#pragma once #include "..\..\Common\Network\NetworkPlayerInterface.h" #include "DQRNetworkPlayer.h" // This is an implementation of the INetworkPlayer interface, for Durango. It effectively wraps the DQRNetworkPlayer class in a non-platform-specific way. class NetworkPlayerDurango : public INetworkPlayer { public: // Common player interface NetworkPlayerDurango(DQRNetworkPlayer *sqrPlayer); virtual unsigned char GetSmallId(); virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority); virtual bool IsSameSystem(INetworkPlayer *player); virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ); virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ); virtual int GetCurrentRtt(); virtual bool IsHost(); virtual bool IsGuest(); virtual bool IsLocal(); virtual int GetSessionIndex(); virtual bool IsTalking(); virtual bool IsMutedByLocalUser(int userIndex); virtual bool HasVoice(); virtual bool HasCamera(); virtual int GetUserIndex(); virtual void SetSocket(Socket *pSocket); virtual Socket *GetSocket(); virtual const wchar_t *GetOnlineName(); virtual wstring GetDisplayName(); virtual PlayerUID GetUID(); void SetUID(PlayerUID UID); private: DQRNetworkPlayer *m_dqrPlayer; Socket *m_pSocket; };