#include "stdafx.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h" #include "..\..\..\Minecraft.World\net.minecraft.world.effect.h" #include "..\GameRules\ConsoleGameRules.h" #include "DiggerItemHint.h" #include "TutorialTasks.h" #include "AreaHint.h" #include "FullTutorial.h" #include "TutorialConstraints.h" FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/) : Tutorial(iPad, true) { m_isTrial = isTrial; m_freezeTime = true; m_progressFlags = 0; for(unsigned int i = 0; i < e_Tutorial_State_Max; ++i) { m_completedStates[i] = false; } addMessage(IDS_TUTORIAL_COMPLETED); /* * * * GAMEPLAY * */ // START OF BASIC TUTORIAL if( m_isTrial ) { addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_START_TUTORIAL, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) ); } else { #ifdef _XBOX if(getCompleted(eTutorial_Telemetry_Halfway) && !isStateCompleted(e_Tutorial_State_Redstone_And_Piston) ) { addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_NEW_FEATURES_CHOICE, IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) ); } addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); #else if(getCompleted(eTutorial_Telemetry_Halfway)) { addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_START_TUTORIAL, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_TrialStart) ); } else { addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } #endif } int lookMappings[] = {MINECRAFT_ACTION_LOOK_UP, MINECRAFT_ACTION_LOOK_DOWN, MINECRAFT_ACTION_LOOK_LEFT, MINECRAFT_ACTION_LOOK_RIGHT}; int moveMappings[] = {MINECRAFT_ACTION_FORWARD, MINECRAFT_ACTION_BACKWARD, MINECRAFT_ACTION_LEFT, MINECRAFT_ACTION_RIGHT}; int iLookCompletionMaskA[]= { 10, // 1010 9, // 1001 6, // 0110 5 // 0101 }; addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_LOOK, false, false, lookMappings, 4, iLookCompletionMaskA, 4, moveMappings, 4) ); addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_MOVE, false, false, moveMappings, 4, iLookCompletionMaskA, 4, lookMappings, 4) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_SPRINT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); int jumpMappings[] = {MINECRAFT_ACTION_JUMP}; addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_JUMP, false, true, jumpMappings, 1) ); int mineMappings[] = {MINECRAFT_ACTION_ACTION}; addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_MINE, false, true, mineMappings, 1) ); addTask(e_Tutorial_State_Gameplay, new PickupTask( Tile::treeTrunk_Id, 4, -1, this, IDS_TUTORIAL_TASK_CHOP_WOOD ) ); int scrollMappings[] = {MINECRAFT_ACTION_LEFT_SCROLL,MINECRAFT_ACTION_RIGHT_SCROLL}; //int scrollMappings[] = {ACTION_MENU_LEFT_SCROLL,ACTION_MENU_RIGHT_SCROLL}; int iScrollCompletionMaskA[]= { 2, // 10 1};// 01 addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_SCROLL, false, false, scrollMappings, 2,iScrollCompletionMaskA,2) ); int invMappings[] = {MINECRAFT_ACTION_INVENTORY}; addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_INVENTORY, false, false, invMappings, 1) ); addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_Inventory_Menu, this) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_HEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); // While they should only eat the item we give them, includ the ability to complete this task with different items int foodItems[] = {Item::mushroomStew_Id, Item::apple_Id, Item::bread_Id, Item::porkChop_raw_Id, Item::porkChop_cooked_Id, Item::apple_gold_Id, Item::fish_raw_Id, Item::fish_cooked_Id, Item::cookie_Id, Item::beef_cooked_Id, Item::beef_raw_Id, Item::chicken_cooked_Id, Item::chicken_raw_Id, Item::melon_Id, Item::rotten_flesh_Id}; addTask(e_Tutorial_State_Gameplay, new CompleteUsingItemTask(this, IDS_TUTORIAL_TASK_FOOD_BAR_EAT_STEAK, foodItems, 15, true) ); int crftMappings[] = {MINECRAFT_ACTION_CRAFTING}; addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_CRAFTING, false, false, crftMappings, 1) ); addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_2_X_2_Crafting, ProgressFlagTask::e_Progress_Set_Flag, this ) ); addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_2x2Crafting_Menu, this) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::wood_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_PLANKS) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::workBench_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE) ); //int useMappings[] = {MINECRAFT_ACTION_USE}; //addTask(e_Tutorial_State_Gameplay, new ControllerTask( this, IDS_TUTORIAL_TASK_USE, false, false, useMappings, 1) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_USE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Gameplay, new UseItemTask( Tile::workBench_Id, this, IDS_TUTORIAL_TASK_PLACE_WORKBENCH, true ) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_NIGHT_DANGER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_NEARBY_SHELTER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Gameplay, new InfoTask(this, IDS_TUTORIAL_TASK_COLLECT_RESOURCES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); // END OF BASIC TUTORIAL addTask(e_Tutorial_State_Gameplay, new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE, IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_Halfway) ); // START OF FULL TUTORIAL addTask(e_Tutorial_State_Gameplay, new UseTileTask( Tile::workBench_Id, this, IDS_TUTORIAL_TASK_OPEN_WORKBENCH, false ) ); addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_3_X_3_Crafting, ProgressFlagTask::e_Progress_Set_Flag, this ) ); addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_3x3Crafting_Menu, this) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::stick->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_STICKS) ); int