#include "stdafx.h" #include "net.minecraft.locale.h" #include "net.minecraft.world.h" #include "net.minecraft.world.entity.h" #include "net.minecraft.world.entity.item.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.item.alchemy.h" #include "net.minecraft.world.food.h" #include "net.minecraft.world.effect.h" #include "net.minecraft.stats.h" #include "MapItem.h" #include "Item.h" #include "HangingEntityItem.h" #include "HtmlString.h" typedef Item::Tier _Tier; //const UUID Item::BASE_ATTACK_DAMAGE_UUID = UUID::fromString(L"CB3F55D3-645C-4F38-A497-9C13A33DB5CF"); wstring Item::ICON_DESCRIPTION_PREFIX = L"item."; const _Tier *_Tier::WOOD = new _Tier(0, 59, 2, 0, 15); // const _Tier *_Tier::STONE = new _Tier(1, 131, 4, 1, 5); // const _Tier *_Tier::IRON = new _Tier(2, 250, 6, 2, 14); // const _Tier *_Tier::DIAMOND = new _Tier(3, 1561, 8, 3, 10); // const _Tier *_Tier::GOLD = new _Tier(0, 32, 12, 0, 22); Random *Item::random = new Random(); ItemArray Item::items = ItemArray( ITEM_NUM_COUNT ); Item *Item::shovel_iron = NULL; Item *Item::pickAxe_iron = NULL; Item *Item::hatchet_iron = NULL; Item *Item::flintAndSteel = NULL; Item *Item::apple = NULL; BowItem *Item::bow = NULL; Item *Item::arrow = NULL; Item *Item::coal = NULL; Item *Item::diamond = NULL; Item *Item::ironIngot = NULL; Item *Item::goldIngot = NULL; Item *Item::sword_iron = NULL; Item *Item::sword_wood = NULL; Item *Item::shovel_wood = NULL; Item *Item::pickAxe_wood = NULL; Item *Item::hatchet_wood = NULL; Item *Item::sword_stone = NULL; Item *Item::shovel_stone = NULL; Item *Item::pickAxe_stone = NULL; Item *Item::hatchet_stone = NULL; Item *Item::sword_diamond = NULL; Item *Item::shovel_diamond = NULL; Item *Item::pickAxe_diamond = NULL; Item *Item::hatchet_diamond = NULL; Item *Item::stick = NULL; Item *Item::bowl = NULL; Item *Item::mushroomStew = NULL; Item *Item::sword_gold = NULL; Item *Item::shovel_gold = NULL; Item *Item::pickAxe_gold = NULL; Item *Item::hatchet_gold = NULL; Item *Item::string = NULL; Item *Item::feather = NULL; Item *Item::gunpowder = NULL; Item *Item::hoe_wood = NULL; Item *Item::hoe_stone = NULL; Item *Item::hoe_iron = NULL; Item *Item::hoe_diamond = NULL; Item *Item::hoe_gold = NULL; Item *Item::seeds_wheat = NULL; Item *Item::wheat = NULL; Item *Item::bread = NULL; ArmorItem *Item::helmet_leather = NULL; ArmorItem *Item::chestplate_leather = NULL; ArmorItem *Item::leggings_leather = NULL; ArmorItem *Item::boots_leather = NULL; ArmorItem *Item::helmet_chain = NULL; ArmorItem *Item::chestplate_chain = NULL; ArmorItem *Item::leggings_chain = NULL; ArmorItem *Item::boots_chain = NULL; ArmorItem *Item::helmet_iron = NULL; ArmorItem *Item::chestplate_iron = NULL; ArmorItem *Item::leggings_iron = NULL; ArmorItem *Item::boots_iron = NULL; ArmorItem *Item::helmet_diamond = NULL; ArmorItem *Item::chestplate_diamond = NULL; ArmorItem *Item::leggings_diamond = NULL; ArmorItem *Item::boots_diamond = NULL; ArmorItem *Item::helmet_gold = NULL; ArmorItem *Item::chestplate_gold = NULL; ArmorItem *Item::leggings_gold = NULL; ArmorItem *Item::boots_gold = NULL; Item *Item::flint = NULL; Item *Item::porkChop_raw = NULL; Item *Item::porkChop_cooked = NULL; Item *Item::painting = NULL; Item *Item::apple_gold = NULL; Item *Item::sign = NULL; Item *Item::door_wood = NULL; Item *Item::bucket_empty = NULL; Item *Item::bucket_water = NULL; Item *Item::bucket_lava = NULL; Item *Item::minecart = NULL; Item *Item::saddle = NULL; Item *Item::door_iron = NULL; Item *Item::redStone = NULL; Item *Item::snowBall = NULL; Item *Item::boat = NULL; Item *Item::leather = NULL; Item *Item::bucket_milk = NULL; Item *Item::brick = NULL; Item *Item::clay = NULL; Item *Item::reeds = NULL; Item *Item::paper = NULL; Item *Item::book = NULL; Item *Item::slimeBall = NULL; Item *Item::minecart_chest = NULL; Item *Item::minecart_furnace = NULL; Item *Item::egg = NULL; Item *Item::compass = NULL; FishingRodItem *Item::fishingRod = NULL; Item *Item::clock = NULL; Item *Item::yellowDust = NULL; Item *Item::fish_raw = NULL; Item *Item::fish_cooked = NULL; Item *Item::dye_powder = NULL; Item *Item::bone = NULL; Item *Item::sugar = NULL; Item *Item::cake = NULL; Item *Item::bed = NULL; Item *Item::repeater = NULL; Item *Item::cookie = NULL; MapItem *Item::map = NULL; Item *Item::record_01 = NULL; Item *Item::record_02 = NULL; Item *Item::record_03 = NULL; Item *Item::record_04 = NULL; Item *Item::record_05 = NULL; Item *Item::record_06 = NULL; Item *Item::record_07 = NULL; Item *Item::record_08 = NULL; Item *Item::record_09 = NULL; Item *Item::record_10 = NULL; Item *Item::record_11 = NULL; Item *Item::record_12 = NULL; ShearsItem *Item::shears = NULL; Item *Item::melon = NULL; Item *Item::seeds_pumpkin = NULL; Item *Item::seeds_melon = NULL; Item *Item::beef_raw = NULL; Item *Item::beef_cooked = NULL; Item *Item::chicken_raw = NULL; Item *Item::chicken_cooked = NULL; Item *Item::rotten_flesh = NULL; Item *Item::enderPearl = NULL; Item *Item::blazeRod = NULL; Item *Item::ghastTear = NULL; Item *Item::goldNugget = NULL; Item *Item::netherwart_seeds = NULL; PotionItem *Item::potion = NULL; Item *Item::glassBottle = NULL; Item *Item::spiderEye = NULL; Item *Item::fermentedSpiderEye = NULL; Item *Item::blazePowder = NULL; Item *Item::magmaCream = NULL; Item *Item::brewingStand = NULL; Item *Item::cauldron = NULL; Item *Item::eyeOfEnder = NULL; Item *Item::speckledMelon = NULL; Item *Item::spawnEgg = NULL; Item *Item::expBottle = NULL; // TU9 Item *Item::fireball = NULL; Item *Item::frame = NULL; Item *Item::skull = NULL; // TU14 //Item *Item::writingBook = NULL; //Item *Item::writtenBook = NULL; Item *Item::emerald = NULL; Item *Item::flowerPot = NULL; Item *Item::carrots = NULL; Item *Item::potato = NULL; Item *Item::potatoBaked = NULL; Item *Item::potatoPoisonous = NULL; EmptyMapItem *Item::emptyMap = NULL; Item *Item::carrotGolden = NULL; Item *Item::carrotOnAStick = NULL; Item *Item::netherStar = NULL; Item *Item::pumpkinPie = NULL; Item *Item::fireworks = NULL; Item *Item::fireworksCharge = NULL; EnchantedBookItem *Item::enchantedBook = NULL; Item *Item::comparator = NULL; Item *Item::netherbrick = NULL; Item *Item::netherQuartz = NULL; Item *Item::minecart_tnt = NULL; Item *Item::minecart_hopper = NULL; Item *Item::horseArmorMetal = NULL; Item *Item::horseArmorGold = NULL; Item *Item::horseArmorDiamond = NULL; Item *Item::lead = NULL; Item *Item::nameTag = NULL; void Item::staticCtor() { Item::sword_wood = ( new WeaponItem(12, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_wood) ->setIconName(L"swordWood")->setDescriptionId(IDS_ITEM_SWORD_WOOD)->setUseDescriptionId(IDS_DESC_SWORD); Item::sword_stone = ( new WeaponItem(16, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_stone) ->setIconName(L"swordStone")->setDescriptionId(IDS_ITEM_SWORD_STONE)->setUseDescriptionId(IDS_DESC_SWORD); Item::sword_iron = ( new