#pragma once using namespace std; #include "..\Media\xuiscene_trap.h" #include "XUI_Scene_AbstractContainer.h" #include "..\UI\IUIScene_DispenserMenu.h" #include "XUI_CustomMessages.h" class Container; class DispenserTileEntity; //-------------------------------------------------------------------------------------- // Scene implementation class. //-------------------------------------------------------------------------------------- class CXuiSceneTrap : public CXuiSceneAbstractContainer, public IUIScene_DispenserMenu { public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CXuiSceneTrap, L"CXuiSceneTrap", XUI_CLASS_SCENE ) protected: XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN( OnKeyDown ) XUI_ON_XM_DESTROY( OnDestroy ) XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer. XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer) XUI_ON_XM_TRANSITION_START(OnTransitionStart) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() // Common to all abstract container scenes MAP_CONTROL(IDC_Group, m_sceneGroup) BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup ) MAP_OVERRIDE(IDC_Inventory, m_inventoryControl) MAP_OVERRIDE(IDC_UseRow, m_useRowControl) MAP_OVERRIDE(IDC_Pointer, m_pointerControl) MAP_CONTROL(IDC_InventoryText,m_InventoryText) MAP_CONTROL(IDC_DispenserText,m_DispenserText) MAP_OVERRIDE(IDC_Trap, m_trapControl) END_MAP_CHILD_CONTROLS() END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnDestroy(); //HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;} virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0); private: CXuiCtrlSlotList* m_trapControl; CXuiControl m_sceneGroup; CXuiControl m_DispenserText; virtual CXuiControl* GetSectionControl( ESceneSection eSection ); virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection ); };