shovelItems[] = {Item::shovel_wood->id, Item::shovel_stone->id, Item::shovel_iron->id, Item::shovel_gold->id, Item::shovel_diamond->id}; int shovelAuxVals[] = {-1,-1,-1,-1,-1}; addTask(e_Tutorial_State_Gameplay, new CraftTask( shovelItems, shovelAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL) ); int hatchetItems[] = {Item::hatchet_wood->id, Item::hatchet_stone->id, Item::hatchet_iron->id, Item::hatchet_gold->id, Item::hatchet_diamond->id}; int hatchetAuxVals[] = {-1,-1,-1,-1,-1}; addTask(e_Tutorial_State_Gameplay, new CraftTask( hatchetItems, hatchetAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET) ); int pickaxeItems[] = {Item::pickAxe_wood->id, Item::pickAxe_stone->id, Item::pickAxe_iron->id, Item::pickAxe_gold->id, Item::pickAxe_diamond->id}; int pickaxeAuxVals[] = {-1,-1,-1,-1,-1}; addTask(e_Tutorial_State_Gameplay, new CraftTask( pickaxeItems, pickaxeAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE) ); addTask(e_Tutorial_State_Gameplay, new PickupTask( Tile::cobblestone_Id, 8, -1, this, IDS_TUTORIAL_TASK_MINE_STONE ) ); addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE, ProgressFlagTask::e_Progress_Set_Flag, this ) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::furnace_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_FURNACE ) ); addTask(e_Tutorial_State_Gameplay, new UseTileTask(Tile::furnace_Id, this, IDS_TUTORIAL_TASK_PLACE_AND_OPEN_FURNACE) ); addTask(e_Tutorial_State_Gameplay, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_USE_FURNACE, ProgressFlagTask::e_Progress_Set_Flag, this ) ); addTask(e_Tutorial_State_Gameplay, new StateChangeTask( e_Tutorial_State_Furnace_Menu, this) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::coal->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CHARCOAL) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::glass_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_GLASS) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Item::door_wood->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR) ); addTask(e_Tutorial_State_Gameplay, new UseItemTask(Item::door_wood->id, this, IDS_TUTORIAL_TASK_PLACE_DOOR) ); addTask(e_Tutorial_State_Gameplay, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) ); if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tutorialArea"); if(area != nullptr) { vector *areaConstraints = new vector(); areaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Gameplay, new AreaTask(e_Tutorial_State_Gameplay,this, areaConstraints) ); } } // This MUST be the last task in the e_Tutorial_State_Gameplay state. Some of the earlier tasks will skip to the last // task when complete, and this is the one that we want the player to see. ProcedureCompoundTask *finalTask = new ProcedureCompoundTask( this ); finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_COMPLETED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A, eTelemetryTutorial_Complete) ); // 4J Stu - Remove this string as it refers to things that don't exist in the current tutorial world! //finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_FEATURES_IN_THIS_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_FEATURES_OUTSIDE_THIS_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); finalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_COMPLETED_EXPLORE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Gameplay, finalTask); // END OF FULL TUTORIAL /* * * * INVENTORY * */ // Some tasks already added in the super class ctor addTask(e_Tutorial_State_Inventory_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) ); addTask(e_Tutorial_State_Inventory_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_INV_EXIT, -1, false, ACTION_MENU_B) ); /* * * * CRAFTING * */ // Some tasks already added in the super class ctor addTask(e_Tutorial_State_2x2Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) ); // To block progress addTask(e_Tutorial_State_2x2Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_2_X_2_Crafting, ProgressFlagTask::e_Progress_Flag_On, this ) ); addTask(e_Tutorial_State_2x2Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) ); addTask(e_Tutorial_State_2x2Crafting_Menu, new CraftTask( Tile::wood_Id, -1, 1, this, IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS) ); ProcedureCompoundTask *workbenchCompound = new ProcedureCompoundTask( this ); workbenchCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES, Recipy::eGroupType_Structure) ); workbenchCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE, Tile::workBench_Id) ); workbenchCompound->AddTask( new CraftTask( Tile::workBench_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_CRAFTING_TABLE) ); addTask(e_Tutorial_State_2x2Crafting_Menu, workbenchCompound ); addTask(e_Tutorial_State_2x2Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE, -1, false, ACTION_MENU_B) ); // 3x3 Crafting addTask(e_Tutorial_State_3x3Crafting_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_3_X_3_Crafting, ProgressFlagTask::e_Progress_Flag_On, this ) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Item::stick->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_STICKS) ); ProcedureCompoundTask *shovelCompound = new ProcedureCompoundTask( this ); shovelCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS, Recipy::eGroupType_Tool) ); shovelCompound->AddTask( new XuiCraftingTask( this, IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL, Item::shovel_wood->id) ); shovelCompound->AddTask( new CraftTask( shovelItems, shovelAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_SHOVEL) ); addTask(e_Tutorial_State_3x3Crafting_Menu, shovelCompound ); addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( hatchetItems, hatchetAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_HATCHET) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( pickaxeItems, pickaxeAuxVals, 5, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_PICKAXE) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT, -1, false, ACTION_MENU_B) ); // To block progress addTask(e_Tutorial_State_3x3Crafting_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_CRAFT_FURNACE, ProgressFlagTask::e_Progress_Flag_On, this ) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Tile::furnace_Id, -1, 1, this, IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE, -1, false, ACTION_MENU_B) ); // No need to block here, as it's fine if the player wants to do this out of order addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Item::door_wood->id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_WOODEN_DOOR) ); addTask(e_Tutorial_State_3x3Crafting_Menu, new CraftTask( Tile::torch_Id, -1, 1, this, IDS_TUTORIAL_TASK_CREATE_TORCH) ); /* * * * FURNACE * */ // Some tasks already added in the super class ctor addTask(e_Tutorial_State_Furnace_Menu, new FullTutorialActiveTask( this, e_Tutorial_Completion_Complete_State) ); // Blocking addTask(e_Tutorial_State_Furnace_Menu, new ProgressFlagTask( &m_progressFlags, FULL_TUTORIAL_PROGRESS_USE_FURNACE, ProgressFlagTask::e_Progress_Flag_On, this ) ); addTask(e_Tutorial_State_Furnace_Menu, new CraftTask( Item::coal->id, -1, 1, this, IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL) ); addTask(e_Tutorial_State_Furnace_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Furnace_Menu, new CraftTask( Tile::glass_Id, -1, 1, this, IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS) ); /* * * * BREWING * */ // To block progress addTask(e_Tutorial_State_Brewing_Menu, new ProgressFlagTask( &m_progressFlags, EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND, ProgressFlagTask::e_Progress_Flag_On, this ) ); int potionItems[] = {Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id,Item::potion_Id}; int potionAuxVals[] = { MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(0, 0, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, 0, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(0, MASK_EXTENDED, MASK_FIRE_RESISTANCE), MACRO_MAKEPOTION_AUXVAL(MASK_SPLASH, MASK_EXTENDED, MASK_FIRE_RESISTANCE) }; addTask(e_Tutorial_State_Brewing_Menu, new CraftTask( potionItems, potionAuxVals, 8, 1, this, IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION) ); addTask(e_Tutorial_State_Brewing_Menu, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_MENU_EXIT, -1, false, ACTION_MENU_B) ); /* * * * MINECART * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"minecartArea"); if(area != nullptr) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Minecart, IDS_TUTORIAL_HINT_MINECART, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) ); } } /* * * * BOAT * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"boatArea"); if(area != nullptr) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Riding_Boat, IDS_TUTORIAL_HINT_BOAT, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) ); } } /* * * * FISHING * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fishingArea"); if(area != nullptr) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_Fishing, IDS_TUTORIAL_HINT_FISHING, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1 ) ); } } /* * * * PISTON - SELF-REPAIRING BRIDGE * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonBridgeArea"); if(area != nullptr) { addHint(e_Tutorial_State_Gameplay, new AreaHint(e_Tutorial_Hint_Always_On, this, e_Tutorial_State_Gameplay, e_Tutorial_State_None, IDS_TUTORIAL_HINT_PISTON_SELF_REPAIRING_BRIDGE, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1, true ) ); } } /* * * * PISTON - PISTON AND REDSTONE CIRCUITS * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"pistonArea"); if(area != nullptr) { eTutorial_State redstoneAndPistonStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Redstone_And_Piston, redstoneAndPistonStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Redstone_And_Piston, new ChoiceTask(this, IDS_TUTORIAL_REDSTONE_OVERVIEW, IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Redstone_And_Pistons) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_TRIPWIRE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_DUST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_REPEATER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_PISTONS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Redstone_And_Piston, new InfoTask(this, IDS_TUTORIAL_TASK_TRY_IT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * PORTAL * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"portalArea"); if(area != nullptr) { eTutorial_State portalStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Portal, portalStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Portal, new ChoiceTask(this, IDS_TUTORIAL_PORTAL_OVERVIEW, IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Portal) ); addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_BUILD_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_ACTIVATE_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_USE_PORTAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_NETHER, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Portal, new InfoTask(this, IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * CREATIVE * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"creativeArea"); if(area != nullptr) { eTutorial_State creativeStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_CreativeMode, creativeStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1,true,true,GameType::CREATIVE) ); addTask(e_Tutorial_State_CreativeMode, new