#pragma once #include "UIScene.h" class UIScene_InGameHostOptionsMenu : public UIScene { private: enum EControls { eControl_FireSpreads, eControl_TNT, eControl_MobGriefing, eControl_KeepInventory, eControl_DoMobSpawning, eControl_DoMobLoot, eControl_DoTileDrops, eControl_NaturalRegeneration, eControl_DoDaylightCycle, eControl_TeleportToPlayer, eControl_TeleportToMe, }; UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT, m_checkboxMobGriefing, m_checkboxKeepInventory, m_checkboxDoMobSpawning, m_checkboxDoMobLoot, m_checkboxDoTileDrops, m_checkboxNaturalRegeneration, m_checkboxDoDaylightCycle; UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_checkboxFireSpreads, "CheckboxFireSpreads") UI_MAP_ELEMENT( m_checkboxTNT, "CheckboxTNT") UI_MAP_ELEMENT( m_checkboxMobGriefing, "CheckboxMobGriefing") UI_MAP_ELEMENT( m_checkboxKeepInventory, "CheckboxKeepInventory") UI_MAP_ELEMENT( m_checkboxDoMobSpawning, "CheckboxMobSpawning") UI_MAP_ELEMENT( m_checkboxDoMobLoot, "CheckboxMobLoot") UI_MAP_ELEMENT( m_checkboxDoTileDrops, "CheckboxTileDrops") UI_MAP_ELEMENT( m_checkboxNaturalRegeneration, "CheckboxNaturalRegeneration") UI_MAP_ELEMENT( m_checkboxDoDaylightCycle, "CheckboxDayLightCycle") UI_MAP_ELEMENT( m_buttonTeleportToPlayer, "TeleportToPlayer") UI_MAP_ELEMENT( m_buttonTeleportToMe, "TeleportPlayerToMe") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer); virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;} virtual void updateTooltips(); virtual void handleReload(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); virtual void handlePress(F64 controlId, F64 childId); };