#pragma once #include "UIScene.h" class UIScene_NewUpdateMessage : public UIScene { private: enum EControls { eControl_Confirm, }; bool m_bIgnoreInput; UIControl_Button m_buttonConfirm; UIControl_DynamicLabel m_labelDescription; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT(m_buttonConfirm, "AcceptButton") UI_MAP_ELEMENT(m_labelDescription, "EULAtext") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_NewUpdateMessage(int iPad, void *initData, UILayer *parentLayer); ~UIScene_NewUpdateMessage(); virtual EUIScene getSceneType() { return eUIScene_EULA;} // Returns true if this scene has focus for the pad passed in #ifndef __PS3__ virtual bool hasFocus(int iPad) { return bHasFocus; } #endif virtual void updateTooltips(); protected: virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); protected: void handlePress(F64 controlId, F64 childId); virtual long long getDefaultGtcButtons() { return 0; } };