#include "stdafx.h" #include "IUIScene_CreativeMenu.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h" // 4J JEV - Images for each tab. IUIScene_CreativeMenu::TabSpec **IUIScene_CreativeMenu::specs = NULL; vector< shared_ptr > IUIScene_CreativeMenu::categoryGroups[eCreativeInventoryGroupsCount]; #define ITEM(id) list->push_back( shared_ptr(new ItemInstance(id, 1, 0)) ); #define ITEM_AUX(id, aux) list->push_back( shared_ptr(new ItemInstance(id, 1, aux)) ); #define DEF(index) list = &categoryGroups[index]; void IUIScene_CreativeMenu::staticCtor() { vector< shared_ptr > *list; // Building Blocks DEF(eCreativeInventory_BuildingBlocks) ITEM(Tile::rock_Id) ITEM(Tile::grass_Id) ITEM(Tile::dirt_Id) ITEM(Tile::stoneBrick_Id) ITEM(Tile::sand_Id) ITEM(Tile::sandStone_Id) ITEM_AUX(Tile::sandStone_Id, SandStoneTile::TYPE_SMOOTHSIDE) ITEM_AUX(Tile::sandStone_Id, SandStoneTile::TYPE_HEIROGLYPHS) ITEM(Tile::goldBlock_Id) ITEM(Tile::ironBlock_Id) ITEM(Tile::lapisBlock_Id) ITEM(Tile::diamondBlock_Id) ITEM(Tile::emeraldBlock_Id) ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_DEFAULT) ITEM(Tile::coalOre_Id) ITEM(Tile::lapisOre_Id) ITEM(Tile::diamondOre_Id) ITEM(Tile::redStoneOre_Id) ITEM(Tile::ironOre_Id) ITEM(Tile::goldOre_Id) ITEM(Tile::emeraldOre_Id) ITEM(Tile::netherQuartz_Id) ITEM(Tile::unbreakable_Id) ITEM_AUX(Tile::wood_Id,0) ITEM_AUX(Tile::wood_Id,TreeTile::DARK_TRUNK) ITEM_AUX(Tile::wood_Id,TreeTile::BIRCH_TRUNK) ITEM_AUX(Tile::wood_Id,TreeTile::JUNGLE_TRUNK) ITEM_AUX(Tile::treeTrunk_Id, 0) ITEM_AUX(Tile::treeTrunk_Id, TreeTile::DARK_TRUNK) ITEM_AUX(Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK) ITEM_AUX(Tile::treeTrunk_Id, TreeTile::JUNGLE_TRUNK) ITEM(Tile::gravel_Id) ITEM(Tile::redBrick_Id) ITEM(Tile::mossStone_Id) ITEM(Tile::obsidian_Id) ITEM(Tile::clay) ITEM(Tile::ice_Id) ITEM(Tile::snow_Id) ITEM(Tile::hellRock_Id) ITEM(Tile::hellSand_Id) ITEM(Tile::lightGem_Id) ITEM_AUX(Tile::stoneBrickSmooth_Id,SmoothStoneBrickTile::TYPE_DEFAULT) ITEM_AUX(Tile::stoneBrickSmooth_Id,SmoothStoneBrickTile::TYPE_MOSSY) ITEM_AUX(Tile::stoneBrickSmooth_Id,SmoothStoneBrickTile::TYPE_CRACKED) ITEM_AUX(Tile::stoneBrickSmooth_Id,SmoothStoneBrickTile::TYPE_DETAIL) ITEM_AUX(Tile::monsterStoneEgg_Id,StoneMonsterTile::HOST_ROCK) ITEM_AUX(Tile::monsterStoneEgg_Id,StoneMonsterTile::HOST_COBBLE) ITEM_AUX(Tile::monsterStoneEgg_Id,StoneMonsterTile::HOST_STONEBRICK) ITEM(Tile::mycel_Id) ITEM(Tile::netherBrick_Id) ITEM(Tile::whiteStone_Id) ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_CHISELED) ITEM_AUX(Tile::quartzBlock_Id,QuartzBlockTile::TYPE_LINES_Y) ITEM(Tile::trapdoor_Id) ITEM(Tile::fenceGate_Id) ITEM(Item::door_wood_Id) ITEM(Item::door_iron_Id) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::STONE_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::SAND_SLAB) // AP - changed oak slab to be wood because it wouldn't burn // ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::WOOD_SLAB) ITEM_AUX(Tile::woodSlabHalf_Id,0) ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::DARK_TRUNK) ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::BIRCH_TRUNK) ITEM_AUX(Tile::woodSlabHalf_Id,TreeTile::JUNGLE_TRUNK) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::COBBLESTONE_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::BRICK_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::SMOOTHBRICK_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::NETHERBRICK_SLAB) ITEM_AUX(Tile::stoneSlabHalf_Id,StoneSlabTile::QUARTZ_SLAB) ITEM(Tile::stairs_wood_Id) ITEM(Tile::stairs_birchwood_Id) ITEM(Tile::stairs_sprucewood_Id) ITEM(Tile::stairs_junglewood_Id) ITEM(Tile::stairs_stone_Id) ITEM(Tile::stairs_bricks_Id) ITEM(Tile::stairs_stoneBrickSmooth_Id) ITEM(Tile::stairs_netherBricks_Id) ITEM(Tile::stairs_sandstone_Id) ITEM(Tile::stairs_quartz_Id) // Decoration DEF(eCreativeInventory_Decoration) ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_SKELETON) ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_WITHER) ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_ZOMBIE) ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_CHAR) ITEM_AUX(Item::skull_Id,SkullTileEntity::TYPE_CREEPER) ITEM(Tile::sponge_Id) ITEM(Tile::melon_Id) ITEM(Tile::pumpkin_Id) ITEM(Tile::litPumpkin_Id) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_DEFAULT) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_EVERGREEN) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_BIRCH) ITEM_AUX(Tile::sapling_Id, Sapling::TYPE_JUNGLE) ITEM_AUX(Tile::leaves_Id, LeafTile::NORMAL_LEAF) ITEM_AUX(Tile::leaves_Id, LeafTile::EVERGREEN_LEAF) ITEM_AUX(Tile::leaves_Id, LeafTile::BIRCH_LEAF) ITEM_AUX(Tile::leaves_Id, LeafTile::JUNGLE_LEAF) ITEM(Tile::vine) ITEM(Tile::waterLily_Id) ITEM(Tile::torch_Id) ITEM_AUX(Tile::tallgrass_Id, TallGrass::DEAD_SHRUB) ITEM_AUX(Tile::tallgrass_Id, TallGrass::TALL_GRASS) ITEM_AUX(Tile::tallgrass_Id, TallGrass::FERN) ITEM(Tile::deadBush_Id) ITEM(Tile::flower_Id) ITEM(Tile::rose_Id) ITEM(Tile::mushroom1_Id) ITEM(Tile::mushroom2_Id) ITEM(Tile::cactus_Id) ITEM(Tile::topSnow_Id) // 4J-PB - Already got sugar cane in Materials ITEM_11(Tile::reeds_Id) ITEM(Tile::web_Id) ITEM(Tile::thinGlass_Id) ITEM(Tile::glass_Id) ITEM(Item::painting_Id) ITEM(Item::itemFrame_Id) ITEM(Item::sign_Id) ITEM(Tile::bookshelf_Id) ITEM(Item::flowerPot_Id) ITEM_AUX(Tile::cloth_Id,14) // Red ITEM_AUX(Tile::cloth_Id,1) // Orange ITEM_AUX(Tile::cloth_Id,4) // Yellow ITEM_AUX(Tile::cloth_Id,5) // Lime ITEM_AUX(Tile::cloth_Id,3) // Light Blue ITEM_AUX(Tile::cloth_Id,9) // Cyan ITEM_AUX(Tile::cloth_Id,11) // Blue ITEM_AUX(Tile::cloth_Id,10) // Purple ITEM_AUX(Tile::cloth_Id,2) // Magenta ITEM_AUX(Tile::cloth_Id,6) // Pink ITEM_AUX(Tile::cloth_Id,0) // White ITEM_AUX(Tile::cloth_Id,8) // Light Gray ITEM_AUX(Tile::cloth_Id,7) // Gray ITEM_AUX(Tile::cloth_Id,15) // Black ITEM_AUX(Tile::cloth_Id,13) // Green ITEM_AUX(Tile::cloth_Id,12) // Brown ITEM_AUX(Tile::woolCarpet_Id,14) // Red ITEM_AUX(Tile::woolCarpet_Id,1) // Orange ITEM_AUX(Tile::woolCarpet_Id,4) // Yellow ITEM_AUX(Tile::woolCarpet_Id,5) // Lime ITEM_AUX(Tile::woolCarpet_Id,3) // Light Blue ITEM_AUX(Tile::woolCarpet_Id,9) // Cyan ITEM_AUX(Tile::woolCarpet_Id,11) // Blue ITEM_AUX(Tile::woolCarpet_Id,10) // Purple ITEM_AUX(Tile::woolCarpet_Id,2) // Magenta ITEM_AUX(Tile::woolCarpet_Id,6) // Pink ITEM_AUX(Tile::woolCarpet_Id,0) // White ITEM_AUX(Tile::woolCarpet_Id,8) // Light Gray ITEM_AUX(Tile::woolCarpet_Id,7) // Gray ITEM_AUX(Tile::woolCarpet_Id,15) // Black ITEM_AUX(Tile::woolCarpet_Id,13) // Green ITEM_AUX(Tile::woolCarpet_Id,12) // Brown // Redstone DEF(eCreativeInventory_Redstone) ITEM(Tile::dispenser_Id) ITEM(Tile::musicBlock_Id) ITEM(Tile::pistonBase_Id) ITEM(Tile::pistonStickyBase_Id) ITEM(Tile::tnt_Id) ITEM(Tile::lever_Id) ITEM(Tile::button_stone_Id) ITEM(Tile::button_wood_Id) ITEM(Tile::pressurePlate_stone_Id) ITEM(Tile::pressurePlate_wood_Id) ITEM(Item::redStone_Id) ITEM(Tile::notGate_on_Id) ITEM(Item::diode_Id) ITEM(Tile::redstoneLight_Id) ITEM(Tile::tripWireSource_Id) // Transport DEF(eCreativeInventory_Transport) ITEM(Tile::rail_Id) ITEM(Tile::goldenRail_Id) ITEM(Tile::detectorRail_Id) ITEM(Tile::ladder_Id) ITEM(Item::minecart_Id) ITEM(Item::minecart_chest_Id) ITEM(Item::minecart_furnace_Id) ITEM(Item::saddle_Id) ITEM(Item::boat_Id) // Miscellaneous DEF(eCreativeInventory_Misc) ITEM(Tile::chest_Id) ITEM(Tile::enderChest_Id) ITEM(Tile::workBench_Id) ITEM(Tile::furnace_Id) ITEM(Item::brewingStand_Id) ITEM(Tile::enchantTable_Id) ITEM(Tile::endPortalFrameTile_Id) ITEM(Tile::recordPlayer_Id) ITEM(Tile::anvil_Id); ITEM(Tile::fence_Id) ITEM(Tile::netherFence_Id) ITEM(Tile::ironFence_Id) ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_NORMAL) ITEM_AUX(Tile::cobbleWall_Id, WallTile::TYPE_MOSSY) ITEM(Item::bed_Id) ITEM(Item::bucket_empty_Id) ITEM(Item::bucket_lava_Id) ITEM(Item::bucket_water_Id) ITEM(Item::milk_Id) ITEM(Item::cauldron_Id) ITEM(Item::snowBall_Id) ITEM(Item::paper_Id) ITEM(Item::book_Id) ITEM(Item::enderPearl_Id) ITEM(Item::eyeOfEnder_Id) ITEM(Item::record_01_Id) ITEM(Item::record_02_Id) ITEM(Item::record_03_Id) ITEM(Item::record_04_Id) ITEM(Item::record_05_Id) ITEM(Item::record_06_Id) ITEM(Item::record_07_Id) ITEM(Item::record_08_Id) ITEM(Item::record_09_Id) ITEM(Item::record_10_Id) ITEM(Item::record_11_Id) ITEM(Item::record_12_Id) ITEM_AUX(Item::monsterPlacer_Id, 50); // Creeper ITEM_AUX(Item::monsterPlacer_Id, 51); // Skeleton ITEM_AUX(Item::monsterPlacer_Id, 52); // Spider ITEM_AUX(Item::monsterPlacer_Id, 54); // Zombie ITEM_AUX(Item::monsterPlacer_Id, 55); // Slime ITEM_AUX(Item::monsterPlacer_Id, 56); // Ghast ITEM_AUX(Item::monsterPlacer_Id, 57); // Zombie Pigman ITEM_AUX(Item::monsterPlacer_Id, 58); // Enderman ITEM_AUX(Item::monsterPlacer_Id, 59); // Cave Spider ITEM_AUX(Item::monsterPlacer_Id, 60); // Silverfish ITEM_AUX(Item::monsterPlacer_Id, 61); // Blaze ITEM_AUX(Item::monsterPlacer_Id, 62); // Magma Cube ITEM_AUX(Item::monsterPlacer_Id, 90); // Pig ITEM_AUX(Item::monsterPlacer_Id, 91); // Sheep ITEM_AUX(Item::monsterPlacer_Id, 92); // Cow ITEM_AUX(Item::monsterPlacer_Id, 93); // Chicken ITEM_AUX(Item::monsterPlacer_Id, 94); // Squid ITEM_AUX(Item::monsterPlacer_Id, 95); // Wolf ITEM_AUX(Item::monsterPlacer_Id, 96); // Mooshroom ITEM_AUX(Item::monsterPlacer_Id, 98); // Ozelot ITEM_AUX(Item::monsterPlacer_Id, 120); // Villager // Food DEF(eCreativeInventory_Food) ITEM(Item::apple_Id) ITEM(Item::apple_gold_Id) ITEM_AUX(Item::apple_gold_Id,1) // Enchanted ITEM(Item::melon_Id) ITEM(Item::mushroomStew_Id) ITEM(Item::bread_Id) ITEM(Item::cake_Id) ITEM(Item::cookie_Id) ITEM(Item::fish_cooked_Id) ITEM(Item::fish_raw_Id) ITEM(Item::porkChop_cooked_Id) ITEM(Item::porkChop_raw_Id) ITEM(Item::beef_cooked_Id) ITEM(Item::beef_raw_Id) ITEM(Item::chicken_raw_Id) ITEM(Item::chicken_cooked_Id) ITEM(Item::rotten_flesh_Id) ITEM(Item::spiderEye_Id) ITEM(Item::potato_Id) ITEM(Item::potatoBaked_Id) ITEM(Item::potatoPoisonous_Id) ITEM(Item::carrots_Id) ITEM(Item::carrotGolden_Id) ITEM(Item::pumpkinPie_Id) // Tools, Armour and Weapons (Complete) DEF(eCreativeInventory_ToolsArmourWeapons) ITEM(Item::compass_Id) ITEM(Item::helmet_cloth_Id) ITEM(Item::chestplate_cloth_Id) ITEM(Item::leggings_cloth_Id) ITEM(Item::boots_cloth_Id) ITEM(Item::sword_wood_Id) ITEM(Item::shovel_wood_Id) ITEM(Item::pickAxe_wood_Id) ITEM(Item::hatchet_wood_Id) ITEM(Item::hoe_wood_Id) ITEM(Item::map_Id) ITEM(Item::helmet_chain_Id) ITEM(Item::chestplate_chain_Id) ITEM(Item::leggings_chain_Id) ITEM(Item::boots_chain_Id) ITEM(Item::sword_stone_Id) ITEM(Item::shovel_stone_Id) ITEM(Item::pickAxe_stone_Id) ITEM(Item::hatchet_stone_Id) ITEM(Item::hoe_stone_Id) ITEM(Item::bow_Id) ITEM(Item::helmet_iron_Id) ITEM(Item::chestplate_iron_Id) ITEM(Item::leggings_iron_Id) ITEM(Item::boots_iron_Id) ITEM(Item::sword_iron_Id) ITEM(Item::shovel_iron_Id) ITEM(Item::pickAxe_iron_Id) ITEM(Item::hatchet_iron_Id) ITEM(Item::hoe_iron_Id) ITEM(Item::arrow_Id) ITEM(Item::helmet_gold_Id) ITEM(Item::chestplate_gold_Id) ITEM(Item::leggings_gold_Id) ITEM(Item::boots_gold_Id) ITEM(Item::sword_gold_Id) ITEM(Item::shovel_gold_Id) ITEM(Item::pickAxe_gold_Id) ITEM(Item::hatchet_gold_Id) ITEM(Item::hoe_gold_Id) ITEM(Item::flintAndSteel_Id) ITEM(Item::helmet_diamond_Id) ITEM(Item::chestplate_diamond_Id) ITEM(Item::leggings_diamond_Id) ITEM(Item::boots_diamond_Id) ITEM(Item::sword_diamond_Id) ITEM(Item::shovel_diamond_Id) ITEM(Item::pickAxe_diamond_Id) ITEM(Item::hatchet_diamond_Id) ITEM(Item::hoe_diamond_Id) ITEM(Item::fireball_Id) ITEM(Item::clock_Id) ITEM(Item::shears_Id) ITEM(Item::fishingRod_Id) ITEM(Item::carrotOnAStick_Id) for(unsigned int i = 0; i < Enchantment::enchantments.length; ++i) { Enchantment *enchantment = Enchantment::enchantments[i]; if (enchantment == NULL || enchantment->category == NULL) continue; list->push_back(Item::enchantedBook->createForEnchantment(new EnchantmentInstance(enchantment, enchantment->getMaxLevel()))); } // Materials