#pragma once #include "UIScene.h" class UIScene_FullscreenProgress : public UIScene { private: enum EControl { eControl_Confirm, }; static const int TIMER_FULLSCREEN_TIPS = 1; static const int TIMER_FULLSCREEN_TIPS_TIME = 7000; C4JThread* thread; bool threadStarted; UIFullscreenProgressCompletionData *m_CompletionData; bool m_threadCompleted; int m_iPad; void (*m_cancelFunc)(LPVOID param); void (*m_completeFunc)(LPVOID param); LPVOID m_cancelFuncParam; LPVOID m_completeFuncParam; bool m_bWaitForThreadToDelete; wstring m_titleText, m_statusText; int m_lastTitle, m_lastStatus, m_lastProgress; int m_cancelText; bool m_bWasCancelled; UIControl_Progress m_progressBar; UIControl_Label m_labelTitle, m_labelTip; UIControl_Button m_buttonConfirm; UIControl m_controlTimer; UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene) UI_MAP_ELEMENT( m_progressBar, "ProgressBar") UI_MAP_ELEMENT( m_labelTitle, "Title") UI_MAP_ELEMENT( m_labelTip, "Tip") UI_MAP_ELEMENT( m_buttonConfirm, "Confirm") UI_MAP_ELEMENT( m_controlTimer, "Timer") UI_END_MAP_ELEMENTS_AND_NAMES() public: UIScene_FullscreenProgress(int iPad, void *initData, UILayer *parentLayer); virtual ~UIScene_FullscreenProgress(); virtual EUIScene getSceneType() { return eUIScene_FullscreenProgress;} virtual void updateTooltips(); virtual void handleDestroy(); void tick(); protected: // TODO: This should be pure virtual in this class virtual wstring getMoviePath(); virtual long long getDefaultGtcButtons() { return 0; } public: // INPUT virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled); void handlePress(F64 controlId, F64 childId); virtual void handleTimerComplete(int id); void SetWasCancelled(bool wasCancelled); virtual bool isReadyToDelete(); };