#pragma once #include // Java doesn't have a default hash value for ints, however, the hashmap itself does some "supplemental" hashing, so // our ints actually get hashed by code as implemented below. std templates *do* have a standard hash for ints, but it // would appear to be a bit expensive so matching the java one for now anyway. This code implements the supplemental // hashing that happens in java so we can match what their maps are doing with ints. struct IntKeyHash { inline int operator()(const int &k) const { int h = k; h += ~(h << 9); h ^= (static_cast(h) >> 14); h += (h << 4); h ^= (static_cast(h) >> 10); return h; } }; struct IntKeyEq { inline bool operator()(const int &x, const int &y) const { return x==y; } }; // This hash functor is taken from the IntHashMap java class used by the game, so that we can use a standard std hashmap with this hash rather // than implement the class itself struct IntKeyHash2 { inline int operator()(const int &k) const { unsigned int h = static_cast(k); h ^= (h >> 20) ^ (h >> 12); return static_cast(h ^ (h >> 7) ^ (h >> 4)); } }; // This hash functor is taken from the LongHashMap java class used by the game, so that we can use a standard std hashmap with this hash rather // than implement the class itself struct LongKeyHash { inline int hash(const int &k) const { unsigned int h = static_cast(k); h ^= (h >> 20) ^ (h >> 12); return static_cast(h ^ (h >> 7) ^ (h >> 4)); } inline int operator()(const int64_t &k) const { return hash(static_cast(k ^ ((static_cast(k)) >> 32))); } }; struct LongKeyEq { inline bool operator() (const int64_t &x, const int64_t &y) const { return x == y; } }; enum eINSTANCEOF; struct eINSTANCEOFKeyHash { int operator()(const eINSTANCEOF &k) const { unsigned int h = static_cast(k); h ^= (h >> 20) ^ (h >> 12); return static_cast(h ^ (h >> 7) ^ (h >> 4)); } }; struct eINSTANCEOFKeyEq { inline bool operator()(const eINSTANCEOF &x, const eINSTANCEOF &y) const { return x == y; } };