WeaponItem(11, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_iron) ->setIconName(L"swordIron")->setDescriptionId(IDS_ITEM_SWORD_IRON)->setUseDescriptionId(IDS_DESC_SWORD); Item::sword_diamond = ( new WeaponItem(20, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_diamond) ->setIconName(L"swordDiamond")->setDescriptionId(IDS_ITEM_SWORD_DIAMOND)->setUseDescriptionId(IDS_DESC_SWORD); Item::sword_gold = ( new WeaponItem(27, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_sword, eMaterial_gold) ->setIconName(L"swordGold")->setDescriptionId(IDS_ITEM_SWORD_GOLD)->setUseDescriptionId(IDS_DESC_SWORD); Item::shovel_wood = ( new ShovelItem(13, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_wood) ->setIconName(L"shovelWood")->setDescriptionId(IDS_ITEM_SHOVEL_WOOD)->setUseDescriptionId(IDS_DESC_SHOVEL); Item::shovel_stone = ( new ShovelItem(17, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_stone) ->setIconName(L"shovelStone")->setDescriptionId(IDS_ITEM_SHOVEL_STONE)->setUseDescriptionId(IDS_DESC_SHOVEL); Item::shovel_iron = ( new ShovelItem(0, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_iron) ->setIconName(L"shovelIron")->setDescriptionId(IDS_ITEM_SHOVEL_IRON)->setUseDescriptionId(IDS_DESC_SHOVEL); Item::shovel_diamond = ( new ShovelItem(21, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_diamond) ->setIconName(L"shovelDiamond")->setDescriptionId(IDS_ITEM_SHOVEL_DIAMOND)->setUseDescriptionId(IDS_DESC_SHOVEL); Item::shovel_gold = ( new ShovelItem(28, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_shovel, eMaterial_gold) ->setIconName(L"shovelGold")->setDescriptionId(IDS_ITEM_SHOVEL_GOLD)->setUseDescriptionId(IDS_DESC_SHOVEL); Item::pickAxe_wood = ( new PickaxeItem(14, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_wood) ->setIconName(L"pickaxeWood")->setDescriptionId(IDS_ITEM_PICKAXE_WOOD)->setUseDescriptionId(IDS_DESC_PICKAXE); Item::pickAxe_stone = ( new PickaxeItem(18, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_stone) ->setIconName(L"pickaxeStone")->setDescriptionId(IDS_ITEM_PICKAXE_STONE)->setUseDescriptionId(IDS_DESC_PICKAXE); Item::pickAxe_iron = ( new PickaxeItem(1, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_iron) ->setIconName(L"pickaxeIron")->setDescriptionId(IDS_ITEM_PICKAXE_IRON)->setUseDescriptionId(IDS_DESC_PICKAXE); Item::pickAxe_diamond = ( new PickaxeItem(22, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_diamond) ->setIconName(L"pickaxeDiamond")->setDescriptionId(IDS_ITEM_PICKAXE_DIAMOND)->setUseDescriptionId(IDS_DESC_PICKAXE); Item::pickAxe_gold = ( new PickaxeItem(29, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pickaxe, eMaterial_gold) ->setIconName(L"pickaxeGold")->setDescriptionId(IDS_ITEM_PICKAXE_GOLD)->setUseDescriptionId(IDS_DESC_PICKAXE); Item::hatchet_wood = ( new HatchetItem(15, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_wood) ->setIconName(L"hatchetWood")->setDescriptionId(IDS_ITEM_HATCHET_WOOD)->setUseDescriptionId(IDS_DESC_HATCHET); Item::hatchet_stone = ( new HatchetItem(19, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_stone) ->setIconName(L"hatchetStone")->setDescriptionId(IDS_ITEM_HATCHET_STONE)->setUseDescriptionId(IDS_DESC_HATCHET); Item::hatchet_iron = ( new HatchetItem(2, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_iron) ->setIconName(L"hatchetIron")->setDescriptionId(IDS_ITEM_HATCHET_IRON)->setUseDescriptionId(IDS_DESC_HATCHET); Item::hatchet_diamond = ( new HatchetItem(23, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_diamond) ->setIconName(L"hatchetDiamond")->setDescriptionId(IDS_ITEM_HATCHET_DIAMOND)->setUseDescriptionId(IDS_DESC_HATCHET); Item::hatchet_gold = ( new HatchetItem(30, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hatchet, eMaterial_gold) ->setIconName(L"hatchetGold")->setDescriptionId(IDS_ITEM_HATCHET_GOLD)->setUseDescriptionId(IDS_DESC_HATCHET); Item::hoe_wood = ( new HoeItem(34, _Tier::WOOD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_wood) ->setIconName(L"hoeWood")->setDescriptionId(IDS_ITEM_HOE_WOOD)->setUseDescriptionId(IDS_DESC_HOE); Item::hoe_stone = ( new HoeItem(35, _Tier::STONE) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_stone) ->setIconName(L"hoeStone")->setDescriptionId(IDS_ITEM_HOE_STONE)->setUseDescriptionId(IDS_DESC_HOE); Item::hoe_iron = ( new HoeItem(36, _Tier::IRON) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_iron) ->setIconName(L"hoeIron")->setDescriptionId(IDS_ITEM_HOE_IRON)->setUseDescriptionId(IDS_DESC_HOE); Item::hoe_diamond = ( new HoeItem(37, _Tier::DIAMOND) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_diamond) ->setIconName(L"hoeDiamond")->setDescriptionId(IDS_ITEM_HOE_DIAMOND)->setUseDescriptionId(IDS_DESC_HOE); Item::hoe_gold = ( new HoeItem(38, _Tier::GOLD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_hoe, eMaterial_gold) ->setIconName(L"hoeGold")->setDescriptionId(IDS_ITEM_HOE_GOLD)->setUseDescriptionId(IDS_DESC_HOE); Item::door_wood = ( new DoorItem(68, Material::wood) ) ->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_wood)->setIconName(L"doorWood")->setDescriptionId(IDS_ITEM_DOOR_WOOD)->setUseDescriptionId(IDS_DESC_DOOR_WOOD); Item::door_iron = ( new DoorItem(74, Material::metal) ) ->setBaseItemTypeAndMaterial(eBaseItemType_door, eMaterial_iron)->setIconName(L"doorIron")->setDescriptionId(IDS_ITEM_DOOR_IRON)->setUseDescriptionId(IDS_DESC_DOOR_IRON); Item::helmet_leather = (ArmorItem *) ( ( new ArmorItem(42, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_cloth) ->setIconName(L"helmetCloth")->setDescriptionId(IDS_ITEM_HELMET_CLOTH)->setUseDescriptionId(IDS_DESC_HELMET_LEATHER) ); Item::helmet_iron = (ArmorItem *) ( ( new ArmorItem(50, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_iron) ->setIconName(L"helmetIron")->setDescriptionId(IDS_ITEM_HELMET_IRON)->setUseDescriptionId(IDS_DESC_HELMET_IRON) ); Item::helmet_diamond = (ArmorItem *) ( ( new ArmorItem(54, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_diamond) ->setIconName(L"helmetDiamond")->setDescriptionId(IDS_ITEM_HELMET_DIAMOND)->setUseDescriptionId(IDS_DESC_HELMET_DIAMOND) ); Item::helmet_gold = (ArmorItem *) ( ( new ArmorItem(58, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_gold) ->setIconName(L"helmetGold")->setDescriptionId(IDS_ITEM_HELMET_GOLD)->setUseDescriptionId(IDS_DESC_HELMET_GOLD) ); Item::chestplate_leather = (ArmorItem *) ( ( new ArmorItem(43, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_cloth) ->setIconName(L"chestplateCloth")->setDescriptionId(IDS_ITEM_CHESTPLATE_CLOTH)->setUseDescriptionId(IDS_DESC_CHESTPLATE_LEATHER) ); Item::chestplate_iron = (ArmorItem *) ( ( new ArmorItem(51, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_iron) ->setIconName(L"chestplateIron")->setDescriptionId(IDS_ITEM_CHESTPLATE_IRON)->setUseDescriptionId(IDS_DESC_CHESTPLATE_IRON) ); Item::chestplate_diamond = (ArmorItem *) ( ( new