#include "stdafx.h" #include "UI.h" #include "UIScene_ControlsMenu.h" #include "..\..\Minecraft.h" #include "..\..\MultiplayerLocalPlayer.h" UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; #if defined(_XBOX) || defined(_WIN64) value[0].number = static_cast(0); #elif defined(_DURANGO) value[0].number = (F64)1; #elif defined(__PS3__) value[0].number = (F64)2; #elif defined(__ORBIS__) value[0].number = (F64)3; #elif defined(__PSVITA__) value[0].number = (F64)4; #endif IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value ); bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); if(bNotInGame) { LPWSTR layoutString = new wchar_t[ 128 ]; swprintf( layoutString, 128, L"%ls", VER_PRODUCTVERSION_STR_W); m_labelVersion.init(layoutString); delete [] layoutString; } // 4J-PB - stop the label showing in the in-game controls menu else { m_labelVersion.init(L" "); } m_bCreativeMode = !bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] && Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly; #ifndef __PSVITA__ #ifdef __ORBIS__ // no buttons to initialise if we're running this on PS4 remote play if(!InputManager.UsingRemoteVita()) #endif { m_buttonLayouts[0].init(L"1", eControl_Button0); m_buttonLayouts[1].init(L"2", eControl_Button1); m_buttonLayouts[2].init(L"3", eControl_Button2); } #endif m_checkboxInvert.init(app.GetString(IDS_INVERT_LOOK), eControl_InvertLook, app.GetGameSettings(m_iPad,eGameSetting_ControlInvertLook)); m_checkboxSouthpaw.init(app.GetString(IDS_SOUTHPAW), eControl_Southpaw, app.GetGameSettings(m_iPad,eGameSetting_ControlSouthPaw)); m_iSchemeTextA[0]=IDS_CONTROLS_SCHEME0; m_iSchemeTextA[1]=IDS_CONTROLS_SCHEME1; m_iSchemeTextA[2]=IDS_CONTROLS_SCHEME2; int iSelected=app.GetGameSettings(m_iPad,eGameSetting_ControlScheme); #ifndef __PSVITA__ LPWSTR layoutString = new wchar_t[ 128 ]; swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[iSelected])); #ifdef __ORBIS__ if (!InputManager.UsingRemoteVita()) #endif { m_labelCurrentLayout.init(layoutString); } #endif m_iCurrentNavigatedControlsLayout = iSelected; #ifdef __ORBIS__ // don't set controller layout if we're entering the PS4 remote play scene if(!InputManager.UsingRemoteVita()) #endif { IggyDataValue result; IggyDataValue value[1]; value[0].type = IGGY_DATATYPE_number; value[0].number = static_cast(m_iCurrentNavigatedControlsLayout); IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetControllerLayout , 1 , value ); } #ifdef __ORBIS__ // Set mapping to Vita mapping if (InputManager.UsingRemoteVita()) m_iCurrentNavigatedControlsLayout = 3; #elif defined __PSVITA__ // Set mapping to Vita mapping if (InputManager.IsVitaTV()) m_iCurrentNavigatedControlsLayout = 1; #endif for(unsigned int i = 0; i < e_PadCOUNT; ++i) { m_labelsPad[i].init(L""); m_controlLines[i].setVisible(false); } m_bLayoutChanged = false; PositionAllText(m_iPad); } wstring UIScene_ControlsMenu::getMoviePath() { #ifdef __ORBIS__ if(InputManager.UsingRemoteVita()) { return L"ControlsRemotePlay"; } else #endif #ifdef __PSVITA__ if(InputManager.IsVitaTV()) { return L"ControlsTV"; } else #endif if(app.GetLocalPlayerCount() > 1) { return L"ControlsSplit"; } else { return L"Controls"; } } void UIScene_ControlsMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_ControlsMenu::tick() { if(m_bLayoutChanged) PositionAllText(m_iPad); UIScene::tick(); } void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { app.CheckGameSettingsChanged(true,iPad); navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif if( pressed ) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); } sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_ControlsMenu::handleCheckboxToggled(F64 controlId, bool selected) { switch(static_cast(controlId)) { case eControl_InvertLook: app.SetGameSettings(m_iPad,eGameSetting_ControlInvertLook,(unsigned char)( selected ) ); break; case eControl_Southpaw: app.SetGameSettings(m_iPad,eGameSetting_ControlSouthPaw,(unsigned char)( selected ) ); PositionAllText(m_iPad); break; }; } void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) { int control = static_cast(controlId); switch(control) { case eControl_Button0: case eControl_Button1: case eControl_Button2: app.SetGameSettings(m_iPad,eGameSetting_ControlScheme,static_cast(control)); LPWSTR layoutString = new wchar_t[ 128 ]; swprintf( layoutString, 128, L"%ls : %ls", app.GetString( IDS_CURRENT_LAYOUT ),app.GetString(m_iSchemeTextA[control])); #ifdef __ORBIS__ if (!InputManager.UsingRemoteVita()) #endif { m_labelCurrentLayout.setLabel(layoutString); } break; }; } void UIScene_ControlsMenu::handleFocusChange(F64 controlId, F64 childId) { int control = static_cast(controlId); switch(control) { case eControl_Button0: case eControl_Button1: case eControl_Button2: m_iCurrentNavigatedControlsLayout=control; m_bLayoutChanged = true; break; }; } void UIScene_ControlsMenu::PositionAllText(int iPad) { for(unsigned int i = 0; i < e_PadCOUNT; ++i) { m_labelsPad[i].setLabel(L""); m_controlLines[i].setVisible(false); } if(m_bCreativeMode) { PositionText(iPad,IDS_CONTROLS_JUMPFLY,MINECRAFT_ACTION_JUMP); } else { PositionText(iPad,IDS_CONTROLS_JUMP,MINECRAFT_ACTION_JUMP); } PositionText(iPad,IDS_CONTROLS_INVENTORY,MINECRAFT_ACTION_INVENTORY); PositionText(iPad,IDS_CONTROLS_PAUSE,MINECRAFT_ACTION_PAUSEMENU); if(m_bCreativeMode) { PositionText(iPad,IDS_CONTROLS_SNEAKFLY,MINECRAFT_ACTION_SNEAK_TOGGLE); } else { PositionText(iPad,IDS_CONTROLS_SNEAK,MINECRAFT_ACTION_SNEAK_TOGGLE); } PositionText(iPad,IDS_CONTROLS_USE,MINECRAFT_ACTION_USE); PositionText(iPad,IDS_CONTROLS_ACTION,MINECRAFT_ACTION_ACTION); PositionText(iPad,IDS_CONTROLS_HELDITEM,MINECRAFT_ACTION_RIGHT_SCROLL); PositionText(iPad,IDS_CONTROLS_HELDITEM,MINECRAFT_ACTION_LEFT_SCROLL); PositionText(iPad,IDS_CONTROLS_DROP,MINECRAFT_ACTION_DROP); PositionText(iPad,IDS_CONTROLS_CRAFTING,MINECRAFT_ACTION_CRAFTING); PositionText(iPad,IDS_CONTROLS_THIRDPERSON,MINECRAFT_ACTION_RENDER_THIRD_PERSON); PositionText(iPad,IDS_CONTROLS_PLAYERS,MINECRAFT_ACTION_GAME_INFO); // Swap for southpaw. if ( app.GetGameSettings(m_iPad,eGameSetting_ControlSouthPaw) ) { // Move PositionText(iPad,IDS_CONTROLS_LOOK,MINECRAFT_ACTION_RIGHT); // Look PositionText(iPad,IDS_CONTROLS_MOVE,MINECRAFT_ACTION_LOOK_RIGHT); } else // Normal right handed. { // Move PositionText(iPad,IDS_CONTROLS_MOVE,MINECRAFT_ACTION_RIGHT); // Look PositionText(iPad,IDS_CONTROLS_LOOK,MINECRAFT_ACTION_LOOK_RIGHT); } bool layoutHasDpadFly; #ifdef __PSVITA__ layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 1; #else layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0; #endif // If we're in controls mode 1, and creative mode show the dpad for Creative Mode if(m_bCreativeMode && layoutHasDpadFly) { PositionText(iPad,IDS_CONTROLS_DPAD,MINECRAFT_ACTION_DPAD_LEFT); } m_bLayoutChanged = false; } void UIScene_ControlsMenu::PositionText(int iPad,int iTextID, unsigned char ucAction) { unsigned int uiVal = InputManager.GetGameJoypadMaps(m_iCurrentNavigatedControlsLayout, ucAction); if (uiVal & _360_JOY_BUTTON_A) PositionTextDirect(iPad, iTextID, e_PadA, true); if (uiVal & _360_JOY_BUTTON_B) PositionTextDirect(iPad, iTextID, e_PadB, true); if (uiVal & _360_JOY_BUTTON_X) PositionTextDirect(iPad, iTextID, e_PadX, true); if (uiVal & _360_JOY_BUTTON_Y) PositionTextDirect(iPad, iTextID, e_PadY, true); if (uiVal & _360_JOY_BUTTON_BACK) { #ifdef __ORBIS__ PositionTextDirect(iPad, iTextID, (InputManager.UsingRemoteVita() ? e_PadTouch : e_PadBack), true); #else PositionTextDirect(iPad, iTextID, e_PadBack, true); #endif } if (uiVal & _360_JOY_BUTTON_START) PositionTextDirect(iPad, iTextID, e_PadStart, true); if (uiVal & _360_JOY_BUTTON_RB) PositionTextDirect(iPad, iTextID, e_PadRB, true); if (uiVal & _360_JOY_BUTTON_LB) PositionTextDirect(iPad, iTextID, e_PadLB, true); if (uiVal & _360_JOY_BUTTON_RTHUMB) PositionTextDirect(iPad, iTextID, e_PadRS_1, true); if (uiVal & _360_JOY_BUTTON_LTHUMB) PositionTextDirect(iPad, iTextID, e_PadLS_1, true); // Look if (uiVal & _360_JOY_BUTTON_RSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadRS_2, true); // Move if (uiVal & _360_JOY_BUTTON_LSTICK_RIGHT) PositionTextDirect(iPad, iTextID, e_PadLS_2, true); if (uiVal & _360_JOY_BUTTON_RT) PositionTextDirect(iPad, iTextID, e_PadRT, true); if (uiVal & _360_JOY_BUTTON_LT) PositionTextDirect(iPad, iTextID, e_PadLT, true); if (uiVal & _360_JOY_BUTTON_DPAD_RIGHT) PositionTextDirect(iPad, iTextID, e_PadDPadRight, true); if (uiVal & _360_JOY_BUTTON_DPAD_LEFT) PositionTextDirect(iPad, iTextID, e_PadDPadLeft, true); if (uiVal & _360_JOY_BUTTON_DPAD_UP) PositionTextDirect(iPad, iTextID, e_PadDPadUp, true); if (uiVal & _360_JOY_BUTTON_DPAD_DOWN) PositionTextDirect(iPad, iTextID, e_PadDPadDown, true); } void UIScene_ControlsMenu::PositionTextDirect(int iPad,int iTextID, int iControlDetailsIndex, bool bShow) { LPCWSTR text = app.GetString(iTextID); m_labelsPad[iControlDetailsIndex].setLabel(text); m_controlLines[iControlDetailsIndex].setVisible(bShow); }