DEF(eCreativeInventory_Materials) ITEM(Item::coal_Id) ITEM_AUX(Item::coal_Id,1) ITEM(Item::diamond_Id) ITEM(Item::emerald_Id) ITEM(Item::ironIngot_Id) ITEM(Item::goldIngot_Id) ITEM(Item::netherQuartz_Id) ITEM(Item::brick_Id) ITEM(Item::netherbrick_Id) ITEM(Item::stick_Id) ITEM(Item::bowl_Id) ITEM(Item::bone_Id) ITEM(Item::string_Id) ITEM(Item::feather_Id) ITEM(Item::flint_Id) ITEM(Item::leather_Id) ITEM(Item::sulphur_Id) ITEM(Item::clay_Id) ITEM(Item::yellowDust_Id) ITEM(Item::seeds_wheat_Id) ITEM(Item::seeds_melon_Id) ITEM(Item::seeds_pumpkin_Id) ITEM(Item::wheat_Id) ITEM(Item::reeds_Id) ITEM(Item::egg_Id) ITEM(Item::sugar_Id) ITEM(Item::slimeBall_Id) ITEM(Item::blazeRod_Id) ITEM(Item::goldNugget_Id) ITEM(Item::netherStalkSeeds_Id) ITEM_AUX(Item::dye_powder_Id,1) // Red ITEM_AUX(Item::dye_powder_Id,14) // Orange ITEM_AUX(Item::dye_powder_Id,11) // Yellow ITEM_AUX(Item::dye_powder_Id,10) // Lime ITEM_AUX(Item::dye_powder_Id,12) // Light Blue ITEM_AUX(Item::dye_powder_Id,6) // Cyan ITEM_AUX(Item::dye_powder_Id,4) // Blue ITEM_AUX(Item::dye_powder_Id,5) // Purple ITEM_AUX(Item::dye_powder_Id,13) // Magenta ITEM_AUX(Item::dye_powder_Id,9) // Pink ITEM_AUX(Item::dye_powder_Id,15) // Bone Meal ITEM_AUX(Item::dye_powder_Id,7) // Light gray ITEM_AUX(Item::dye_powder_Id,8) // Gray ITEM_AUX(Item::dye_powder_Id,0) // black (ink sac) ITEM_AUX(Item::dye_powder_Id,2) // Green ITEM_AUX(Item::dye_powder_Id,3) // Brown // Brewing (TODO) DEF(eCreativeInventory_Brewing) ITEM(Item::expBottle_Id) // 4J Stu - Anything else added here also needs to be added to the key handler below ITEM(Item::ghastTear_Id) ITEM(Item::fermentedSpiderEye_Id) ITEM(Item::blazePowder_Id) ITEM(Item::magmaCream_Id) ITEM(Item::speckledMelon_Id) ITEM(Item::glassBottle_Id) ITEM_AUX(Item::potion_Id,0) // Water bottle //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_TYPE_AWKWARD)) // Awkward Potion DEF(eCreativeInventory_Potions_Basic) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SPEED)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_POISON)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTHEALTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_STRENGTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SPEED)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_POISON)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTHEALTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_STRENGTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INSTANTDAMAGE)) DEF(eCreativeInventory_Potions_Level2) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_SPEED)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_POISON)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_NIGHTVISION)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_SLOWNESS)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_SPEED)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_POISON)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_NIGHTVISION)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_SLOWNESS)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE)) DEF(eCreativeInventory_Potions_Extended) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SPEED)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_POISON)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion. ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion. //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_STRENGTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SPEED)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_POISON)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion. ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion. //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_STRENGTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE)) DEF(eCreativeInventory_Potions_Level2_Extended) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_SPEED)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_POISON)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTHEALTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_NIGHTVISION)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion. ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion. ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2EXTENDED, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(0, MASK_LEVEL2, MASK_INSTANTDAMAGE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_REGENERATION)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_SPEED)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_POISON)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTHEALTH)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_NIGHTVISION)) //ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_INVISIBILITY)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_NIGHTVISION)) // 4J- Moved here as there isn't a weak variant of this potion. ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_INVISIBILITY)) // 4J- Moved here as there isn't a weak variant of this potion. ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_WEAKNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2EXTENDED, MASK_STRENGTH)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_SLOWNESS)) ITEM_AUX(Item::potion_Id,MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_LEVEL2, MASK_INSTANTDAMAGE)) specs = new TabSpec*[eCreativeInventoryTab_COUNT]; // Top Row ECreative_Inventory_Groups blocksGroup[] = {eCreativeInventory_BuildingBlocks}; specs[eCreativeInventoryTab_BuildingBlocks] = new TabSpec(L"Structures", IDS_GROUPNAME_BUILDING_BLOCKS, 1, blocksGroup, 0, NULL); ECreative_Inventory_Groups decorationsGroup[] = {eCreativeInventory_Decoration}; specs[eCreativeInventoryTab_Decorations] = new TabSpec(L"Decoration", IDS_GROUPNAME_DECORATIONS, 1, decorationsGroup, 0, NULL); ECreative_Inventory_Groups redAndTranGroup[] = {eCreativeInventory_Transport, eCreativeInventory_Redstone}; specs[eCreativeInventoryTab_RedstoneAndTransport] = new TabSpec(L"RedstoneAndTransport", IDS_GROUPNAME_REDSTONE_AND_TRANSPORT, 2, redAndTranGroup, 0, NULL); ECreative_Inventory_Groups materialsGroup[] = {eCreativeInventory_Materials}; specs[eCreativeInventoryTab_Materials] = new TabSpec(L"Materials", IDS_GROUPNAME_MATERIALS, 1, materialsGroup, 0, NULL); ECreative_Inventory_Groups foodGroup[] = {eCreativeInventory_Food}; specs[eCreativeInventoryTab_Food] = new TabSpec(L"Food", IDS_GROUPNAME_FOOD, 1, foodGroup, 0, NULL); ECreative_Inventory_Groups toolsGroup[] = {eCreativeInventory_ToolsArmourWeapons}; specs[eCreativeInventoryTab_ToolsWeaponsArmor] = new TabSpec(L"Tools", IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR, 1, toolsGroup, 0, NULL); ECreative_Inventory_Groups brewingGroup[] = {eCreativeInventory_Brewing, eCreativeInventory_Potions_Level2_Extended, eCreativeInventory_Potions_Extended, eCreativeInventory_Potions_Level2, eCreativeInventory_Potions_Basic}; // Just use the text LT - the graphic doesn't fit in splitscreen either // In 480p there's not enough room for the LT button, so use text instead //if(!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) { specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"Brewing", IDS_GROUPNAME_POTIONS_480, 5, brewingGroup, 0, NULL); } // else // { // specs[eCreativeInventoryTab_Brewing] = new TabSpec(L"icon_brewing.png", IDS_GROUPNAME_POTIONS, 1, brewingGroup, 4, potionsGroup); // } ECreative_Inventory_Groups miscGroup[] = {eCreativeInventory_Misc}; specs[eCreativeInventoryTab_Misc] = new TabSpec(L"Misc", IDS_GROUPNAME_MISCELLANEOUS, 1, miscGroup, 0, NULL); } IUIScene_CreativeMenu::IUIScene_CreativeMenu() { m_bCarryingCreativeItem = false; m_creativeSlotX = m_creativeSlotY = m_inventorySlotX = m_inventorySlotY = 0; // 4J JEV - Settup Tabs for (int i = 0; i < eCreativeInventoryTab_COUNT; i++) { m_tabDynamicPos[i] = 0; m_tabPage[i] = 0; } } /* 4J JEV - Switches between tabs. */ void IUIScene_CreativeMenu::switchTab(ECreativeInventoryTabs tab) { // Could just be changing page on the current tab