#include "stdafx.h" #include "UI.h" #include "UIControl_LeaderboardList.h" UIControl_LeaderboardList::UIControl_LeaderboardList() { } bool UIControl_LeaderboardList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eLeaderboardList); bool success = UIControl_Base::setupControl(scene,parent,controlName); //UIControl_LeaderboardList specific initialisers m_funcInitLeaderboard = registerFastName(L"InitLeaderboard"); m_funcAddDataSet = registerFastName(L"AddDataSet"); m_funcResetLeaderboard = registerFastName(L"ResetLeaderboard"); m_funcSetupTitles = registerFastName(L"SetupTitles"); m_funcSetColumnIcon = registerFastName(L"SetColumnIcon"); #ifdef __PSVITA__ m_funcSetTouchFocus = registerFastName(L"SetTouchFocus"); m_bTouchInitialised = false; #endif return success; } void UIControl_LeaderboardList::init(int id) { m_id = id; IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = id; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_initFunc , 1 , value ); } void UIControl_LeaderboardList::ReInit() { UIControl_Base::ReInit(); init(m_id); } void UIControl_LeaderboardList::clearList() { IggyDataValue result; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcResetLeaderboard , 0 , NULL ); } void UIControl_LeaderboardList::setupTitles(const wstring &rank, const wstring &gamertag) { IggyDataValue result; IggyDataValue value[2]; IggyStringUTF16 stringVal0; stringVal0.string = (IggyUTF16*)rank.c_str(); stringVal0.length = rank.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal0; IggyStringUTF16 stringVal1; stringVal1.string = (IggyUTF16*)gamertag.c_str(); stringVal1.length = gamertag.length(); value[1].type = IGGY_DATATYPE_string_UTF16; value[1].string16 = stringVal1; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetupTitles , 2 , value ); } void UIControl_LeaderboardList::initLeaderboard(int iFirstFocus, int iTotalEntries, int iNumColumns) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = iFirstFocus; value[1].type = IGGY_DATATYPE_number; value[1].number = iTotalEntries; value[2].type = IGGY_DATATYPE_number; value[2].number = iNumColumns; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcInitLeaderboard , 3 , value ); #ifdef __PSVITA__ // 4J-PB - add this button to the vita touch box list if(!m_bTouchInitialised) { switch(m_parentScene->GetParentLayer()->m_iLayer) { case eUILayer_Fullscreen: case eUILayer_Scene: ui.TouchBoxAdd(this,m_parentScene); break; } m_bTouchInitialised = true; } #endif } void UIControl_LeaderboardList::setColumnIcon(int iColumn, int iType) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iColumn; value[1].type = IGGY_DATATYPE_number; value[1].number = (iType<=32000)?0:(iType-32000); IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetColumnIcon , 2 , value ); } void UIControl_LeaderboardList::addDataSet(bool bLast, int iId, int iRank, const wstring &gamertag, bool bDisplayMessage, const wstring &col0, const wstring &col1, const wstring &col2, const wstring &col3, const wstring &col4, const wstring &col5, const wstring &col6) { IggyDataValue result; IggyDataValue value[12]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bLast; value[1].type = IGGY_DATATYPE_number; value[1].number = iId; value[2].type = IGGY_DATATYPE_number; value[2].number = iRank; IggyStringUTF16 stringVal0; stringVal0.string = (IggyUTF16*)gamertag.c_str(); stringVal0.length = gamertag.length(); value[3].type = IGGY_DATATYPE_string_UTF16; value[3].string16 = stringVal0; value[4].type = IGGY_DATATYPE_boolean; value[4].boolval = bDisplayMessage; IggyStringUTF16 stringVal1; stringVal1.string = (IggyUTF16*)col0.c_str(); stringVal1.length = col0.length(); value[5].type = IGGY_DATATYPE_string_UTF16; value[5].string16 = stringVal1; if(col1.empty()) { value[6].type = IGGY_DATATYPE_null; } else { IggyStringUTF16 stringVal2; stringVal2.string = (IggyUTF16*)col1.c_str(); stringVal2.length = col1.length(); value[6].type = IGGY_DATATYPE_string_UTF16; value[6].string16 = stringVal2; } if(col2.empty()) { value[7].type = IGGY_DATATYPE_null; } else { IggyStringUTF16 stringVal3; stringVal3.string = (IggyUTF16*)col2.c_str(); stringVal3.length = col2.length(); value[7].type = IGGY_DATATYPE_string_UTF16; value[7].string16 = stringVal3; } if(col3.empty()) { value[8].type = IGGY_DATATYPE_null; } else { IggyStringUTF16 stringVal4; stringVal4.string = (IggyUTF16*)col3.c_str(); stringVal4.length = col3.length(); value[8].type = IGGY_DATATYPE_string_UTF16; value[8].string16 = stringVal4; } if(col4.empty()) { value[9].type = IGGY_DATATYPE_null; } else { IggyStringUTF16 stringVal5; stringVal5.string = (IggyUTF16*)col4.c_str(); stringVal5.length = col4.length(); value[9].type = IGGY_DATATYPE_string_UTF16; value[9].string16 = stringVal5; } if(col5.empty()) { value[10].type = IGGY_DATATYPE_null; } else { IggyStringUTF16 stringVal6; stringVal6.string = (IggyUTF16*)col5.c_str(); stringVal6.length = col5.length(); value[10].type = IGGY_DATATYPE_string_UTF16; value[10].string16 = stringVal6; } if(col6.empty()) { value[11].type = IGGY_DATATYPE_null; } else { IggyStringUTF16 stringVal7; stringVal7.string = (IggyUTF16*)col6.c_str(); stringVal7.length = col6.length(); value[11].type = IGGY_DATATYPE_string_UTF16; value[11].string16 = stringVal7; } IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcAddDataSet , 12 , value ); } #ifdef __PSVITA__ void UIControl_LeaderboardList::SetTouchFocus(S32 iX, S32 iY, bool bRepeat) { IggyDataValue result; IggyDataValue value[3]; value[0].type = IGGY_DATATYPE_number; value[0].number = iX; value[1].type = IGGY_DATATYPE_number; value[1].number = iY; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = bRepeat; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie(), &result, getIggyValuePath(), m_funcSetTouchFocus, 3 , value ); } #endif