ArmorItem(55, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_diamond) ->setIconName(L"chestplateDiamond")->setDescriptionId(IDS_ITEM_CHESTPLATE_DIAMOND)->setUseDescriptionId(IDS_DESC_CHESTPLATE_DIAMOND) ); Item::chestplate_gold = (ArmorItem *) ( ( new ArmorItem(59, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_gold) ->setIconName(L"chestplateGold")->setDescriptionId(IDS_ITEM_CHESTPLATE_GOLD)->setUseDescriptionId(IDS_DESC_CHESTPLATE_GOLD) ); Item::leggings_leather = (ArmorItem *) ( ( new ArmorItem(44, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_cloth) ->setIconName(L"leggingsCloth")->setDescriptionId(IDS_ITEM_LEGGINGS_CLOTH)->setUseDescriptionId(IDS_DESC_LEGGINGS_LEATHER) ); Item::leggings_iron = (ArmorItem *) ( ( new ArmorItem(52, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_iron) ->setIconName(L"leggingsIron")->setDescriptionId(IDS_ITEM_LEGGINGS_IRON)->setUseDescriptionId(IDS_DESC_LEGGINGS_IRON) ); Item::leggings_diamond = (ArmorItem *) ( ( new ArmorItem(56, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_diamond) ->setIconName(L"leggingsDiamond")->setDescriptionId(IDS_ITEM_LEGGINGS_DIAMOND)->setUseDescriptionId(IDS_DESC_LEGGINGS_DIAMOND) ); Item::leggings_gold = (ArmorItem *) ( ( new ArmorItem(60, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_gold) ->setIconName(L"leggingsGold")->setDescriptionId(IDS_ITEM_LEGGINGS_GOLD)->setUseDescriptionId(IDS_DESC_LEGGINGS_GOLD) ); Item::helmet_chain = (ArmorItem *) ( ( new ArmorItem(46, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_HEAD) ) ->setBaseItemTypeAndMaterial(eBaseItemType_helmet, eMaterial_chain) ->setIconName(L"helmetChain")->setDescriptionId(IDS_ITEM_HELMET_CHAIN)->setUseDescriptionId(IDS_DESC_HELMET_CHAIN) ); Item::chestplate_chain = (ArmorItem *) ( ( new ArmorItem(47, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_TORSO) ) ->setBaseItemTypeAndMaterial(eBaseItemType_chestplate, eMaterial_chain) ->setIconName(L"chestplateChain")->setDescriptionId(IDS_ITEM_CHESTPLATE_CHAIN)->setUseDescriptionId(IDS_DESC_CHESTPLATE_CHAIN) ); Item::leggings_chain = (ArmorItem *) ( ( new ArmorItem(48, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_LEGS) ) ->setBaseItemTypeAndMaterial(eBaseItemType_leggings, eMaterial_chain) ->setIconName(L"leggingsChain")->setDescriptionId(IDS_ITEM_LEGGINGS_CHAIN)->setUseDescriptionId(IDS_DESC_LEGGINGS_CHAIN) ); Item::boots_chain = (ArmorItem *) ( ( new ArmorItem(49, ArmorItem::ArmorMaterial::CHAIN, 1, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_chain) ->setIconName(L"bootsChain")->setDescriptionId(IDS_ITEM_BOOTS_CHAIN)->setUseDescriptionId(IDS_DESC_BOOTS_CHAIN) ); Item::boots_leather = (ArmorItem *) ( ( new ArmorItem(45, ArmorItem::ArmorMaterial::CLOTH, 0, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_cloth) ->setIconName(L"bootsCloth")->setDescriptionId(IDS_ITEM_BOOTS_CLOTH)->setUseDescriptionId(IDS_DESC_BOOTS_LEATHER) ); Item::boots_iron = (ArmorItem *) ( ( new ArmorItem(53, ArmorItem::ArmorMaterial::IRON, 2, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_iron) ->setIconName(L"bootsIron")->setDescriptionId(IDS_ITEM_BOOTS_IRON)->setUseDescriptionId(IDS_DESC_BOOTS_IRON) ); Item::boots_diamond = (ArmorItem *) ( ( new ArmorItem(57, ArmorItem::ArmorMaterial::DIAMOND, 3, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_diamond) ->setIconName(L"bootsDiamond")->setDescriptionId(IDS_ITEM_BOOTS_DIAMOND)->setUseDescriptionId(IDS_DESC_BOOTS_DIAMOND) ); Item::boots_gold = (ArmorItem *) ( ( new ArmorItem(61, ArmorItem::ArmorMaterial::GOLD, 4, ArmorItem::SLOT_FEET) ) ->setBaseItemTypeAndMaterial(eBaseItemType_boots, eMaterial_gold) ->setIconName(L"bootsGold")->setDescriptionId(IDS_ITEM_BOOTS_GOLD)->setUseDescriptionId(IDS_DESC_BOOTS_GOLD) ); Item::ironIngot = ( new Item(9) )->setIconName(L"ingotIron") ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_iron)->setDescriptionId(IDS_ITEM_INGOT_IRON)->setUseDescriptionId(IDS_DESC_INGOT); Item::goldIngot = ( new Item(10) )->setIconName(L"ingotGold") ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_gold)->setDescriptionId(IDS_ITEM_INGOT_GOLD)->setUseDescriptionId(IDS_DESC_INGOT); // 4J-PB - todo - add materials and base types to the ones below Item::bucket_empty = ( new BucketItem(69, 0) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_water)->setIconName(L"bucket")->setDescriptionId(IDS_ITEM_BUCKET)->setUseDescriptionId(IDS_DESC_BUCKET)->setMaxStackSize(16); Item::bowl = ( new Item(25) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_wood)->setIconName(L"bowl")->setDescriptionId(IDS_ITEM_BOWL)->setUseDescriptionId(IDS_DESC_BOWL)->setMaxStackSize(64); Item::bucket_water = ( new BucketItem(70, Tile::water_Id) ) ->setIconName(L"bucketWater")->setDescriptionId(IDS_ITEM_BUCKET_WATER)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_WATER); Item::bucket_lava = ( new BucketItem(71, Tile::lava_Id) ) ->setIconName(L"bucketLava")->setDescriptionId(IDS_ITEM_BUCKET_LAVA)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_LAVA); Item::bucket_milk = ( new MilkBucketItem(79) )->setIconName(L"milk")->setDescriptionId(IDS_ITEM_BUCKET_MILK)->setCraftingRemainingItem(Item::bucket_empty)->setUseDescriptionId(IDS_DESC_BUCKET_MILK); Item::bow = (BowItem *)( new BowItem(5) ) ->setIconName(L"bow")->setBaseItemTypeAndMaterial(eBaseItemType_bow, eMaterial_bow) ->setDescriptionId(IDS_ITEM_BOW)->setUseDescriptionId(IDS_DESC_BOW); Item::arrow = ( new Item(6) ) ->setIconName(L"arrow")->setBaseItemTypeAndMaterial(eBaseItemType_bow, eMaterial_arrow) ->setDescriptionId(IDS_ITEM_ARROW)->setUseDescriptionId(IDS_DESC_ARROW); Item::compass = ( new CompassItem(89) ) ->setIconName(L"compass")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_compass) ->setDescriptionId(IDS_ITEM_COMPASS)->setUseDescriptionId(IDS_DESC_COMPASS); Item::clock = ( new ClockItem(91) ) ->setIconName(L"clock")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_clock) ->setDescriptionId(IDS_ITEM_CLOCK)->setUseDescriptionId(IDS_DESC_CLOCK); Item::map = (MapItem *) ( new MapItem(102) ) ->setIconName(L"map")->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_map) ->setDescriptionId(IDS_ITEM_MAP)->setUseDescriptionId(IDS_DESC_MAP); Item::flintAndSteel = ( new FlintAndSteelItem(3) ) ->setIconName(L"flintAndSteel")->setBaseItemTypeAndMaterial(eBaseItemType_devicetool, eMaterial_flintandsteel)->setDescriptionId(IDS_ITEM_FLINT_AND_STEEL)->setUseDescriptionId(IDS_DESC_FLINTANDSTEEL); Item::apple = ( new FoodItem(4, 4, FoodConstants::FOOD_SATURATION_LOW, false) ) ->setIconName(L"apple")->setDescriptionId(IDS_ITEM_APPLE)->setUseDescriptionId(IDS_DESC_APPLE); Item::coal = ( new CoalItem(7) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_coal)->setIconName(L"coal")->setDescriptionId(IDS_ITEM_COAL)->setUseDescriptionId(IDS_DESC_COAL); Item::diamond = ( new