// Minecraft.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "..\XUI\XUI_SettingsAll.h" //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CScene_SettingsAll::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { //WCHAR TempString[256]; m_iPad=*(int *)pInitData->pvInitData; // if we're not in the game, we need to use basescene 0 bool bNotInGame=(Minecraft::GetInstance()->level==NULL); MapChildControls(); XuiControlSetText(m_Buttons[BUTTON_ALL_OPTIONS],app.GetString(IDS_OPTIONS)); XuiControlSetText(m_Buttons[BUTTON_ALL_AUDIO],app.GetString(IDS_AUDIO)); XuiControlSetText(m_Buttons[BUTTON_ALL_CONTROL],app.GetString(IDS_CONTROL)); XuiControlSetText(m_Buttons[BUTTON_ALL_GRAPHICS],app.GetString(IDS_GRAPHICS)); XuiControlSetText(m_Buttons[BUTTON_ALL_UI],app.GetString(IDS_USER_INTERFACE)); XuiControlSetText(m_Buttons[BUTTON_ALL_RESETTODEFAULTS],app.GetString(IDS_RESET_TO_DEFAULTS)); if(ProfileManager.GetPrimaryPad()!=m_iPad) { D3DXVECTOR3 vec,vecControl; m_Buttons[BUTTON_ALL_AUDIO].SetShow(FALSE); m_Buttons[BUTTON_ALL_AUDIO].SetEnable(FALSE); m_Buttons[BUTTON_ALL_GRAPHICS].SetShow(FALSE); m_Buttons[BUTTON_ALL_GRAPHICS].SetEnable(FALSE); float fButtonWidth, fButtonHeight; m_Buttons[BUTTON_ALL_GRAPHICS].GetPosition(&vecControl); m_Buttons[BUTTON_ALL_RESETTODEFAULTS].GetBounds(&fButtonWidth, &fButtonHeight); m_Buttons[BUTTON_ALL_RESETTODEFAULTS].SetPosition(&vecControl); m_Buttons[BUTTON_ALL_CONTROL].GetPosition(&vec); m_Buttons[BUTTON_ALL_UI].SetPosition(&vec); m_Buttons[BUTTON_ALL_AUDIO].GetPosition(&vec); m_Buttons[BUTTON_ALL_CONTROL].SetPosition(&vec); // Resize the whole scene float fWidth, fHeight; GetBounds(&fWidth, &fHeight); SetBounds(fWidth, vecControl.y+fButtonHeight); } // if we're not in the game, we need to use basescene 0 if(bNotInGame) { ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE ); } else { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); CXuiSceneBase::ShowBackground( m_iPad, FALSE ); } if(app.GetLocalPlayerCount()>1) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false); CXuiSceneBase::ShowLogo( m_iPad, FALSE ); } else { if(bNotInGame) { CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE ); } else { CXuiSceneBase::ShowLogo( m_iPad, TRUE ); } } return S_OK; } HRESULT CScene_SettingsAll::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); HRESULT hr=S_OK; // Explicitly handle B button presses switch(pInputData->dwKeyCode) { case VK_PAD_B: case VK_ESCAPE: // if the profile data has been changed, then force a profile write // It seems we're allowed to break the 5 minute rule if it's the result of a user action app.CheckGameSettingsChanged(true,pInputData->UserIndex); app.NavigateBack(pInputData->UserIndex); rfHandled = TRUE; break; } return hr; } HRESULT CScene_SettingsAll::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled) { // added so we can skip greyed out items pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE); if(pControlNavigateData->hObjDest!=NULL) { bHandled=TRUE; } return S_OK; } HRESULT CScene_SettingsAll::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled ) { //HRESULT hr; if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK; if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO) { // 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game) } return S_OK; } //---------------------------------------------------------------------------------- // Handler for the button press message. //---------------------------------------------------------------------------------- HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); unsigned int uiButtonCounter=0; while((uiButtonCounterUserIndex,eUIScene_SettingsOptionsMenu); break; case BUTTON_ALL_AUDIO: app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsAudioMenu); break; case BUTTON_ALL_CONTROL: app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsControlMenu); break; case BUTTON_ALL_GRAPHICS: app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsGraphicsMenu); break; case BUTTON_ALL_UI: app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsUIMenu); break; case BUTTON_ALL_RESETTODEFAULTS: { // check they really want to do this UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; StorageManager.RequestMessageBox(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_SettingsAll::ResetDefaultsDialogReturned,this, app.GetStringTable()); } break; } rfHandled=TRUE; return S_OK; } HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled) { bool bNotInGame=(Minecraft::GetInstance()->level==NULL); // if we're not in the game, we need to use basescene 0 if(bNotInGame) { ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE ); } else { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); if(!RenderManager.IsHiDef() || app.GetLocalPlayerCount()>1) { CXuiSceneBase::ShowLogo( m_iPad, FALSE ); } else { CXuiSceneBase::ShowLogo( m_iPad, TRUE ); } } return S_OK; } HRESULT CScene_SettingsAll::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) { bHandled=true; return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining); } int CScene_SettingsAll::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { //CScene_SettingsAll* pClass = (CScene_SettingsAll*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) { app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(iPad),iPad); // if the profile data has been changed, then force a profile write // It seems we're allowed to break the 5 minute rule if it's the result of a user action app.CheckGameSettingsChanged(true,iPad); } return 0; }