#include "stdafx.h" #include "UI.h" #include "UIScene_SettingsControlMenu.h" UIScene_SettingsControlMenu::UIScene_SettingsControlMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); WCHAR TempString[256]; swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame)); m_sliderSensitivityInGame.init(TempString,eControl_SensitivityInGame,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu)); m_sliderSensitivityInMenu.init(TempString,eControl_SensitivityInMenu,0,200,app.GetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu)); doHorizontalResizeCheck(); if(app.GetLocalPlayerCount()>1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false); #endif } } UIScene_SettingsControlMenu::~UIScene_SettingsControlMenu() { } wstring UIScene_SettingsControlMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"SettingsControlMenuSplit"; } else { return L"SettingsControlMenu"; } } void UIScene_SettingsControlMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_SettingsControlMenu::updateComponents() { bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } } void UIScene_SettingsControlMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); handled = true; } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsControlMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; int value = static_cast(currentValue); switch(static_cast(sliderId)) { case eControl_SensitivityInGame: m_sliderSensitivityInGame.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InGame,value); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INGAME ),value); m_sliderSensitivityInGame.setLabel(TempString); break; case eControl_SensitivityInMenu: m_sliderSensitivityInMenu.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_Sensitivity_InMenu,value); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SENSITIVITY_INMENU ),value); m_sliderSensitivityInMenu.setLabel(TempString); break; } }