Item(8) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_diamond)->setIconName(L"diamond")->setDescriptionId(IDS_ITEM_DIAMOND)->setUseDescriptionId(IDS_DESC_DIAMONDS); Item::stick = ( new Item(24) ) ->setIconName(L"stick")->handEquipped()->setDescriptionId(IDS_ITEM_STICK)->setUseDescriptionId(IDS_DESC_STICK); Item::mushroomStew = ( new BowlFoodItem(26, 6) ) ->setIconName(L"mushroomStew")->setDescriptionId(IDS_ITEM_MUSHROOM_STEW)->setUseDescriptionId(IDS_DESC_MUSHROOMSTEW); Item::string = ( new TilePlanterItem(31, Tile::tripWire) ) ->setIconName(L"string")->setDescriptionId(IDS_ITEM_STRING)->setUseDescriptionId(IDS_DESC_STRING); Item::feather = ( new Item(32) ) ->setIconName(L"feather")->setDescriptionId(IDS_ITEM_FEATHER)->setUseDescriptionId(IDS_DESC_FEATHER); Item::gunpowder = ( new Item(33) ) ->setIconName(L"sulphur")->setDescriptionId(IDS_ITEM_SULPHUR)->setUseDescriptionId(IDS_DESC_SULPHUR)->setPotionBrewingFormula(PotionBrewing::MOD_GUNPOWDER); Item::seeds_wheat = ( new SeedItem(39, Tile::wheat_Id, Tile::farmland_Id) ) ->setIconName(L"seeds")->setDescriptionId(IDS_ITEM_WHEAT_SEEDS)->setUseDescriptionId(IDS_DESC_WHEAT_SEEDS); Item::wheat = ( new Item(40) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_wheat)->setIconName(L"wheat")->setDescriptionId(IDS_ITEM_WHEAT)->setUseDescriptionId(IDS_DESC_WHEAT); Item::bread = ( new FoodItem(41, 5, FoodConstants::FOOD_SATURATION_NORMAL, false) ) ->setIconName(L"bread")->setDescriptionId(IDS_ITEM_BREAD)->setUseDescriptionId(IDS_DESC_BREAD); Item::flint = ( new Item(62) ) ->setIconName(L"flint")->setDescriptionId(IDS_ITEM_FLINT)->setUseDescriptionId(IDS_DESC_FLINT); Item::porkChop_raw = ( new FoodItem(63, 3, FoodConstants::FOOD_SATURATION_LOW, true) ) ->setIconName(L"porkchopRaw")->setDescriptionId(IDS_ITEM_PORKCHOP_RAW)->setUseDescriptionId(IDS_DESC_PORKCHOP_RAW); Item::porkChop_cooked = ( new FoodItem(64, 8, FoodConstants::FOOD_SATURATION_GOOD, true) ) ->setIconName(L"porkchopCooked")->setDescriptionId(IDS_ITEM_PORKCHOP_COOKED)->setUseDescriptionId(IDS_DESC_PORKCHOP_COOKED); Item::painting = ( new HangingEntityItem(65,eTYPE_PAINTING) ) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_cloth)->setIconName(L"painting")->setDescriptionId(IDS_ITEM_PAINTING)->setUseDescriptionId(IDS_DESC_PICTURE); Item::apple_gold = ( new GoldenAppleItem(66, 4, FoodConstants::FOOD_SATURATION_SUPERNATURAL, false) )->setCanAlwaysEat()->setEatEffect(MobEffect::regeneration->id, 5, 1, 1.0f) ->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit,eMaterial_apple)->setIconName(L"appleGold")->setDescriptionId(IDS_ITEM_APPLE_GOLD);//->setUseDescriptionId(IDS_DESC_GOLDENAPPLE); Item::sign = ( new SignItem(67) ) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_wood)->setIconName(L"sign")->setDescriptionId(IDS_ITEM_SIGN)->setUseDescriptionId(IDS_DESC_SIGN); Item::minecart = ( new MinecartItem(72, Minecart::TYPE_RIDEABLE) ) ->setIconName(L"minecart")->setDescriptionId(IDS_ITEM_MINECART)->setUseDescriptionId(IDS_DESC_MINECART); Item::saddle = ( new SaddleItem(73) ) ->setIconName(L"saddle")->setDescriptionId(IDS_ITEM_SADDLE)->setUseDescriptionId(IDS_DESC_SADDLE); Item::redStone = ( new RedStoneItem(75) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_redstone)->setIconName(L"redstone")->setDescriptionId(IDS_ITEM_REDSTONE)->setUseDescriptionId(IDS_DESC_REDSTONE_DUST)->setPotionBrewingFormula(PotionBrewing::MOD_REDSTONE); Item::snowBall = ( new SnowballItem(76) ) ->setIconName(L"snowball")->setDescriptionId(IDS_ITEM_SNOWBALL)->setUseDescriptionId(IDS_DESC_SNOWBALL); Item::boat = ( new BoatItem(77) ) ->setIconName(L"boat")->setDescriptionId(IDS_ITEM_BOAT)->setUseDescriptionId(IDS_DESC_BOAT); Item::leather = ( new Item(78) ) ->setIconName(L"leather")->setDescriptionId(IDS_ITEM_LEATHER)->setUseDescriptionId(IDS_DESC_LEATHER); Item::brick = ( new Item(80) ) ->setIconName(L"brick")->setDescriptionId(IDS_ITEM_BRICK)->setUseDescriptionId(IDS_DESC_BRICK); Item::clay = ( new Item(81) ) ->setIconName(L"clay")->setDescriptionId(IDS_ITEM_CLAY)->setUseDescriptionId(IDS_DESC_CLAY); Item::reeds = ( new TilePlanterItem(82, Tile::reeds) ) ->setIconName(L"reeds")->setDescriptionId(IDS_ITEM_REEDS)->setUseDescriptionId(IDS_DESC_REEDS); Item::paper = ( new Item(83) ) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_paper, Item::eMaterial_paper)->setIconName(L"paper")->setDescriptionId(IDS_ITEM_PAPER)->setUseDescriptionId(IDS_DESC_PAPER); Item::book = ( new BookItem(84) ) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_paper, Item::eMaterial_book)->setIconName(L"book")->setDescriptionId(IDS_ITEM_BOOK)->setUseDescriptionId(IDS_DESC_BOOK); Item::slimeBall = ( new Item(85) ) ->setIconName(L"slimeball")->setDescriptionId(IDS_ITEM_SLIMEBALL)->setUseDescriptionId(IDS_DESC_SLIMEBALL); Item::minecart_chest = ( new MinecartItem(86, Minecart::TYPE_CHEST) ) ->setIconName(L"minecart_chest")->setDescriptionId(IDS_ITEM_MINECART_CHEST)->setUseDescriptionId(IDS_DESC_MINECARTWITHCHEST); Item::minecart_furnace = ( new MinecartItem(87, Minecart::TYPE_FURNACE) )->setIconName(L"minecart_furnace")->setDescriptionId(IDS_ITEM_MINECART_FURNACE)->setUseDescriptionId(IDS_DESC_MINECARTWITHFURNACE); Item::egg = ( new EggItem(88) ) ->setIconName(L"egg")->setDescriptionId(IDS_ITEM_EGG)->setUseDescriptionId(IDS_DESC_EGG); Item::fishingRod = (FishingRodItem *)( new FishingRodItem(90) ) ->setBaseItemTypeAndMaterial(eBaseItemType_rod, eMaterial_wood)->setIconName(L"fishingRod")->setDescriptionId(IDS_ITEM_FISHING_ROD)->setUseDescriptionId(IDS_DESC_FISHINGROD); Item::yellowDust = ( new Item(92) ) ->setIconName(L"yellowDust")->setDescriptionId(IDS_ITEM_YELLOW_DUST)->setUseDescriptionId(IDS_DESC_YELLOW_DUST)->setPotionBrewingFormula(PotionBrewing::MOD_GLOWSTONE); Item::fish_raw = ( new FoodItem(93, 2, FoodConstants::FOOD_SATURATION_LOW, false) ) ->setIconName(L"fishRaw")->setDescriptionId(IDS_ITEM_FISH_RAW)->setUseDescriptionId(IDS_DESC_FISH_RAW); Item::fish_cooked = ( new FoodItem(94, 5, FoodConstants::FOOD_SATURATION_NORMAL, false) ) ->setIconName(L"fishCooked")->setDescriptionId(IDS_ITEM_FISH_COOKED)->setUseDescriptionId(IDS_DESC_FISH_COOKED); Item::dye_powder = ( new DyePowderItem(95) ) ->setBaseItemTypeAndMaterial(eBaseItemType_dyepowder, eMaterial_dye)->setIconName(L"dyePowder")->setDescriptionId(IDS_ITEM_DYE_POWDER)->setUseDescriptionId(-1); Item::bone = ( new Item(96) ) ->setIconName(L"bone")->setDescriptionId(IDS_ITEM_BONE)->handEquipped()->setUseDescriptionId(IDS_DESC_BONE); Item::sugar = ( new Item(97) ) ->setIconName(L"sugar")->setDescriptionId(IDS_ITEM_SUGAR)->setUseDescriptionId(IDS_DESC_SUGAR)->setPotionBrewingFormula(PotionBrewing::MOD_SUGAR); // 4J-PB - changing the cake to be stackable - Jens ok'ed this 23/10/12 //Item::cake = ( new TilePlanterItem(98, Tile::cake) )->setMaxStackSize(1)->setIcon(13, 1)->setDescriptionId(IDS_ITEM_CAKE)->setUseDescriptionId(IDS_DESC_CAKE); Item::cake = ( new