#include "stdafx.h" #include "UI.h" #include "UIControl_DLCList.h" bool UIControl_DLCList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eDLCList); bool success = UIControl_ButtonList::setupControl(scene,parent,controlName); //SlotList specific initialisers m_funcShowTick = registerFastName(L"ShowTick"); return success; } void UIControl_DLCList::addItem(const string &label, bool showTick, int iId) { IggyDataValue result; IggyDataValue value[3]; IggyStringUTF8 stringVal; stringVal.string = (char*)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF8; value[0].string8 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = iId; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = showTick; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value ); ++m_itemCount; } void UIControl_DLCList::addItem(const wstring &label, bool showTick, int iId) { IggyDataValue result; IggyDataValue value[3]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16 *)label.c_str(); stringVal.length = (S32)label.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; value[1].type = IGGY_DATATYPE_number; value[1].number = iId; value[2].type = IGGY_DATATYPE_boolean; value[2].boolval = showTick; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value ); ++m_itemCount; } void UIControl_DLCList::showTick(int iId, bool showTick) { IggyDataValue result; IggyDataValue value[2]; value[0].type = IGGY_DATATYPE_number; value[0].number = iId; value[1].type = IGGY_DATATYPE_boolean; value[1].boolval = showTick; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcShowTick , 2 , value ); }