#include "stdafx.h" #include "XUI_Ctrl_PassThroughList.h" HRESULT CXuiCtrlPassThroughList::OnInit(XUIMessageInit *pInitData, BOOL& bHandled) { return S_OK; } HRESULT CXuiCtrlPassThroughList::OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandled) { XUIMessage message; XUIMessageInput messageInput; HRESULT hr; HXUIOBJ hObj; XuiMessageInput( &message, &messageInput, XUI_KEYDOWN, pInputData->dwKeyCode, pInputData->wch, pInputData->dwFlags, pInputData->UserIndex ); hr = GetParent(&hObj); if (HRESULT_SUCCEEDED(hr)) { hr = XuiBubbleMessage(hObj, &message); if (message.bHandled) { bHandled = TRUE; } } return S_OK; } // Gets called every frame HRESULT CXuiCtrlPassThroughList::OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData,BOOL& bHandled) { XUIMessage Message; XUIMessageGetSourceText MsgGetText; HRESULT hr; HXUIOBJ hObj; XuiMessageGetSourceText(&Message, &MsgGetText, pGetSourceTextData->iItem, pGetSourceTextData->iData, pGetSourceTextData->bItemData); hr = GetParent(&hObj); if (HRESULT_SUCCEEDED(hr)) { hr = XuiBubbleMessage(hObj, &Message); if (Message.bHandled) { pGetSourceTextData->szText = MsgGetText.szText; bHandled = TRUE; } } return S_OK; } // Gets called every frame HRESULT CXuiCtrlPassThroughList::OnGetSourceDataImage(XUIMessageGetSourceImage *pGetSourceImageData,BOOL& bHandled) { XUIMessage Message; XUIMessageGetSourceImage MsgGetImage; HRESULT hr; HXUIOBJ hObj; XuiMessageGetSourceImage(&Message, &MsgGetImage, pGetSourceImageData->iItem, pGetSourceImageData->iData, pGetSourceImageData->bItemData); hr = GetParent(&hObj); if (HRESULT_SUCCEEDED(hr)) { hr = XuiBubbleMessage(hObj, &Message); if (Message.bHandled) { pGetSourceImageData->szPath = MsgGetImage.szPath; bHandled = TRUE; } } return S_OK; } HRESULT CXuiCtrlPassThroughList::OnGetItemCountAll(XUIMessageGetItemCount *pGetItemCountData,BOOL& bHandled) { XUIMessage Message; XUIMessageGetItemCount MsgGetItemCountAll; HRESULT hr; HXUIOBJ hObj; XuiMessageGetItemCount(&Message, &MsgGetItemCountAll, XUI_ITEMCOUNT_ALL); hr = GetParent(&hObj); if (HRESULT_SUCCEEDED(hr)) { hr = XuiBubbleMessage(hObj, &Message); if (Message.bHandled) { pGetItemCountData->cItems = MsgGetItemCountAll.cItems; bHandled = TRUE; } } bHandled = TRUE; return S_OK; }