TilePlanterItem(98, Tile::cake) ) ->setIconName(L"cake")->setDescriptionId(IDS_ITEM_CAKE)->setUseDescriptionId(IDS_DESC_CAKE); Item::bed = ( new BedItem(99) ) ->setMaxStackSize(1)->setIconName(L"bed")->setDescriptionId(IDS_ITEM_BED)->setUseDescriptionId(IDS_DESC_BED); Item::repeater = ( new TilePlanterItem(100, (Tile *)Tile::diode_off) ) ->setIconName(L"diode")->setDescriptionId(IDS_ITEM_DIODE)->setUseDescriptionId(IDS_DESC_REDSTONEREPEATER); Item::cookie = ( new FoodItem(101, 2, FoodConstants::FOOD_SATURATION_POOR, false) ) ->setIconName(L"cookie")->setDescriptionId(IDS_ITEM_COOKIE)->setUseDescriptionId(IDS_DESC_COOKIE); Item::shears = (ShearsItem *)( new ShearsItem(103) ) ->setIconName(L"shears")->setBaseItemTypeAndMaterial(eBaseItemType_devicetool, eMaterial_shears)->setDescriptionId(IDS_ITEM_SHEARS)->setUseDescriptionId(IDS_DESC_SHEARS); Item::melon = (new FoodItem(104, 2, FoodConstants::FOOD_SATURATION_LOW, false)) ->setIconName(L"melon")->setDescriptionId(IDS_ITEM_MELON_SLICE)->setUseDescriptionId(IDS_DESC_MELON_SLICE); Item::seeds_pumpkin = (new SeedItem(105, Tile::pumpkinStem_Id, Tile::farmland_Id)) ->setIconName(L"seeds_pumpkin")->setBaseItemTypeAndMaterial(eBaseItemType_seed, eMaterial_pumpkin)->setDescriptionId(IDS_ITEM_PUMPKIN_SEEDS)->setUseDescriptionId(IDS_DESC_PUMPKIN_SEEDS); Item::seeds_melon = (new SeedItem(106, Tile::melonStem_Id, Tile::farmland_Id)) ->setIconName(L"seeds_melon")->setBaseItemTypeAndMaterial(eBaseItemType_seed, eMaterial_melon)->setDescriptionId(IDS_ITEM_MELON_SEEDS)->setUseDescriptionId(IDS_DESC_MELON_SEEDS); Item::beef_raw = (new FoodItem(107, 3, FoodConstants::FOOD_SATURATION_LOW, true)) ->setIconName(L"beefRaw")->setDescriptionId(IDS_ITEM_BEEF_RAW)->setUseDescriptionId(IDS_DESC_BEEF_RAW); Item::beef_cooked = (new FoodItem(108, 8, FoodConstants::FOOD_SATURATION_GOOD, true))->setIconName(L"beefCooked")->setDescriptionId(IDS_ITEM_BEEF_COOKED)->setUseDescriptionId(IDS_DESC_BEEF_COOKED); Item::chicken_raw = (new FoodItem(109, 2, FoodConstants::FOOD_SATURATION_LOW, true))->setEatEffect(MobEffect::hunger->id, 30, 0, .3f)->setIconName(L"chickenRaw")->setDescriptionId(IDS_ITEM_CHICKEN_RAW)->setUseDescriptionId(IDS_DESC_CHICKEN_RAW); Item::chicken_cooked = (new FoodItem(110, 6, FoodConstants::FOOD_SATURATION_NORMAL, true))->setIconName(L"chickenCooked")->setDescriptionId(IDS_ITEM_CHICKEN_COOKED)->setUseDescriptionId(IDS_DESC_CHICKEN_COOKED); Item::rotten_flesh = (new FoodItem(111, 4, FoodConstants::FOOD_SATURATION_POOR, true))->setEatEffect(MobEffect::hunger->id, 30, 0, .8f)->setIconName(L"rottenFlesh")->setDescriptionId(IDS_ITEM_ROTTEN_FLESH)->setUseDescriptionId(IDS_DESC_ROTTEN_FLESH); Item::enderPearl = (new EnderpearlItem(112)) ->setIconName(L"enderPearl")->setDescriptionId(IDS_ITEM_ENDER_PEARL)->setUseDescriptionId(IDS_DESC_ENDER_PEARL); Item::blazeRod = (new Item(113) ) ->setIconName(L"blazeRod")->setDescriptionId(IDS_ITEM_BLAZE_ROD)->setUseDescriptionId(IDS_DESC_BLAZE_ROD)->handEquipped(); Item::ghastTear = (new Item(114) ) ->setIconName(L"ghastTear")->setDescriptionId(IDS_ITEM_GHAST_TEAR)->setUseDescriptionId(IDS_DESC_GHAST_TEAR)->setPotionBrewingFormula(PotionBrewing::MOD_GHASTTEARS); Item::goldNugget = (new Item(115) ) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_gold)->setIconName(L"goldNugget")->setDescriptionId(IDS_ITEM_GOLD_NUGGET)->setUseDescriptionId(IDS_DESC_GOLD_NUGGET); Item::netherwart_seeds = (new SeedItem(116, Tile::netherStalk_Id, Tile::soulsand_Id) ) ->setIconName(L"netherStalkSeeds")->setDescriptionId(IDS_ITEM_NETHER_STALK_SEEDS)->setUseDescriptionId(IDS_DESC_NETHER_STALK_SEEDS)->setPotionBrewingFormula(PotionBrewing::MOD_NETHERWART); Item::potion = (PotionItem *) ( ( new PotionItem(117) ) ->setIconName(L"potion")->setDescriptionId(IDS_ITEM_POTION)->setUseDescriptionId(IDS_DESC_POTION) ); Item::glassBottle = (new BottleItem(118) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_glass)->setIconName(L"glassBottle")->setDescriptionId(IDS_ITEM_GLASS_BOTTLE)->setUseDescriptionId(IDS_DESC_GLASS_BOTTLE); Item::spiderEye = (new FoodItem(119, 2, FoodConstants::FOOD_SATURATION_GOOD, false) ) ->setEatEffect(MobEffect::poison->id, 5, 0, 1.0f)->setIconName(L"spiderEye")->setDescriptionId(IDS_ITEM_SPIDER_EYE)->setUseDescriptionId(IDS_DESC_SPIDER_EYE)->setPotionBrewingFormula(PotionBrewing::MOD_SPIDEREYE); Item::fermentedSpiderEye = (new Item(120) ) ->setIconName(L"fermentedSpiderEye")->setDescriptionId(IDS_ITEM_FERMENTED_SPIDER_EYE)->setUseDescriptionId(IDS_DESC_FERMENTED_SPIDER_EYE)->setPotionBrewingFormula(PotionBrewing::MOD_FERMENTEDEYE); Item::blazePowder = (new Item(121) ) ->setIconName(L"blazePowder")->setDescriptionId(IDS_ITEM_BLAZE_POWDER)->setUseDescriptionId(IDS_DESC_BLAZE_POWDER)->setPotionBrewingFormula(PotionBrewing::MOD_BLAZEPOWDER); Item::magmaCream = (new Item(122) ) ->setIconName(L"magmaCream")->setDescriptionId(IDS_ITEM_MAGMA_CREAM)->setUseDescriptionId(IDS_DESC_MAGMA_CREAM)->setPotionBrewingFormula(PotionBrewing::MOD_MAGMACREAM); Item::brewingStand = (new TilePlanterItem(123, Tile::brewingStand) ) ->setBaseItemTypeAndMaterial(eBaseItemType_device, eMaterial_blaze)->setIconName(L"brewingStand")->setDescriptionId(IDS_ITEM_BREWING_STAND)->setUseDescriptionId(IDS_DESC_BREWING_STAND); Item::cauldron = (new TilePlanterItem(124, Tile::cauldron) ) ->setBaseItemTypeAndMaterial(eBaseItemType_utensil, eMaterial_iron)->setIconName(L"cauldron")->setDescriptionId(IDS_ITEM_CAULDRON)->setUseDescriptionId(IDS_DESC_CAULDRON); Item::eyeOfEnder = (new EnderEyeItem(125) ) ->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_ender)->setIconName(L"eyeOfEnder")->setDescriptionId(IDS_ITEM_EYE_OF_ENDER)->setUseDescriptionId(IDS_DESC_EYE_OF_ENDER); Item::speckledMelon = (new Item(126) ) ->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit, eMaterial_melon)->setIconName(L"speckledMelon")->setDescriptionId(IDS_ITEM_SPECKLED_MELON)->setUseDescriptionId(IDS_DESC_SPECKLED_MELON)->setPotionBrewingFormula(PotionBrewing::MOD_SPECKLEDMELON); Item::spawnEgg = (new SpawnEggItem(127)) ->setIconName(L"monsterPlacer")->setDescriptionId(IDS_ITEM_MONSTER_SPAWNER)->setUseDescriptionId(IDS_DESC_MONSTER_SPAWNER); // 4J Stu - Brought this forward Item::expBottle = (new ExperienceItem(128)) ->setIconName(L"expBottle")->setDescriptionId(IDS_ITEM_EXP_BOTTLE)->setUseDescriptionId(IDS_DESC_EXP_BOTTLE); Item::record_01 = ( new RecordingItem(2000, L"13") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_01)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_02 = ( new RecordingItem(2001, L"cat") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_02)->setUseDescriptionId(IDS_DESC_RECORD); // 4J - new records brought forward from 1.2.3 Item::record_03 = ( new RecordingItem(2002, L"blocks") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_03)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_04 = ( new