#include "stdafx.h" #include "UI.h" #include "UIControl_BitmapIcon.h" bool UIControl_BitmapIcon::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName) { UIControl::setControlType(UIControl::eBitmapIcon); bool success = UIControl::setupControl(scene,parent,controlName); //SlotList specific initialisers m_funcSetTextureName = registerFastName(L"SetTextureName"); return success; } void UIControl_BitmapIcon::setTextureName(const wstring &iconName) { IggyDataValue result; IggyDataValue value[1]; IggyStringUTF16 stringVal; stringVal.string = (IggyUTF16*)iconName.c_str(); stringVal.length = iconName.length(); value[0].type = IGGY_DATATYPE_string_UTF16; value[0].string16 = stringVal; IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 1 , value ); }