#include "stdafx.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\MultiPlayerLocalPlayer.h" #include "..\..\Common\Tutorial\Tutorial.h" #include "..\..\Common\Tutorial\TutorialMode.h" #include "..\..\Common\Tutorial\TutorialEnum.h" #include "..\..\Minecraft.h" #include "XUI_Ctrl_SlotList.h" #include "XUI_Scene_Anvil.h" //-------------------------------------------------------------------------------------- // Name: CXuiSceneAnvil::OnInit // Desc: Message handler for XM_INIT //-------------------------------------------------------------------------------------- HRESULT CXuiSceneAnvil::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { MapChildControls(); XuiControlSetText(m_anvilText,app.GetString(IDS_REPAIR_AND_NAME)); m_cross.SetShow(FALSE); m_editName.SetText(L""); m_editName.SetTextLimit(30); m_editName.SetTitleAndText(IDS_TITLE_RENAME,IDS_TITLE_RENAME); Minecraft *pMinecraft = Minecraft::GetInstance(); AnvilScreenInput* initData = (AnvilScreenInput*)pInitData->pvInitData; m_iPad=initData->iPad; m_bSplitscreen=initData->bSplitscreen; m_inventory = initData->inventory; // if we are in splitscreen, then we need to figure out if we want to move this scene if(m_bSplitscreen) { app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); } if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Anvil_Menu, this); } m_repairMenu = new RepairMenu( initData->inventory, initData->level, initData->x, initData->y, initData->z, pMinecraft->localplayers[m_iPad] ); m_repairMenu->addSlotListener(this); InitDataAssociations(m_iPad, m_repairMenu); delete initData; CXuiSceneAbstractContainer::Initialize( m_iPad, m_repairMenu, true, RepairMenu::INV_SLOT_START, eSectionAnvilUsing, eSectionAnvilMax ); //ProfileManager.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE,CONTEXT_GAME_STATE_FORGING); XuiSetTimer(m_hObj,ANVIL_UPDATE_TIMER_ID,ANVIL_UPDATE_TIMER_TIME); return S_OK; } HRESULT CXuiSceneAnvil::OnDestroy() { Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer(); return S_OK; } HRESULT CXuiSceneAnvil::OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled) { if(hObjSource == m_editName) { wstring newValue = m_editName.GetText(); LPCWSTR szText=newValue.c_str(); stripWhitespaceForHtml(newValue); // strip leading spaces wstring b; int start = (int)newValue.find_first_not_of(L" "); int end = (int)newValue.find_last_not_of(L" "); if( start == wstring::npos ) { // the string is all space newValue=L""; } else { if( end == wstring::npos ) end = (int)newValue.size()-1; b = newValue.substr(start,(end-start)+1); newValue=b; } // 4J-PB - This was stopping the player deleting the last character in the name using the chatpad //if(!newValue.empty() && !(newValue.size() == 1 && newValue.at(0) == L' ')) { newValue = escapeXML(newValue); m_itemName = newValue; updateItemName(); } // else // { // LPCWSTR szText=m_itemName.c_str(); // m_editName.SetText(szText); // m_editName.SetCaretPosition(m_itemName.length()); // } } return S_OK; } HRESULT CXuiSceneAnvil::handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) { if(pTimer->nId == ANVIL_UPDATE_TIMER_ID) { handleTick(); bHandled = TRUE; } return S_OK; } CXuiControl* CXuiSceneAnvil::GetSectionControl( ESceneSection eSection ) { switch( eSection ) { case eSectionAnvilItem1: return (CXuiControl *)m_ingredient1Control; break; case eSectionAnvilItem2: return (CXuiControl *)m_ingredient2Control; break; case eSectionAnvilResult: return (CXuiControl *)m_resultControl; break; case eSectionAnvilName: return (CXuiControl *)&m_editName; break; case eSectionAnvilInventory: return (CXuiControl *)m_inventoryControl; break; case eSectionAnvilUsing: return (CXuiControl *)m_useRowControl; break; default: assert( false ); break; } return NULL; } CXuiCtrlSlotList* CXuiSceneAnvil::GetSectionSlotList( ESceneSection eSection ) { switch( eSection ) { case eSectionAnvilItem1: return m_ingredient1Control; break; case eSectionAnvilItem2: return m_ingredient2Control; break; case eSectionAnvilResult: return m_resultControl; break; case eSectionAnvilInventory: return m_inventoryControl; break; case eSectionAnvilUsing: return m_useRowControl; break; default: assert( false ); break; } return NULL; } // 4J Stu - Added to support auto-save. Need to re-associate on a navigate back void CXuiSceneAnvil::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex /*= 0*/) { // TODO Inventory dimensions need defined as constants m_resultControl->SetData( iPad, menu, 1, 1, RepairMenu::RESULT_SLOT ); m_ingredient1Control->SetData( iPad, menu, 1, 1, RepairMenu::INPUT_SLOT ); m_ingredient2Control->SetData( iPad, menu, 1, 1, RepairMenu::ADDITIONAL_SLOT); //m_litProgressControl->SetUserData( initData->furnace.get() ); //m_burnProgress->SetUserData( initData->furnace.get() ); CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, RepairMenu::INV_SLOT_START); } void CXuiSceneAnvil::handleEditNamePressed() { // 4J Stu - The edit control already handles A/Start presses, so ignore anything else //m_editName.RequestKeyboard(m_iPad); } void CXuiSceneAnvil::setEditNameValue(const wstring &name) { wstring parsedName = parseXMLSpecials(name); m_editName.SetText(parsedName.c_str()); m_editName.SetCaretPosition(parsedName.length()); } void CXuiSceneAnvil::setEditNameEditable(bool enabled) { } void CXuiSceneAnvil::setCostLabel(const wstring &label, bool canAfford) { if(canAfford) { m_affordableText.SetText(label.c_str()); m_affordableText.SetShow(TRUE); m_expensiveText.SetShow(FALSE); } else { m_expensiveText.SetText(label.c_str()); m_affordableText.SetShow(FALSE); m_expensiveText.SetShow(TRUE); } } void CXuiSceneAnvil::showCross(bool show) { m_cross.SetShow(show?TRUE:FALSE); }