#include "stdafx.h" #include "net.minecraft.world.level.tile.h" #include "BiomeDecorator.h" #include "BeachBiome.h" BeachBiome::BeachBiome(int id) : Biome(id) { // remove default mob spawn settings friendlies.clear(); friendlies_chicken.clear(); // 4J added topMaterial = static_cast(Tile::sand_Id); material = static_cast(Tile::sand_Id); decorator->treeCount = -999; decorator->deadBushCount = 0; decorator->reedsCount = 0; decorator->cactusCount = 0; }