#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.entity.h" #include "TileEntity.h" #include "BaseEntityTile.h" BaseEntityTile::BaseEntityTile(int id, Material *material, bool isSolidRender /*= true*/) : Tile(id, material, isSolidRender) { _isEntityTile = true; } void BaseEntityTile::onPlace(Level *level, int x, int y, int z) { Tile::onPlace(level, x, y, z); //level->setTileEntity(x, y, z, newTileEntity(level)); } void BaseEntityTile::onRemove(Level *level, int x, int y, int z, int id, int data) { Tile::onRemove(level, x, y, z, id, data); level->removeTileEntity(x, y, z); } bool BaseEntityTile::triggerEvent(Level *level, int x, int y, int z, int b0, int b1) { Tile::triggerEvent(level, x, y, z, b0, b1); shared_ptr te = level->getTileEntity(x, y, z); if (te != NULL) { return te->triggerEvent(b0, b1); } return false; }