if(tab != m_curTab) updateTabHighlightAndText(tab); m_curTab = tab; updateScrollCurrentPage(m_tabPage[m_curTab] + 1, specs[m_curTab]->getPageCount()); specs[tab]->populateMenu(itemPickerMenu,m_tabDynamicPos[m_curTab], m_tabPage[m_curTab]); } // 4J JEV - Tab Spec Struct IUIScene_CreativeMenu::TabSpec::TabSpec(LPCWSTR icon, int descriptionId, int staticGroupsCount, ECreative_Inventory_Groups *staticGroups, int dynamicGroupsCount, ECreative_Inventory_Groups *dynamicGroups) : m_icon(icon), m_descriptionId(descriptionId), m_staticGroupsCount(staticGroupsCount), m_dynamicGroupsCount(dynamicGroupsCount) { m_pages = 0; m_staticGroupsA = NULL; unsigned int dynamicItems = 0; m_staticItems = 0; if(staticGroupsCount > 0) { m_staticGroupsA = new ECreative_Inventory_Groups[staticGroupsCount]; for(int i = 0; i < staticGroupsCount; ++i) { m_staticGroupsA[i] = staticGroups[i]; m_staticItems += categoryGroups[m_staticGroupsA[i]].size(); } } m_dynamicGroupsA = NULL; if(dynamicGroupsCount > 0) { m_dynamicGroupsA = new ECreative_Inventory_Groups[dynamicGroupsCount]; for(int i = 0; i < dynamicGroupsCount; ++i) { m_dynamicGroupsA[i] = dynamicGroups[i]; dynamicItems += categoryGroups[m_dynamicGroupsA[i]].size(); } } m_staticPerPage = MAX_SIZE - dynamicItems; m_pages = (int)ceil((float)m_staticItems / m_staticPerPage); } IUIScene_CreativeMenu::TabSpec::~TabSpec() { if(m_staticGroupsA != NULL) delete [] m_staticGroupsA; if(m_dynamicGroupsA != NULL) delete [] m_dynamicGroupsA; } void IUIScene_CreativeMenu::TabSpec::populateMenu(AbstractContainerMenu *menu, int dynamicIndex, unsigned int page) { int lastSlotIndex = 0; // Fill the dynamic group if(m_dynamicGroupsCount > 0 && m_dynamicGroupsA != NULL) { for(AUTO_VAR(it, categoryGroups[m_dynamicGroupsA[dynamicIndex]].rbegin()); it != categoryGroups[m_dynamicGroupsA[dynamicIndex]].rend() && lastSlotIndex < MAX_SIZE; ++it) { Slot *slot = menu->getSlot(++lastSlotIndex); slot->set( *it ); } } // Fill from the static groups unsigned int startIndex = page * m_staticPerPage; int remainingItems = m_staticItems - startIndex; // Work out the first group with an item the want to display, and which item in that group unsigned int currentIndex = 0; unsigned int currentGroup = 0; unsigned int currentItem = 0; for(; currentGroup < m_staticGroupsCount; ++currentGroup) { int size = categoryGroups[m_staticGroupsA[currentGroup]].size(); if( currentIndex + size < startIndex) { currentIndex += size; continue; } currentItem = size - ((currentIndex + size) - startIndex); break; } for(; lastSlotIndex < MAX_SIZE;) { Slot *slot = menu->getSlot(lastSlotIndex++); slot->set(categoryGroups[m_staticGroupsA[currentGroup]][currentItem]); ++currentItem; if(currentItem >= categoryGroups[m_staticGroupsA[currentGroup]].size()) { currentItem = 0; ++currentGroup; if(currentGroup >= m_staticGroupsCount) { break; } } } for(; lastSlotIndex < MAX_SIZE; ++lastSlotIndex) { Slot *slot = menu->getSlot(lastSlotIndex); slot->remove(1); } } unsigned int IUIScene_CreativeMenu::TabSpec::getPageCount() { return m_pages; } // 4J JEV - Item Picker Menu IUIScene_CreativeMenu::ItemPickerMenu::ItemPickerMenu( shared_ptr smp, shared_ptr inv ) : AbstractContainerMenu() { inventory = inv; creativeContainer = smp; //int startLength = slots->size(); Slot *slot = NULL; for (int i = 0; i < TabSpec::MAX_SIZE; i++) { // 4J JEV - These values get set by addSlot anyway. slot = new Slot( creativeContainer, i, -1, -1); ItemPickerMenu::addSlot( slot ); } for (int i = 0; i < 9; i++) { slot = new Slot( inventory, i, -1, -1 ); ItemPickerMenu::addSlot( slot ); } // 4J Stu - Give the creative menu a unique container id containerId = CONTAINER_ID_CREATIVE; } bool IUIScene_CreativeMenu::ItemPickerMenu::stillValid(shared_ptr player) { return true; } bool IUIScene_CreativeMenu::ItemPickerMenu::isOverrideResultClick(int slotNum, int buttonNum) { return slotNum >= 0 && slotNum < 9 && buttonNum == 0; } IUIScene_AbstractContainerMenu::ESceneSection