RecordingItem(2003, L"chirp") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_04)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_05 = ( new RecordingItem(2004, L"far") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_05)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_06 = ( new RecordingItem(2005, L"mall") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_06)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_07 = ( new RecordingItem(2006, L"mellohi") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_07)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_09 = ( new RecordingItem(2007, L"stal") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_08)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_10 = ( new RecordingItem(2008, L"strad") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_09)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_11 = ( new RecordingItem(2009, L"ward") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_10)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_12 = ( new RecordingItem(2010, L"11") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_11)->setUseDescriptionId(IDS_DESC_RECORD); Item::record_08 = ( new RecordingItem(2011, L"where are we now") ) ->setIconName(L"record")->setDescriptionId(IDS_ITEM_RECORD_12)->setUseDescriptionId(IDS_DESC_RECORD); // TU9 // putting the fire charge in as a torch, so that it stacks without being near the middle of the selection boxes Item::fireball = (new FireChargeItem(129)) ->setBaseItemTypeAndMaterial(eBaseItemType_torch, eMaterial_setfire)->setIconName(L"fireball")->setDescriptionId(IDS_ITEM_FIREBALL)->setUseDescriptionId(IDS_DESC_FIREBALL); Item::frame = (new HangingEntityItem(133,eTYPE_ITEM_FRAME)) ->setBaseItemTypeAndMaterial(eBaseItemType_HangingItem, eMaterial_glass)->setIconName(L"frame")->setDescriptionId(IDS_ITEM_ITEMFRAME)->setUseDescriptionId(IDS_DESC_ITEMFRAME); // TU12 Item::skull = (new SkullItem(141)) ->setIconName(L"skull")->setDescriptionId(IDS_ITEM_SKULL)->setUseDescriptionId(IDS_DESC_SKULL); // TU14 //Item::writingBook = (new WritingBookItem(130))->setIcon(11, 11)->setDescriptionId("writingBook"); //Item::writtenBook = (new WrittenBookItem(131))->setIcon(12, 11)->setDescriptionId("writtenBook"); Item::emerald = (new Item(132)) ->setBaseItemTypeAndMaterial(eBaseItemType_treasure, eMaterial_emerald)->setIconName(L"emerald")->setDescriptionId(IDS_ITEM_EMERALD)->setUseDescriptionId(IDS_DESC_EMERALD); Item::flowerPot = (new TilePlanterItem(134, Tile::flowerPot)) ->setIconName(L"flowerPot")->setDescriptionId(IDS_FLOWERPOT)->setUseDescriptionId(IDS_DESC_FLOWERPOT); Item::carrots = (new SeedFoodItem(135, 4, FoodConstants::FOOD_SATURATION_NORMAL, Tile::carrots_Id, Tile::farmland_Id)) ->setIconName(L"carrots")->setDescriptionId(IDS_CARROTS)->setUseDescriptionId(IDS_DESC_CARROTS); Item::potato = (new SeedFoodItem(136, 1, FoodConstants::FOOD_SATURATION_LOW, Tile::potatoes_Id, Tile::farmland_Id)) ->setIconName(L"potato")->setDescriptionId(IDS_POTATO)->setUseDescriptionId(IDS_DESC_POTATO); Item::potatoBaked = (new FoodItem(137, 6, FoodConstants::FOOD_SATURATION_NORMAL, false)) ->setIconName(L"potatoBaked")->setDescriptionId(IDS_ITEM_POTATO_BAKED)->setUseDescriptionId(IDS_DESC_POTATO_BAKED); Item::potatoPoisonous = (new FoodItem(138, 2, FoodConstants::FOOD_SATURATION_LOW, false)) ->setEatEffect(MobEffect::poison->id, 5, 0, .6f)->setIconName(L"potatoPoisonous")->setDescriptionId(IDS_ITEM_POTATO_POISONOUS)->setUseDescriptionId(IDS_DESC_POTATO_POISONOUS); Item::emptyMap = (EmptyMapItem *) (new EmptyMapItem(139))->setIconName(L"map_empty")->setDescriptionId(IDS_ITEM_MAP_EMPTY)->setUseDescriptionId(IDS_DESC_MAP_EMPTY); Item::carrotGolden = (new FoodItem(140, 6, FoodConstants::FOOD_SATURATION_SUPERNATURAL, false)) ->setBaseItemTypeAndMaterial(eBaseItemType_giltFruit, eMaterial_carrot)->setIconName(L"carrotGolden")->setPotionBrewingFormula(PotionBrewing::MOD_GOLDENCARROT)->setDescriptionId(IDS_ITEM_CARROT_GOLDEN)->setUseDescriptionId(IDS_DESC_CARROT_GOLDEN); Item::carrotOnAStick = (new CarrotOnAStickItem(142)) ->setBaseItemTypeAndMaterial(eBaseItemType_rod, eMaterial_carrot)->setIconName(L"carrotOnAStick")->setDescriptionId(IDS_ITEM_CARROT_ON_A_STICK)->setUseDescriptionId(IDS_DESC_CARROT_ON_A_STICK); Item::netherStar = (new SimpleFoiledItem(143)) ->setIconName(L"nether_star")->setDescriptionId(IDS_NETHER_STAR)->setUseDescriptionId(IDS_DESC_NETHER_STAR); Item::pumpkinPie = (new FoodItem(144, 8, FoodConstants::FOOD_SATURATION_LOW, false)) ->setIconName(L"pumpkinPie")->setDescriptionId(IDS_ITEM_PUMPKIN_PIE)->setUseDescriptionId(IDS_DESC_PUMPKIN_PIE); Item::fireworks = (new FireworksItem(145)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fireworks, Item::eMaterial_undefined)->setIconName(L"fireworks")->setDescriptionId(IDS_FIREWORKS)->setUseDescriptionId(IDS_DESC_FIREWORKS); Item::fireworksCharge = (new FireworksChargeItem(146)) ->setBaseItemTypeAndMaterial(Item::eBaseItemType_fireworks, Item::eMaterial_undefined)->setIconName(L"fireworks_charge")->setDescriptionId(IDS_FIREWORKS_CHARGE)->setUseDescriptionId(IDS_DESC_FIREWORKS_CHARGE); EnchantedBookItem::enchantedBook = (EnchantedBookItem *)(new EnchantedBookItem(147)) ->setMaxStackSize(1)->setIconName(L"enchantedBook")->setDescriptionId(IDS_ITEM_ENCHANTED_BOOK)->setUseDescriptionId(IDS_DESC_ENCHANTED_BOOK); Item::comparator = (new TilePlanterItem(148, Tile::comparator_off)) ->setIconName(L"comparator")->setDescriptionId(IDS_ITEM_COMPARATOR)->setUseDescriptionId(IDS_DESC_COMPARATOR); Item::netherbrick = (new Item(149)) ->setIconName(L"netherbrick")->setDescriptionId(IDS_ITEM_NETHERBRICK)->setUseDescriptionId(IDS_DESC_ITEM_NETHERBRICK); Item::netherQuartz = (new Item(150)) ->setIconName(L"netherquartz")->setDescriptionId(IDS_ITEM_NETHER_QUARTZ)->setUseDescriptionId(IDS_DESC_NETHER_QUARTZ); Item::minecart_tnt = (new MinecartItem(151, Minecart::TYPE_TNT)) ->setIconName(L"minecart_tnt")->setDescriptionId(IDS_ITEM_MINECART_TNT)->setUseDescriptionId(IDS_DESC_MINECART_TNT); Item::minecart_hopper = (new MinecartItem(152, Minecart::TYPE_HOPPER)) ->setIconName(L"minecart_hopper")->setDescriptionId(IDS_ITEM_MINECART_HOPPER)->setUseDescriptionId(IDS_DESC_MINECART_HOPPER); Item::horseArmorMetal = (new Item(161)) ->setIconName(L"iron_horse_armor")->setMaxStackSize(1)->setDescriptionId(IDS_ITEM_IRON_HORSE_ARMOR)->setUseDescriptionId(IDS_DESC_IRON_HORSE_ARMOR); Item::horseArmorGold = (new Item(162)) ->setIconName(L"gold_horse_armor")->setMaxStackSize(1)->setDescriptionId(IDS_ITEM_GOLD_HORSE_ARMOR)->setUseDescriptionId(IDS_DESC_GOLD_HORSE_ARMOR); Item::horseArmorDiamond = (new Item(163)) ->setIconName(L"diamond_horse_armor")->setMaxStackSize(1)->setDescriptionId(IDS_ITEM_DIAMOND_HORSE_ARMOR)->setUseDescriptionId(IDS_DESC_DIAMOND_HORSE_ARMOR); Item::lead = (new LeashItem(164)) ->setBaseItemTypeAndMaterial(eBaseItemType_pockettool, eMaterial_undefined)->setIconName(L"lead")->setDescriptionId(IDS_ITEM_LEAD)->setUseDescriptionId(IDS_DESC_LEAD); Item::nameTag = (new NameTagItem(165)) ->setIconName(L"name_tag")->setDescriptionId(IDS_ITEM_NAME_TAG)->setUseDescriptionId(IDS_DESC_NAME_TAG);} // 4J Stu - We need to do this after the staticCtor AND after staticCtors for other class // eg Recipes void Item::staticInit() { Stats::buildItemStats(); } _Tier::Tier(int level, int uses, float speed, float damage, int enchantmentValue) : level( level ), uses( uses ), speed( speed ), damage( damage ), enchantmentValue( enchantmentValue ) { } int _Tier::getUses() const { return uses; } float _Tier::getSpeed() const { return speed; } float _Tier::getAttackDamageBonus() const { return damage; } int _Tier::getLevel() const { return level; } int _Tier::getEnchantmentValue() const { return enchantmentValue; } int _Tier::getTierItemId() const { if (this == Tier::WOOD) { return Tile::wood_Id; } else if (this == Tier::STONE) { return Tile::cobblestone_Id; } else if (this == Tier::GOLD) { return Item::goldIngot_Id; } else if (this == Tier::IRON) { return Item::ironIngot_Id; } else if (this == Tier::DIAMOND) { return Item::diamond_Id; } return 0; } Item::Item(int id) : id( 256 + id ) { maxStackSize = Item::MAX_STACK_SIZE; maxDamage = 0; icon = NULL; m_handEquipped = false; m_isStackedByData = false; craftingRemainingItem = NULL; potionBrewingFormula = L""; m_iMaterial=eMaterial_undefined; m_iBaseItemType=eBaseItemType_undefined; m_textureName = L""; // TODO Init this string //string descriptionId; //this->id = 256 + id; if (items[256 + id] != NULL) { app.DebugPrintf("CONFLICT @ %d" , id); } items[256 + id] = this; } // 4J-PB - adding so we can class different items together for the new crafting menu // so pickaxe_stone would get tagged with pickaxe and stone Item *Item::setBaseItemTypeAndMaterial(int iType,int iMaterial) { this->m_iBaseItemType = iType; this->m_iMaterial = iMaterial; return this; } int Item::getBaseItemType() { return this->m_iBaseItemType; } int Item::getMaterial() { return this->m_iMaterial; } Item *Item::setIconName(const wstring &name) { m_textureName = name; return this; } wstring Item::getIconName() { return m_textureName; } Item *Item::setMaxStackSize(int max) { maxStackSize = max; return this; } int Item::getIconType() { return Icon::TYPE_ITEM; } Icon *Item::getIcon(int auxValue) { return icon; } Icon *Item::getIcon(shared_ptr itemInstance) { return getIcon(itemInstance->getAuxValue()); } bool Item::useOn(shared_ptr itemInstance, shared_ptr player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) { return false; } float Item::getDestroySpeed(shared_ptr itemInstance, Tile *tile) { return 1; } bool Item::TestUse(shared_ptr itemInstance, Level *level, shared_ptr player) { return false; } shared_ptr Item::use(shared_ptr itemInstance, Level *level, shared_ptr player) { return itemInstance; } shared_ptr Item::useTimeDepleted(shared_ptr itemInstance, Level *level, shared_ptr player) { return itemInstance; } int Item::getMaxStackSize() { return maxStackSize; } int Item::getLevelDataForAuxValue(int auxValue) { return 0; } bool Item::isStackedByData() { return m_isStackedByData; } Item *Item::setStackedByData(bool isStackedByData) { this->m_isStackedByData = isStackedByData; return this; } int Item::getMaxDamage() { return maxDamage; } Item *Item::setMaxDamage(int maxDamage) { this->maxDamage = maxDamage; return this; } bool Item::canBeDepleted() { return maxDamage > 0 && !m_isStackedByData; } /** * Returns true when the item was used to deal more than default damage * * @param itemInstance * @param mob * @param attacker * @return */ bool Item::hurtEnemy(shared_ptr itemInstance, shared_ptr mob, shared_ptr attacker) { return false; } /** * Returns true when the item was used to mine more efficiently * * @param itemInstance * @param tile * @param x * @param y * @param z * @param owner * @return */ bool Item::mineBlock(shared_ptr itemInstance, Level *level, int tile, int x, int y, int z, shared_ptr owner) { return false; } int Item::getAttackDamage(shared_ptr entity) { return 1; } bool Item::canDestroySpecial(Tile *tile) { return false; } bool Item::interactEnemy(shared_ptr itemInstance, shared_ptr player, shared_ptr mob) { return false; } Item *Item::handEquipped() { m_handEquipped = true; return this; } bool Item::isHandEquipped() { return m_handEquipped; } bool Item::isMirroredArt() { return false; } Item *Item::setDescriptionId(unsigned int id) { this->descriptionId = id; return this; } LPCWSTR Item::getDescription() { return app.GetString(getDescriptionId()); //return I18n::get(getDescriptionId()); } LPCWSTR Item::getDescription(shared_ptr instance) { return app.GetString(getDescriptionId(instance)); //return I18n::get(getDescriptionId(instance)); } unsigned int Item::getDescriptionId(int iData /*= -1*/) { return descriptionId; } unsigned int Item::getDescriptionId(shared_ptr instance) { return descriptionId; } Item *Item::setUseDescriptionId(unsigned int id) { this->useDescriptionId = id; return this; } unsigned int Item::getUseDescriptionId() { return useDescriptionId; } unsigned int Item::getUseDescriptionId(shared_ptr instance) { return useDescriptionId; } Item *Item::setCraftingRemainingItem(Item *craftingRemainingItem) { this->craftingRemainingItem = craftingRemainingItem; return this; } bool Item::shouldMoveCraftingResultToInventory(shared_ptr instance) { // Default is good for the vast majority of items return true; } bool Item::shouldOverrideMultiplayerNBT() { return true; } Item *Item::getCraftingRemainingItem() { return craftingRemainingItem; } bool Item::hasCraftingRemainingItem() { return craftingRemainingItem != NULL; } wstring Item::getName() { return L"";//I18n::get(getDescriptionId() + L".name"); } int Item::getColor(shared_ptr item, int spriteLayer) { return 0xffffff; } void Item::inventoryTick(shared_ptr itemInstance, Level *level, shared_ptr owner, int slot, bool selected) { } void Item::onCraftedBy(shared_ptr itemInstance, Level *level, shared_ptr player) { } bool Item::isComplex() { return false; } UseAnim Item::getUseAnimation(shared_ptr itemInstance) { return UseAnim_none; } int Item::getUseDuration(shared_ptr itemInstance) { return 0; } void Item::releaseUsing(shared_ptr itemInstance, Level *level, shared_ptr player, int durationLeft) { } Item *Item::setPotionBrewingFormula(const wstring &potionBrewingFormula) { this->potionBrewingFormula = potionBrewingFormula; return this; } wstring Item::getPotionBrewingFormula() { return potionBrewingFormula; } bool Item::hasPotionBrewingFormula() { return !potionBrewingFormula.empty(); } void Item::appendHoverText(shared_ptr itemInstance, shared_ptr player, vector *lines, bool advanced) { } wstring Item::getHoverName(shared_ptr itemInstance) { //String elementName = ("" + Language.getInstance().getElementName(getDescription(itemInstance))).trim(); //return elementName; return