ChoiceTask(this, IDS_TUTORIAL_CREATIVE_OVERVIEW, IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task, eTelemetryTutorial_CreativeMode) ); addTask(e_Tutorial_State_CreativeMode, new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_MODE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_CreativeMode, new InfoTask(this, IDS_TUTORIAL_TASK_FLY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); int crftMappings[] = {MINECRAFT_ACTION_CRAFTING}; addTask(e_Tutorial_State_CreativeMode, new ControllerTask( this, IDS_TUTORIAL_TASK_OPEN_CREATIVE_INVENTORY, false, false, crftMappings, 1) ); addTask(e_Tutorial_State_CreativeMode, new StateChangeTask( e_Tutorial_State_Creative_Inventory_Menu, this) ); // This last task ensures that the player is still in creative mode until they exit the area (but could skip the previous instructional stuff) ProcedureCompoundTask *creativeFinalTask = new ProcedureCompoundTask( this ); AABB *exitArea = app.getGameRuleDefinitions()->getNamedArea(L"creativeExitArea"); if(exitArea != nullptr) { vector *creativeExitAreaConstraints = new vector(); creativeExitAreaConstraints->push_back( new AreaConstraint( -1, exitArea->x0,exitArea->y0,exitArea->z0,exitArea->x1,exitArea->y1,exitArea->z1,true,false) ); creativeFinalTask->AddTask( new AreaTask(e_Tutorial_State_CreativeMode, this, creativeExitAreaConstraints,IDS_TUTORIAL_TASK_CREATIVE_EXIT,AreaTask::eAreaTaskCompletion_CompleteOnConstraintsSatisfied) ); } vector *creativeAreaConstraints = new vector(); creativeAreaConstraints->push_back( new AreaConstraint( IDS_TUTORIAL_CONSTRAINT_TUTORIAL_AREA, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); creativeFinalTask->AddTask( new AreaTask(e_Tutorial_State_CreativeMode, this, creativeAreaConstraints) ); creativeFinalTask->AddTask( new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_CreativeMode,creativeFinalTask); } } /* * * * BREWING * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"brewingArea"); if(area != nullptr) { eTutorial_State brewingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Brewing, brewingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Brewing, new ChoiceTask(this, IDS_TUTORIAL_TASK_BREWING_OVERVIEW, IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Brewing) ); ProcedureCompoundTask *fillWaterBottleTask = new ProcedureCompoundTask( this ); fillWaterBottleTask->AddTask( new PickupTask( Item::glassBottle_Id, 1, -1, this, IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE ) ); fillWaterBottleTask->AddTask( new PickupTask( Item::potion_Id, 1, 0, this, IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE ) ); addTask(e_Tutorial_State_Brewing, fillWaterBottleTask); addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Brewing, new ProgressFlagTask( &m_progressFlags, EXTENDED_TUTORIAL_PROGRESS_USE_BREWING_STAND, ProgressFlagTask::e_Progress_Set_Flag, this ) ); addTask(e_Tutorial_State_Brewing, new CraftTask( potionItems, potionAuxVals, 8, 1, this, IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION) ); addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_POTION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Brewing, new EffectChangedTask(this, IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION, MobEffect::fireResistance) ); addTask(e_Tutorial_State_Brewing, new InfoTask(this, IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * ENCHANTING * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enchantingArea"); if(area != nullptr) { eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enchanting, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Enchanting, new ChoiceTask(this, IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW, IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Enchanting) ); addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enchanting, new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * ANVIL * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"anvilArea"); if(area != nullptr) { eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Anvil, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Anvil, new ChoiceTask(this, IDS_TUTORIAL_TASK_ANVIL_OVERVIEW, IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Anvil) ); addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_ENCHANTED_BOOKS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_COST2, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_RENAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Anvil, new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * TRADING * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"tradingArea"); if(area != nullptr) { eTutorial_State tradingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Trading, tradingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Trading, new ChoiceTask(this, IDS_TUTORIAL_TASK_TRADING_OVERVIEW, IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Trading) ); addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_INCREASE_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_DECREASE_TRADES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Trading, new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_USE_CHESTS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * FIREWORKS * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"fireworksArea"); if(area != nullptr) { eTutorial_State fireworkStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Fireworks, fireworkStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Fireworks, new