IUIScene_CreativeMenu::GetSectionAndSlotInDirection( ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY ) { ESceneSection newSection = eSection; // Find the new section if there is one switch( eSection ) { case eSectionInventoryCreativeSelector: if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp) { newSection = eSectionInventoryCreativeUsing; } break; case eSectionInventoryCreativeUsing: if (eTapDirection == eTapStateDown || eTapDirection == eTapStateUp) { newSection = eSectionInventoryCreativeSelector; } break; #ifndef _XBOX case eSectionInventoryCreativeTab_0: case eSectionInventoryCreativeTab_1: case eSectionInventoryCreativeTab_2: case eSectionInventoryCreativeTab_3: case eSectionInventoryCreativeTab_4: case eSectionInventoryCreativeTab_5: case eSectionInventoryCreativeTab_6: case eSectionInventoryCreativeTab_7: case eSectionInventoryCreativeSlider: /* do nothing */ break; #endif default: assert( false ); break; } updateSlotPosition(eSection, newSection, eTapDirection, piTargetX, piTargetY, 0); return newSection; } bool IUIScene_CreativeMenu::handleValidKeyPress(int iPad, int buttonNum, BOOL quickKeyHeld) { // 4J Added - Make pressing the X button clear the hotbar if(buttonNum == 1) { Minecraft *pMinecraft = Minecraft::GetInstance(); for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { shared_ptr newItem = m_menu->getSlot(i)->getItem(); if(newItem != NULL) { m_menu->getSlot(i)->set(nullptr); // call this function to synchronize multiplayer item bar pMinecraft->localgameModes[iPad]->handleCreativeModeItemAdd(nullptr, i - (int)m_menu->slots->size() + 9 + InventoryMenu::USE_ROW_SLOT_START); } } return true; } return false; } void IUIScene_CreativeMenu::handleOutsideClicked(int iPad, int buttonNum, BOOL quickKeyHeld) { // Drop items. Minecraft *pMinecraft = Minecraft::GetInstance(); shared_ptr playerInventory = pMinecraft->localplayers[iPad]->inventory; if (playerInventory->getCarried() != NULL) { if (buttonNum == 0) { pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop(playerInventory->getCarried()); playerInventory->setCarried(nullptr); } if (buttonNum == 1) { shared_ptr removedItem = playerInventory->getCarried()->remove(1); pMinecraft->localgameModes[iPad]->handleCreativeModeItemDrop(removedItem); if (playerInventory->getCarried()->count == 0) playerInventory->setCarried(nullptr); } } //pMinecraft->localgameModes[m_iPad]->handleInventoryMouseClick(menu->containerId, AbstractContainerMenu::CLICKED_OUTSIDE, buttonNum, quickKeyHeld?true:false, pMinecraft->localplayers[m_iPad] ); } void IUIScene_CreativeMenu::handleAdditionalKeyPress(int iAction) { int dir = 1; switch(iAction) { case ACTION_MENU_LEFT_SCROLL: dir = -1; // Fall through intentional case ACTION_MENU_RIGHT_SCROLL: { ECreativeInventoryTabs tab = (ECreativeInventoryTabs)(m_curTab + dir); if (tab < 0) tab = (ECreativeInventoryTabs)(eCreativeInventoryTab_COUNT - 1); if (tab >= eCreativeInventoryTab_COUNT) tab = eCreativeInventoryTab_BuildingBlocks; switchTab(tab); ui.PlayUISFX(eSFX_Focus); } break; case ACTION_MENU_PAGEUP: // change the potion strength { ++m_tabDynamicPos[m_curTab]; if(m_tabDynamicPos[m_curTab] >= specs[m_curTab]->m_dynamicGroupsCount) m_tabDynamicPos[m_curTab] = 0; switchTab(m_curTab); } break; case ACTION_MENU_OTHER_STICK_DOWN: ++m_tabPage[m_curTab]; if(m_tabPage[m_curTab] >= specs[m_curTab]->getPageCount()) { m_tabPage[m_curTab] = specs[m_curTab]->getPageCount() - 1; } else { switchTab(m_curTab); } break; case ACTION_MENU_OTHER_STICK_UP: --m_tabPage[m_curTab]; if(m_tabPage[m_curTab] < 0) { m_tabPage[m_curTab] = 0; } else { switchTab(m_curTab); } break; } } void IUIScene_CreativeMenu::handleSlotListClicked(ESceneSection eSection, int buttonNum, BOOL quickKeyHeld) { int currentIndex = getCurrentIndex(eSection); Minecraft *pMinecraft = Minecraft::GetInstance(); bool instantPlace = false; if (eSection == eSectionInventoryCreativeSelector) { if (buttonNum == 0) { shared_ptr playerInventory = pMinecraft->localplayers[getPad()]->inventory; shared_ptr