#include "stdafx.h" #include "UI.h" #include "UIScene_SettingsMenu.h" #include "..\..\Minecraft.h" UIScene_SettingsMenu::UIScene_SettingsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); bool bNotInGame=(Minecraft::GetInstance()->level==NULL); m_buttons[BUTTON_ALL_OPTIONS].init(IDS_OPTIONS,BUTTON_ALL_OPTIONS); m_buttons[BUTTON_ALL_AUDIO].init(IDS_AUDIO,BUTTON_ALL_AUDIO); m_buttons[BUTTON_ALL_CONTROL].init(IDS_CONTROL,BUTTON_ALL_CONTROL); m_buttons[BUTTON_ALL_GRAPHICS].init(IDS_GRAPHICS,BUTTON_ALL_GRAPHICS); m_buttons[BUTTON_ALL_UI].init(IDS_USER_INTERFACE,BUTTON_ALL_UI); m_buttons[BUTTON_ALL_RESETTODEFAULTS].init(IDS_RESET_TO_DEFAULTS,BUTTON_ALL_RESETTODEFAULTS); if(ProfileManager.GetPrimaryPad()!=m_iPad) { removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame); removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame); } doHorizontalResizeCheck(); if(app.GetLocalPlayerCount()>1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false); #endif } } UIScene_SettingsMenu::~UIScene_SettingsMenu() { } wstring UIScene_SettingsMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"SettingsMenuSplit"; } else { return L"SettingsMenu"; } } void UIScene_SettingsMenu::handleReload() { bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(ProfileManager.GetPrimaryPad()!=m_iPad) { removeControl( &m_buttons[BUTTON_ALL_AUDIO], bNotInGame); removeControl( &m_buttons[BUTTON_ALL_GRAPHICS], bNotInGame); } doHorizontalResizeCheck(); } void UIScene_SettingsMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_SettingsMenu::updateComponents() { bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } } void UIScene_SettingsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { // if the profile data has been changed, then force a profile write // It seems we're allowed to break the 5 minute rule if it's the result of a user action app.CheckGameSettingsChanged(true,iPad); navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsMenu::handlePress(F64 controlId, F64 childId) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); switch((int)controlId) { case BUTTON_ALL_OPTIONS: ui.NavigateToScene(m_iPad, eUIScene_SettingsOptionsMenu); break; case BUTTON_ALL_AUDIO: ui.NavigateToScene(m_iPad, eUIScene_SettingsAudioMenu); break; case BUTTON_ALL_CONTROL: ui.NavigateToScene(m_iPad, eUIScene_SettingsControlMenu); break; case BUTTON_ALL_GRAPHICS: ui.NavigateToScene(m_iPad, eUIScene_SettingsGraphicsMenu); break; case BUTTON_ALL_UI: ui.NavigateToScene(m_iPad, eUIScene_SettingsUIMenu); break; case BUTTON_ALL_RESETTODEFAULTS: { // check they really want to do this UINT uiIDA[2]; uiIDA[0]=IDS_CONFIRM_CANCEL; uiIDA[1]=IDS_CONFIRM_OK; ui.RequestAlertMessage(IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2, m_iPad,&UIScene_SettingsMenu::ResetDefaultsDialogReturned,this); } break; } } int UIScene_SettingsMenu::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { UIScene_SettingsMenu* pClass = (UIScene_SettingsMenu*)pParam; // results switched for this dialog if(result==C4JStorage::EMessage_ResultDecline) { #if (defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__) app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad); #else app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad); #endif // if the profile data has been changed, then force a profile write // It seems we're allowed to break the 5 minute rule if it's the result of a user action app.CheckGameSettingsChanged(true,iPad); } return 0; }