app.GetString(getDescriptionId(itemInstance)); } bool Item::isFoil(shared_ptr itemInstance) { if (itemInstance->isEnchanted()) return true; return false; } const Rarity *Item::getRarity(shared_ptr itemInstance) { if (itemInstance->isEnchanted()) return Rarity::rare; return Rarity::common; } bool Item::isEnchantable(shared_ptr itemInstance) { return getMaxStackSize() == 1 && canBeDepleted(); } HitResult *Item::getPlayerPOVHitResult(Level *level, shared_ptr player, bool alsoPickLiquid) { float a = 1; float xRot = player->xRotO + (player->xRot - player->xRotO) * a; float yRot = player->yRotO + (player->yRot - player->yRotO) * a; double x = player->xo + (player->x - player->xo) * a; double y = player->yo + (player->y - player->yo) * a + 1.62 - player->heightOffset; double z = player->zo + (player->z - player->zo) * a; Vec3 *from = Vec3::newTemp(x, y, z); float yCos = (float) cos(-yRot * Mth::RAD_TO_GRAD - PI); float ySin = (float) sin(-yRot * Mth::RAD_TO_GRAD - PI); float xCos = (float) -cos(-xRot * Mth::RAD_TO_GRAD); float xSin = (float) sin(-xRot * Mth::RAD_TO_GRAD); float xa = ySin * xCos; float ya = xSin; float za = yCos * xCos; double range = 5; Vec3 *to = from->add(xa * range, ya * range, za * range); return level->clip(from, to, alsoPickLiquid, !alsoPickLiquid); } int Item::getEnchantmentValue() { return 0; } bool Item::hasMultipleSpriteLayers() { return false; } Icon *Item::getLayerIcon(int auxValue, int spriteLayer) { return getIcon(auxValue); } bool Item::mayBePlacedInAdventureMode() { return true; } bool Item::isValidRepairItem(shared_ptr source, shared_ptr repairItem) { return false; } void Item::registerIcons(IconRegister *iconRegister) { icon = iconRegister->registerIcon(m_textureName); } attrAttrModMap *Item::getDefaultAttributeModifiers() { return new attrAttrModMap(); } /* 4J: These are necesary on the PS3. (and 4 and Vita). */ #if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__) const int Item::shovel_iron_Id ; const int Item::pickAxe_iron_Id ; const int Item::hatchet_iron_Id ; const int Item::flintAndSteel_Id ; const int Item::apple_Id ; const int Item::bow_Id ; const int Item::arrow_Id ; const int Item::coal_Id ; const int Item::diamond_Id ; const int Item::ironIngot_Id ; const int Item::goldIngot_Id ; const int Item::sword_iron_Id ; const int Item::sword_wood_Id ; const int Item::shovel_wood_Id ; const int Item::pickAxe_wood_Id ; const int Item::hatchet_wood_Id ; const int Item::sword_stone_Id ; const int Item::shovel_stone_Id ; const int Item::pickAxe_stone_Id ; const int Item::hatchet_stone_Id ; const int Item::sword_diamond_Id ; const int Item::shovel_diamond_Id ; const int Item::pickAxe_diamond_Id ; const int Item::hatchet_diamond_Id ; const int Item::stick_Id ; const int Item::bowl_Id ; const int Item::mushroomStew_Id ; const int Item::sword_gold_Id ; const int Item::shovel_gold_Id ; const int Item::pickAxe_gold_Id ; const int Item::hatchet_gold_Id ; const int Item::string_Id ; const int Item::feather_Id ; const int Item::gunpowder_Id ; const int Item::hoe_wood_Id ; const int Item::hoe_stone_Id ; const int Item::hoe_iron_Id ; const int Item::hoe_diamond_Id ; const int Item::hoe_gold_Id ; const int Item::seeds_wheat_Id ; const int Item::wheat_Id ; const int Item::bread_Id ; const int Item::helmet_leather_Id ; const int Item::chestplate_leather_Id ; const int Item::leggings_leather_Id ; const int Item::boots_leather_Id ; const int Item::helmet_chain_Id ; const int Item::chestplate_chain_Id ; const int Item::leggings_chain_Id ; const int Item::boots_chain_Id ; const int Item::helmet_iron_Id ; const int Item::chestplate_iron_Id ; const int Item::leggings_iron_Id ; const int Item::boots_iron_Id ; const int Item::helmet_diamond_Id ; const int Item::chestplate_diamond_Id; const int Item::leggings_diamond_Id ; const int Item::boots_diamond_Id ; const int Item::helmet_gold_Id ; const int Item::chestplate_gold_Id ; const int Item::leggings_gold_Id ; const int Item::boots_gold_Id ; const int Item::flint_Id ; const int Item::porkChop_raw_Id ; const int Item::porkChop_cooked_Id ; const int Item::painting_Id ; const int Item::apple_gold_Id ; const int Item::sign_Id ; const int Item::door_wood_Id ; const int Item::bucket_empty_Id ; const int Item::bucket_water_Id ; const int Item::bucket_lava_Id ; const int Item::minecart_Id ; const int Item::saddle_Id ; const int Item::door_iron_Id ; const int Item::redStone_Id ; const int Item::snowBall_Id ; const int Item::boat_Id ; const int Item::leather_Id ; const int Item::bucket_milk_Id ; const int Item::brick_Id ; const int Item::clay_Id ; const int Item::reeds_Id ; const int Item::paper_Id ; const int Item::book_Id ; const int Item::slimeBall_Id ; const int Item::minecart_chest_Id ; const int Item::minecart_furnace_Id ; const int Item::egg_Id ; const int Item::compass_Id ; const int Item::fishingRod_Id ; const int Item::clock_Id ; const int Item::yellowDust_Id ; const int Item::fish_raw_Id ; const int Item::fish_cooked_Id ; const int Item::dye_powder_Id ; const int Item::bone_Id ; const int Item::sugar_Id ; const int Item::cake_Id ; const int Item::bed_Id ; const int Item::repeater_Id ; const int Item::cookie_Id ; const int Item::map_Id ; const int Item::shears_Id ; const int Item::melon_Id ; const int Item::seeds_pumpkin_Id ; const int Item::seeds_melon_Id ; const int Item::beef_raw_Id ; const int Item::beef_cooked_Id ; const int Item::chicken_raw_Id ; const int Item::chicken_cooked_Id ; const int Item::rotten_flesh_Id ; const int Item::enderPearl_Id ; const int Item::blazeRod_Id ; const int Item::ghastTear_Id ; const int Item::goldNugget_Id ; const int Item::netherwart_seeds_Id; const int Item::potion_Id ; const int Item::glassBottle_Id ; const int Item::spiderEye_Id ; const int Item::fermentedSpiderEye_Id; const int Item::blazePowder_Id ; const int Item::magmaCream_Id ; const int Item::brewingStand_Id ; const int Item::cauldron_Id ; const int Item::eyeOfEnder_Id ; const int Item::speckledMelon_Id ; const int Item::spawnEgg_Id; const int Item::expBottle_Id ; const int Item::skull_Id ; const int Item::record_01_Id ; const int Item::record_02_Id ; const int Item::record_03_Id ; const int Item::record_04_Id ; const int Item::record_05_Id ; const int Item::record_06_Id ; const int Item::record_07_Id ; const int Item::record_09_Id ; const int Item::record_10_Id ; const int Item::record_11_Id ; const int Item::record_12_Id ; const int Item::record_08_Id ; const int Item::fireball_Id ; const int Item::itemFrame_Id ; const int Item::netherbrick_Id ; const int Item::emerald_Id ; const int Item::flowerPot_Id ; const int Item::carrots_Id ; const int Item::potato_Id ; const int Item::potatoBaked_Id ; const int Item::potatoPoisonous_Id ; const int Item::carrotGolden_Id ; const int Item::carrotOnAStick_Id ; const int Item::pumpkinPie_Id ; const int Item::enchantedBook_Id ; const int Item::netherQuartz_Id ; #endif