 0; float zx = 0; if (dir == originalDir) { xx = 1; zz = 1; } else if (dir == Direction::DIRECTION_OPPOSITE[originalDir]) { xx = -1; zz = -1; } else if (dir == Direction::DIRECTION_CLOCKWISE[originalDir]) { xz = 1; zx = -1; } else { xz = -1; zx = 1; } double xd = e->xd; double zd = e->zd; e->xd = xd * xx + zd * zx; e->zd = xd * xz + zd * zz; e->yRot = (yRotOriginal - originalDir * 90) + (dir * 90); } else { e->xd = e->yd = e->zd = 0; } e->moveTo(xt, yt, zt, e->yRot, e->xRot); return true; } return false; } bool PortalForcer::createPortal(shared_ptr e) { // 4J Stu - Increase the range at which we try and create a portal to stop creating them floating in mid air over lava int r = 16 * 3; double closest = -1; int xc = Mth::floor(e->x); int yc = Mth::floor(e->y); int zc = Mth::floor(e->z); // 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock int XZSIZE = level->dimension->getXZSize() * 16; // XZSize is chunks, convert to blocks int XZOFFSET = (XZSIZE / 2) - 4; // Subtract 4 to stay away from the edges // TODO Make the 4 a constant in HellRandomLevelSource // Move the positions that we want to check away from the edge of the world if( (xc - r) < -XZOFFSET ) { app.DebugPrintf("Adjusting portal creation x due to being too close to the edge\n"); xc -= ( (xc - r) + XZOFFSET); } else if ( (xc + r) >= XZOFFSET ) { app.DebugPrintf("Adjusting portal creation x due to being too close to the edge\n"); xc -= ( (xc + r) - XZOFFSET); } if( (zc - r) < -XZOFFSET ) { app.DebugPrintf("Adjusting portal creation z due to being too close to the edge\n"); zc -= ( (zc - r) + XZOFFSET); } else if ( (zc + r) >= XZOFFSET ) { app.DebugPrintf("Adjusting portal creation z due to being too close to the edge\n"); zc -= ( (zc + r) - XZOFFSET); } int xTarget = xc; int yTarget = yc; int zTarget = zc; int dirTarget = 0; int dirOffs = random->nextInt(4); { for (int x = xc - r; x <= xc + r; x++) { double xd = (x + 0.5) - e->x; for (int z = zc - r; z <= zc + r; z++) { double zd = (z + 0.5) - e->z; for (int y = level->getHeight() - 1; y >= 0; y--) { if (level->isEmptyTile(x, y, z)) { while (y>0 && level->isEmptyTile(x, y - 1, z)) { y--; } for (int dir = dirOffs; dir < dirOffs + 4; dir++) { int xa = dir % 2; int za = 1 - xa; if (dir % 4 >= 2) { xa = -xa; za = -za; } for (int b = 0; b < 3; b++) { for (int s = 0; s < 4; s++) { for (int h = -1; h < 4; h++) { int xt = x + (s - 1) * xa + b * za; int yt = y + h; int zt = z + (s - 1) * za - b * xa; // 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock if( ( xt < -XZOFFSET ) || ( xt >= XZOFFSET ) || ( zt < -XZOFFSET ) || ( zt >= XZOFFSET ) ) { app.DebugPrintf("Skipping possible portal location as at least one block is too close to the edge\n"); goto next_first; } if (h < 0 && !level->getMaterial(xt, yt, zt)->isSolid()) goto next_first; if (h >= 0 && !level->isEmptyTile(xt, yt, zt)) goto next_first; } } } double yd = (y + 0.5) - e->y; double dist = xd * xd + yd * yd + zd * zd; if (closest < 0 || dist < closest) { closest = dist; xTarget = x; yTarget = y; zTarget = z; dirTarget = dir % 4; } } } next_first: continue; } } } } if (closest < 0) { for (int x = xc - r; x <= xc + r; x++) { double xd = (x + 0.5) - e->x; for (int z = zc - r; z <= zc + r; z++) { double zd = (z + 0.5) - e->z; for (int y = level->getHeight() - 1; y >= 0; y--) { if (level->isEmptyTile(x, y, z)) { while (y > 0 && level->isEmptyTile(x, y - 1, z)) { y--; } for (int dir = dirOffs; dir < dirOffs + 2; dir++) { int xa = dir % 2; int za = 1 - xa; for (int s = 0; s < 4; s++) { for (int h = -1; h < 4; h++) { int xt = x + (s - 1) * xa; int yt = y + h; int zt = z + (s - 1) * za; // 4J Stu - Changes to stop Portals being created at the border of the nether inside the bedrock if( ( xt < -XZOFFSET ) || ( xt >= XZOFFSET ) || ( zt < -XZOFFSET ) || ( zt >= XZOFFSET ) ) { app.DebugPrintf("Skipping possible portal location as at least one block is too close to the edge\n"); goto next_second; } if (h < 0 && !level->getMaterial(xt, yt, zt)->isSolid()) goto next_second; if (h >= 0 && !level->isEmptyTile(xt, yt, zt)) goto next_second; } } double yd = (y + 0.5) - e->y; double dist = xd * xd + yd * yd + zd * zd; if (closest < 0 || dist < closest) { closest = dist; xTarget = x; yTarget = y; zTarget = z; dirTarget = dir % 2; } } } next_second: continue; } } } } int dir = dirTarget; int x = xTarget; int y = yTarget; int z = zTarget; int xa = dir % 2; int za = 1 - xa; if (dir % 4 >= 2) { xa = -xa; za = -za; } if (closest < 0) { if (yTarget < 70) yTarget = 70; if (yTarget > level->getHeight() - 10) yTarget = level->getHeight() - 10; y = yTarget; for (int b = -1; b <= 1; b++) { for (int s = 1; s < 3; s++) { for (int h = -1; h < 3; h++) { int xt = x + (s - 1) * xa + b * za; int yt = y + h; int zt = z + (s - 1) * za - b * xa; bool border = h < 0; level->setTileAndUpdate(xt, yt, zt, border ? Tile::obsidian_Id : 0); } } } } for (int pass = 0; pass < 4; pass++) { for (int s = 0; s < 4; s++) { for (int h = -1; h < 4; h++) { int xt = x + (s - 1) * xa; int yt = y + h; int zt = z + (s - 1) * za; bool border = s == 0 || s == 3 || h == -1 || h == 3; level->setTileAndData(xt, yt, zt, border ? Tile::obsidian_Id : Tile::portalTile_Id, 0, Tile::UPDATE_CLIENTS); } } for (int s = 0; s < 4; s++) { for (int h = -1; h < 4; h++) { int xt = x + (s - 1) * xa; int yt = y + h; int zt = z + (s - 1) * za; level->updateNeighborsAt(xt, yt, zt, level->getTile(xt, yt, zt)); } } } return true; } void PortalForcer::tick(__int64 time) { if (time % (SharedConstants::TICKS_PER_SECOND * 5) == 0) { __int64 cutoff = time - SharedConstants::TICKS_PER_SECOND * 30; for(AUTO_VAR(it,cachedPortalKeys.begin()); it != cachedPortalKeys.end();) { __int64 key = *it; PortalPosition *pos = cachedPortals[key]; if (pos == NULL || pos->lastUsed < cutoff) { delete pos; it = cachedPortalKeys.erase(it); cachedPortals.erase(key); } else { ++it; } } } }