#pragma once #include "EntityRenderer.h" class LeashKnotModel; class LeashKnotRenderer : public EntityRenderer { private: static ResourceLocation KNOT_LOCATION; LeashKnotModel *model; public: LeashKnotRenderer(); ~LeashKnotRenderer(); virtual void render(shared_ptr entity, double x, double y, double z, float rot, float a); protected: virtual ResourceLocation *getTextureLocation(shared_ptr entity); };