ChoiceTask(this, IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW, IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Trading) ); addTask(e_Tutorial_State_Fireworks, new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_PURPOSE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Fireworks, new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); // addTask(e_Tutorial_State_Fireworks, new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_CRAFTING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * BEACON * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"beaconArea"); if(area != nullptr) { eTutorial_State beaconStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Beacon, beaconStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Beacon, new ChoiceTask(this, IDS_TUTORIAL_TASK_BEACON_OVERVIEW, IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Beacon) ); addTask(e_Tutorial_State_Beacon, new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_PURPOSE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Beacon, new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_DESIGN, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Beacon, new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * HOPPER * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"hopperArea"); if(area != nullptr) { eTutorial_State hopperStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Hopper, hopperStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Hopper, new ChoiceTask(this, IDS_TUTORIAL_TASK_HOPPER_OVERVIEW, IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Hopper) ); addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_PURPOSE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_CONTAINERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_MECHANICS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_REDSTONE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_OUTPUT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Hopper, new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_AREA, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * ENDERCHEST * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"enderchestArea"); if(area != nullptr) { eTutorial_State enchantingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Enderchests, enchantingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Enderchests, new ChoiceTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW, IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Enderchest) ); addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_PLAYERS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Enderchests, new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_FUNCTION, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * FARMING * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"farmingArea"); if(area != nullptr) { eTutorial_State farmingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Farming, farmingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Farming, new ChoiceTask(this, IDS_TUTORIAL_FARMING_OVERVIEW, IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Farming) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SEEDS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_FARMLAND, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_WHEAT, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_PUMPKIN_AND_MELON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SUGARCANE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_CACTUS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_MUSHROOM, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_BONEMEAL, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Farming, new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * BREEDING * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"breedingArea"); if(area != nullptr) { eTutorial_State breedingStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Breeding, breedingStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Breeding, new ChoiceTask(this, IDS_TUTORIAL_BREEDING_OVERVIEW, IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Breeding) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED_FOOD, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_BABY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_DELAY, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FOLLOW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_RIDING_PIGS, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Breeding, new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_COMPLETE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } /* * * * SNOW AND IRON GOLEM * */ if(app.getGameRuleDefinitions() != nullptr) { AABB *area = app.getGameRuleDefinitions()->getNamedArea(L"golemArea"); if(area != nullptr) { eTutorial_State golemStates[] = {e_Tutorial_State_Gameplay}; AddGlobalConstraint( new ChangeStateConstraint(this, e_Tutorial_State_Golem, golemStates, 1, area->x0,area->y0,area->z0,area->x1,area->y1,area->z1) ); addTask(e_Tutorial_State_Golem, new ChoiceTask(this, IDS_TUTORIAL_GOLEM_OVERVIEW, IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW, true, ACTION_MENU_A, ACTION_MENU_B, e_Tutorial_Completion_Complete_State_Gameplay_Constraints, eTelemetryTutorial_Golem) ); addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_PUMPKIN, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_SNOW, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); addTask(e_Tutorial_State_Golem, new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_IRON_VILLAGE, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true, ACTION_MENU_A) ); } } } // 4J Stu - All tutorials are onby default in the full tutorial whether the player has previously completed them or not bool FullTutorial::isStateCompleted( eTutorial_State state ) { return m_completedStates[state]; } void FullTutorial::setStateCompleted( eTutorial_State state ) { m_completedStates[state] = true; Tutorial::setStateCompleted(state); }