#include "stdafx.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\MultiplayerLevel.h" #include "..\..\GameMode.h" #include "..\..\SurvivalMode.h" #include "..\..\CreativeMode.h" #include "ClientConnection.h" #include "MultiPlayerLocalPlayer.h" #include "..\..\..\Minecraft.World\ArrayWithLength.h" #include "..\..\..\Minecraft.World\com.mojang.nbt.h" #include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h" #include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h" #include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.saveddata.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h" #include "..\..\..\Minecraft.World\InputOutputStream.h" #include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h" #include "XUI_DebugOverlay.h" #include "..\..\..\Minecraft.Client\GameRenderer.h" #include "..\..\MinecraftServer.h" #include "..\..\Common\Tutorial\Tutorial.h" #include "..\..\..\Minecraft.World\net.minecraft.commands.common.h" #include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h" #ifdef _DEBUG_MENUS_ENABLED HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) { MapChildControls(); m_items.InsertItems( 0, 512 ); for(unsigned int i = 0; i < Item::items.length; ++i) { if(Item::items[i] != nullptr) { //m_items.InsertItems(m_items.GetItemCount(),1); m_itemIds.push_back(i); m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) ); } } m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() ); for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i ) { Enchantment *ench = Enchantment::validEnchantments.at(i); m_enchantmentIds.push_back(ench->id); m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) ); } m_mobs.InsertItems( 0, 21 ); m_mobs.SetText( m_mobFactories.size(), L"Chicken" ); m_mobFactories.push_back(eTYPE_CHICKEN); m_mobs.SetText( m_mobFactories.size(), L"Cow" ); m_mobFactories.push_back(eTYPE_COW); m_mobs.SetText( m_mobFactories.size(), L"Pig" ); m_mobFactories.push_back(eTYPE_PIG); m_mobs.SetText( m_mobFactories.size(), L"Sheep" ); m_mobFactories.push_back(eTYPE_SHEEP); m_mobs.SetText( m_mobFactories.size(), L"Squid" ); m_mobFactories.push_back(eTYPE_SQUID); m_mobs.SetText( m_mobFactories.size(), L"Wolf" ); m_mobFactories.push_back(eTYPE_WOLF); m_mobs.SetText( m_mobFactories.size(), L"Creeper" ); m_mobFactories.push_back(eTYPE_CREEPER); m_mobs.SetText( m_mobFactories.size(), L"Ghast" ); m_mobFactories.push_back(eTYPE_GHAST); m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" ); m_mobFactories.push_back(eTYPE_PIGZOMBIE); m_mobs.SetText( m_mobFactories.size(), L"Skeleton" ); m_mobFactories.push_back(eTYPE_SKELETON); m_mobs.SetText( m_mobFactories.size(), L"Slime" ); m_mobFactories.push_back(eTYPE_SLIME); m_mobs.SetText( m_mobFactories.size(), L"Spider" ); m_mobFactories.push_back(eTYPE_SPIDER); m_mobs.SetText( m_mobFactories.size(), L"Zombie" ); m_mobFactories.push_back(eTYPE_ZOMBIE); m_mobs.SetText( m_mobFactories.size(), L"Enderman" ); m_mobFactories.push_back(eTYPE_ENDERMAN); m_mobs.SetText( m_mobFactories.size(), L"Silverfish" ); m_mobFactories.push_back(eTYPE_SILVERFISH); m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" ); m_mobFactories.push_back(eTYPE_CAVESPIDER); m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" ); m_mobFactories.push_back(eTYPE_MUSHROOMCOW); m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" ); m_mobFactories.push_back(eTYPE_SNOWMAN); m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" ); m_mobFactories.push_back(eTYPE_ENDERDRAGON); m_mobs.SetText( m_mobFactories.size(), L"Blaze" ); m_mobFactories.push_back(eTYPE_BLAZE); m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" ); m_mobFactories.push_back(eTYPE_LAVASLIME); Minecraft *pMinecraft = Minecraft::GetInstance(); m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); m_setFov.SetValue( static_cast(pMinecraft->gameRenderer->GetFovVal())); XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD); bHandled = TRUE; return S_OK; } // Handler for the XM_NOTIFY message HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); unsigned int nIndex; Minecraft *pMinecraft = Minecraft::GetInstance(); if ( hObjPressed == m_items ) { nIndex = m_items.GetCurSel(); if(nIndexUserIndex, eXuiServerAction_DropItem, (void *)id); ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( GiveItemCommand::preparePacket(dynamic_pointer_cast(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) ); } } else if ( hObjPressed == m_mobs ) { nIndex = m_mobs.GetCurSel(); if(nIndexgetConnection(ProfileManager.GetPrimaryPad()); conn->send( EnchantItemCommand::preparePacket(dynamic_pointer_cast(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) ); } /*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore. { #ifndef _CONTENT_PACKAGE pMinecraft->level->save(true, nullptr); int radius; m_chunkRadius.GetValue(&radius); if( radius > 0 ) { SaveLimitedFile(radius); } else { pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile(); } #endif }*/ else if( hObjPressed == m_createSchematic ) { #ifndef _CONTENT_PACKAGE // load from the .xzp file const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); HXUIOBJ hScene; HRESULT hr; //const WCHAR XZP_SEPARATOR = L'#'; const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ]; swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), nullptr, &hScene); this->NavigateForward(hScene); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic); #endif } else if ( hObjPressed == m_setCamera ) { #ifndef _CONTENT_PACKAGE // load from the .xzp file const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(nullptr); HXUIOBJ hScene; HRESULT hr; //const WCHAR XZP_SEPARATOR = L'#'; const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string WCHAR szResourceLocator[ LOCATOR_SIZE ]; swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), nullptr, &hScene); this->NavigateForward(hScene); //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic); #endif } else if( hObjPressed == m_toggleRain ) { //app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain); ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( ToggleDownfallCommand::preparePacket() ); } else if( hObjPressed == m_toggleThunder ) { app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder); } else if( hObjPressed == m_resetTutorial ) { Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() ); } else if( hObjPressed == m_setDay ) { ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( TimeCommand::preparePacket(false) ); } else if( hObjPressed == m_setNight ) { ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); conn->send( TimeCommand::preparePacket(true) ); } rfHandled = TRUE; return S_OK; } HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); switch(pInputData->dwKeyCode) { case VK_PAD_B: case VK_PAD_START: case VK_PAD_BACK: // kill the crafting xui app.EnableDebugOverlay(false,pInputData->UserIndex); rfHandled = TRUE; break; } return S_OK; } HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled) { if( hObjSource == m_setTime ) { Minecraft *pMinecraft = Minecraft::GetInstance(); // Need to set the time on both levels to stop the flickering as the local level // tries to predict the time // Only works if we are on the host machine, but shouldn't break if not MinecraftServer::SetTime(pNotifyValueChangedData->nValue); pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue); } if( hObjSource == m_setFov ) { Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->gameRenderer->SetFovVal(static_cast(pNotifyValueChangedData->nValue)); } return S_OK; } HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->level != nullptr) { m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); m_setFov.SetValue( static_cast(pMinecraft->gameRenderer->GetFovVal())); } return S_OK; } void CScene_DebugOverlay::SetSpawnToPlayerPos() { Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->level->getLevelData()->setXSpawn(static_cast(pMinecraft->player->x)); pMinecraft->level->getLevelData()->setYSpawn(static_cast(pMinecraft->player->y)); pMinecraft->level->getLevelData()->setZSpawn(static_cast(pMinecraft->player->z)); } #ifndef _CONTENT_PACKAGE void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) { unordered_map newFileCache; Minecraft *pMinecraft = Minecraft::GetInstance(); ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile(); // With a size of 0 but a value in the data pointer we should create a new save ConsoleSaveFileOriginal newSave( currentSave->getFilename(), nullptr, 0, true ); // TODO Make this only happen for the new save //SetSpawnToPlayerPos(); FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) ); byteArray levelData( origFileEntry->getFileSize() ); DWORD bytesRead; currentSave->setFilePointer(origFileEntry,0,nullptr,FILE_BEGIN); currentSave->readFile( origFileEntry, levelData.data, // data buffer origFileEntry->getFileSize(), // number of bytes to read &bytesRead // number of bytes read ); FileEntry *newFileEntry = newSave.createFile( wstring( L"level.dat" ) ); DWORD bytesWritten; newSave.writeFile( newFileEntry, levelData.data, // data buffer origFileEntry->getFileSize(), // number of bytes to write &bytesWritten // number of bytes written ); int playerChunkX = pMinecraft->player->xChunk; int playerChunkZ = pMinecraft->player->zChunk; for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos) { for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos) { CompoundTag *chunkData=nullptr; DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos); if (is != nullptr) { chunkData = NbtIo::read((DataInput *)is); is->deleteChildStream(); delete is; } app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos); DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos); if(os != nullptr) { NbtIo::write(chunkData, os); os->close(); // 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream ) // We should clean these up when we are done os->deleteChildStream(); delete os; } if(chunkData != nullptr) { delete chunkData; } } } newSave.DebugFlushToFile(); } #endif RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized { File file( prefix + wstring(L"r.") + std::to_wstring(chunkX>>5) + L"." + std::to_wstring(chunkZ>>5) + L".mcr" ); RegionFile *ref = nullptr; auto it = newFileCache.find(file); if( it != newFileCache.end() ) ref = it->second; // 4J Jev, put back in. if (ref != nullptr) { return ref; } RegionFile *reg = new RegionFile(saveFile, &file); newFileCache[file] = reg; // 4J - this was originally a softReferenc return reg; } DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(unordered_map &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) { RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ); return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31); } #endif