#include "stdafx.h" #include "UI.h" #include "UIComponent_MenuBackground.h" UIComponent_MenuBackground::UIComponent_MenuBackground(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_bSplitscreen = false; // Setup all the Iggy references we need for this scene initialiseMovie(); } wstring UIComponent_MenuBackground::getMoviePath() { switch( m_parentLayer->getViewport() ) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: m_bSplitscreen = true; break; case C4JRender::VIEWPORT_TYPE_FULLSCREEN: default: m_bSplitscreen = false; break; } // We use the fullscreen one even in splitscreen, just draw different parts of it return L"MenuBackground"; } void UIComponent_MenuBackground::render(S32 width, S32 height, C4JRender::eViewportType viewport) { if(m_bSplitscreen) { S32 xPos = 0; S32 yPos = 0; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: yPos = static_cast(ui.getScreenHeight() / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: xPos = static_cast(ui.getScreenWidth() / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: xPos = static_cast(ui.getScreenWidth() / 2); yPos = static_cast(ui.getScreenHeight() / 2); break; } ui.setupRenderPosition(xPos, yPos); S32 tileXStart = 0; S32 tileYStart = 0; S32 tileWidth = width; S32 tileHeight = height; switch( viewport ) { case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: tileHeight = static_cast(ui.getScreenHeight()); break; case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: tileWidth = static_cast(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: tileWidth = static_cast(ui.getScreenWidth()); tileYStart = (S32)(m_movieHeight / 2); break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: tileYStart = (S32)(m_movieHeight / 2); break; } IggyPlayerSetDisplaySize( getMovie(), m_movieWidth, m_movieHeight ); IggyPlayerDrawTilesStart ( getMovie() ); m_renderWidth = tileWidth; m_renderHeight = tileHeight; IggyPlayerDrawTile ( getMovie() , tileXStart , tileYStart , tileXStart + tileWidth , tileYStart + tileHeight , 0 ); IggyPlayerDrawTilesEnd ( getMovie() ); } else { UIScene::render(width, height, viewport); } }