#include "stdafx.h" #include "CaveSpiderRenderer.h" ResourceLocation CaveSpiderRenderer::CAVE_SPIDER_LOCATION = ResourceLocation(TN_MOB_CAVE_SPIDER); float CaveSpiderRenderer::s_scale = 0.7f; CaveSpiderRenderer::CaveSpiderRenderer() : SpiderRenderer() { shadowRadius *= s_scale; } void CaveSpiderRenderer::scale(shared_ptr mob, float a) { glScalef(s_scale, s_scale, s_scale); } ResourceLocation *CaveSpiderRenderer::getTextureLocation(shared_ptr mob) { return &CAVE_SPIDER_LOCATION; }