carried = playerInventory->getCarried(); shared_ptr clicked = m_menu->getSlot(currentIndex)->getItem(); if (clicked != NULL) { playerInventory->setCarried(ItemInstance::clone(clicked)); carried = playerInventory->getCarried(); if (quickKeyHeld == TRUE) { carried->count = carried->getMaxStackSize(); } m_creativeSlotX = m_iCurrSlotX; m_creativeSlotY = m_iCurrSlotY; m_eCurrSection = eSectionInventoryCreativeUsing; m_eCurrTapState = eTapStateJump; instantPlace = getEmptyInventorySlot(carried, m_inventorySlotX); m_iCurrSlotX = m_inventorySlotX; m_iCurrSlotY = m_inventorySlotY; m_bCarryingCreativeItem = true; } } } if(instantPlace || eSection == eSectionInventoryCreativeUsing) { if(instantPlace) { setSectionSelectedSlot(eSectionInventoryCreativeUsing,m_iCurrSlotX,m_iCurrSlotY); currentIndex = getCurrentIndex(eSectionInventoryCreativeUsing); buttonNum = 0; quickKeyHeld = FALSE; } m_menu->clicked(currentIndex, buttonNum, quickKeyHeld?AbstractContainerMenu::CLICK_QUICK_MOVE:AbstractContainerMenu::CLICK_PICKUP, pMinecraft->localplayers[getPad()]); shared_ptr newItem = m_menu->getSlot(currentIndex)->getItem(); // call this function to synchronize multiplayer item bar pMinecraft->localgameModes[getPad()]->handleCreativeModeItemAdd(newItem, currentIndex - (int)m_menu->slots->size() + 9 + InventoryMenu::USE_ROW_SLOT_START); if(m_bCarryingCreativeItem) { m_inventorySlotX = m_iCurrSlotX; m_inventorySlotY = m_iCurrSlotY; m_eCurrSection = eSectionInventoryCreativeSelector; m_eCurrTapState = eTapStateJump; m_iCurrSlotX = m_creativeSlotX; m_iCurrSlotY = m_creativeSlotY; shared_ptr playerInventory = pMinecraft->localplayers[getPad()]->inventory; playerInventory->setCarried(nullptr); m_bCarryingCreativeItem = false; } } } bool IUIScene_CreativeMenu::IsSectionSlotList( ESceneSection eSection ) { switch( eSection ) { case eSectionInventoryCreativeUsing: case eSectionInventoryCreativeSelector: return true; } return false; } bool IUIScene_CreativeMenu::CanHaveFocus( ESceneSection eSection ) { switch( eSection ) { case eSectionInventoryCreativeUsing: case eSectionInventoryCreativeSelector: return true; } return false; } bool IUIScene_CreativeMenu::getEmptyInventorySlot(shared_ptr item, int &slotX) { bool sameItemFound = false; bool emptySlotFound = false; // Jump to the slot with this item already on it, if we can stack more for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { shared_ptr slotItem = m_menu->getSlot(i)->getItem(); if( slotItem != NULL && slotItem->sameItem(item) && (slotItem->GetCount() + item->GetCount() <= item->getMaxStackSize() )) { sameItemFound = true; slotX = i - TabSpec::MAX_SIZE; break; } } if(!sameItemFound) { // Find an empty slot for(unsigned int i = TabSpec::MAX_SIZE; i < TabSpec::MAX_SIZE + 9; ++i) { if( m_menu->getSlot(i)->getItem() == NULL ) { slotX = i - TabSpec::MAX_SIZE; emptySlotFound = true; break; } } } return sameItemFound || emptySlotFound; } int IUIScene_CreativeMenu::getSectionStartOffset(ESceneSection eSection) { int offset = 0; switch( eSection ) { case eSectionInventoryCreativeSelector: offset = 0; break; case eSectionInventoryCreativeUsing: offset = TabSpec::MAX_SIZE; break; default: assert( false ); break; } return offset; } bool IUIScene_CreativeMenu::overrideTooltips(ESceneSection sectionUnderPointer, shared_ptr itemUnderPointer, bool bIsItemCarried, bool bSlotHasItem, bool bCarriedIsSameAsSlot, int iSlotStackSizeRemaining, EToolTipItem &buttonA, EToolTipItem &buttonX, EToolTipItem &buttonY, EToolTipItem &buttonRT) { bool _override = false; if(sectionUnderPointer == eSectionInventoryCreativeSelector) { if(bSlotHasItem) { buttonA = eToolTipPickUpGeneric; buttonRT = eToolTipWhatIsThis; if(itemUnderPointer->isStackable()) { buttonY = eToolTipPickUpAll; } else { buttonY = eToolTipNone; //eToolTipPickUpGeneric; } } } else if(sectionUnderPointer == eSectionInventoryCreativeUsing) { buttonY = eToolTipNone; } buttonX = eToolTipClearQuickSelect; _override = true; return _override; }