#include "stdafx.h" #include "MobSpawnerRenderer.h" #include "TileEntityRenderDispatcher.h" #include "EntityRenderDispatcher.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" #include "..\Minecraft.World\net.minecraft.world.entity.h" void MobSpawnerRenderer::render(shared_ptr _spawner, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr spawner = dynamic_pointer_cast(_spawner); render(spawner->getSpawner(), x, y, z, a); glPopMatrix(); } void MobSpawnerRenderer::render(BaseMobSpawner *spawner, double x, double y, double z, float a) { glPushMatrix(); glTranslatef(static_cast(x) + 0.5f, static_cast(y), static_cast(z) + 0.5f); shared_ptr e = spawner->getDisplayEntity(); if (e != nullptr) { e->setLevel(spawner->getLevel()); float s = 7 / 16.0f; glTranslatef(0, 0.4f, 0); glRotatef(static_cast(spawner->oSpin + (spawner->spin - spawner->oSpin) * a) * 10, 0, 1, 0); glRotatef(-30, 1, 0, 0); glTranslatef(0, -0.4f, 0); glScalef(s, s, s); e->moveTo(x, y, z, 0, 0); EntityRenderDispatcher::instance->render(e, 0, 0, 0, 0, a); } }