#include "stdafx.h" #include "UI.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\Minecraft.h" #include "..\..\LocalPlayer.h" #include "UIScene_FireworksMenu.h" UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer *parentLayer) : UIScene_AbstractContainerMenu(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); FireworksScreenInput *initData = (FireworksScreenInput *)_initData; m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS)); Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[initData->iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this); } FireworksMenu* menu = new FireworksMenu( initData->player->inventory, initData->player->level, initData->x, initData->y, initData->z ); Initialize( initData->iPad, menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax ); m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1); m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9); ShowLargeCraftingGrid(true); delete initData; } wstring UIScene_FireworksMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"FireworksMenuSplit"; } else { return L"FireworksMenu"; } } void UIScene_FireworksMenu::handleReload() { Initialize( m_iPad, m_menu, true, FireworksMenu::INV_SLOT_START, eSectionFireworksUsing, eSectionFireworksMax ); m_slotListResult.addSlots(FireworksMenu::RESULT_SLOT,1); m_slotList3x3.addSlots(FireworksMenu::CRAFT_SLOT_START, 9); ShowLargeCraftingGrid(true); } int UIScene_FireworksMenu::getSectionColumns(ESceneSection eSection) { int cols = 0; switch( eSection ) { case eSectionFireworksIngredients: cols = 3; break; case eSectionFireworksResult: cols = 1; break; case eSectionFireworksInventory: cols = 9; break; case eSectionFireworksUsing: cols = 9; break; default: assert( false ); break; } return cols; } int UIScene_FireworksMenu::getSectionRows(ESceneSection eSection) { int rows = 0; switch( eSection ) { case eSectionFireworksIngredients: rows = 3; break; case eSectionFireworksResult: rows = 1; break; case eSectionFireworksInventory: rows = 3; break; case eSectionFireworksUsing: rows = 1; break; default: assert( false ); break; } return rows; } void UIScene_FireworksMenu::GetPositionOfSection( ESceneSection eSection, UIVec2D* pPosition ) { switch( eSection ) { case eSectionFireworksIngredients: pPosition->x = m_slotList3x3.getXPos(); pPosition->y = m_slotList3x3.getYPos(); break; case eSectionFireworksResult: pPosition->x = m_slotListResult.getXPos(); pPosition->y = m_slotListResult.getYPos(); break; case eSectionFireworksInventory: pPosition->x = m_slotListInventory.getXPos(); pPosition->y = m_slotListInventory.getYPos(); break; case eSectionFireworksUsing: pPosition->x = m_slotListHotbar.getXPos(); pPosition->y = m_slotListHotbar.getYPos(); break; default: assert( false ); break; } } void UIScene_FireworksMenu::GetItemScreenData( ESceneSection eSection, int iItemIndex, UIVec2D* pPosition, UIVec2D* pSize ) { UIVec2D sectionSize; switch( eSection ) { case eSectionFireworksIngredients: sectionSize.x = m_slotList3x3.getWidth(); sectionSize.y = m_slotList3x3.getHeight(); break; case eSectionFireworksResult: sectionSize.x = m_slotListResult.getWidth(); sectionSize.y = m_slotListResult.getHeight(); break; case eSectionFireworksInventory: sectionSize.x = m_slotListInventory.getWidth(); sectionSize.y = m_slotListInventory.getHeight(); break; case eSectionFireworksUsing: sectionSize.x = m_slotListHotbar.getWidth(); sectionSize.y = m_slotListHotbar.getHeight(); break; default: assert( false ); break; } int rows = getSectionRows(eSection); int cols = getSectionColumns(eSection); pSize->x = sectionSize.x/cols; pSize->y = sectionSize.y/rows; int itemCol = iItemIndex % cols; int itemRow = iItemIndex/cols; pPosition->x = itemCol * pSize->x; pPosition->y = itemRow * pSize->y; } void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x, int y) { int cols = getSectionColumns(eSection); int index = (y * cols) + x; UIControl_SlotList *slotList = NULL; switch( eSection ) { case eSectionFireworksIngredients: slotList = &m_slotList3x3; break; case eSectionFireworksResult: slotList = &m_slotListResult; break; case eSectionFireworksInventory: slotList = &m_slotListInventory; break; case eSectionFireworksUsing: slotList = &m_slotListHotbar; break; default: assert( false ); break; } slotList->setHighlightSlot(index); } UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection) { UIControl *control = NULL; switch( eSection ) { case eSectionFireworksIngredients: control = &m_slotList3x3; break; case eSectionFireworksResult: control = &m_slotListResult; break; case eSectionFireworksInventory: control = &m_slotListInventory; break; case eSectionFireworksUsing: control = &m_slotListHotbar; break; default: assert( false ); break; } return control; } // bShow == true removes the 2x2 crafting grid and bShow == false removes the 3x3 crafting grid void UIScene_FireworksMenu::ShowLargeCraftingGrid(boolean bShow) { app.DebugPrintf("ShowLargeCraftingGrid to %d\n", bShow); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_boolean; value[0].boolval = bShow; IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcShowLargeCraftingGrid , 1 , value ); }