#pragma once #include "LeaderboardManager.h" // 4J-JEV: Simple interface for handling ReadStat failures. class LeaderboardInterface { private: LeaderboardManager *m_manager; bool m_pending; // Arguments. LeaderboardManager::EFilterMode m_filter; LeaderboardReadListener *m_callback; int m_difficulty; LeaderboardManager::EStatsType m_type; PlayerUID m_myUID; unsigned int m_startIndex; unsigned int m_readCount; public: LeaderboardInterface(LeaderboardManager *man); ~LeaderboardInterface(); void ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount); void ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, PlayerUID myUID, unsigned int readCount); void ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, LeaderboardManager::EStatsType type, unsigned int startIndex, unsigned int readCount); void CancelOperation(); void tick(); private: bool callManager(); };