#include "stdafx.h" #include #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\Pos.h" #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h" #include "Common\DLC\DLCGameRulesHeader.h" #include "..\..\StringTable.h" #include "LevelGenerationOptions.h" #include "ConsoleGameRules.h" JustGrSource::JustGrSource() { m_displayName = L"Default_DisplayName"; m_worldName= L"Default_WorldName"; m_defaultSaveName = L"Default_DefaultSaveName"; m_bRequiresTexturePack = false; m_requiredTexturePackId = 0; m_grfPath = L"__NO_GRF_PATH__"; m_bRequiresBaseSave = false; } bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;} UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;} wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;} LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();} LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();} wstring JustGrSource::getGrfPath() {return m_grfPath;} bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; }; wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; }; void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;} void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;} void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;} void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;} void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;} void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;} void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; } bool JustGrSource::ready() { return true; } LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack) { m_spawnPos = nullptr; m_stringTable = nullptr; m_hasLoadedData = false; m_seed = 0; m_bHasBeenInCreative = true; m_useFlatWorld = false; m_bHaveMinY = false; m_minY = INT_MAX; m_bRequiresGameRules = false; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; m_parentDLCPack = parentPack; m_bLoadingData = false; } LevelGenerationOptions::~LevelGenerationOptions() { clearSchematics(); if(m_spawnPos != nullptr) delete m_spawnPos; for (auto& it : m_schematicRules ) { delete it; } for (auto& it : m_structureRules ) { delete it; } for (auto& it : m_biomeOverrides ) { delete it; } for (auto& it : m_features ) { delete it; } if (m_stringTable) if (!isTutorial()) delete m_stringTable; if (isFromSave()) delete m_pSrc; } ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; } void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs) { GameRuleDefinition::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX); dos->writeUTF(std::to_wstring(m_spawnPos->x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY); dos->writeUTF(std::to_wstring(m_spawnPos->y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ); dos->writeUTF(std::to_wstring(m_spawnPos->z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed); dos->writeUTF(std::to_wstring(m_seed)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld); dos->writeUTF(std::to_wstring(m_useFlatWorld)); } void LevelGenerationOptions::getChildren(vector *children) { GameRuleDefinition::getChildren(children); vector used_schematics; for (auto& it : m_schematicRules ) if ( it && !it->isComplete() ) used_schematics.push_back( it ); for (auto& it : m_structureRules) if ( it ) children->push_back( it ); for (auto& it : used_schematics) if ( it ) children->push_back( it ); for (auto& it : m_biomeOverrides) if ( it ) children->push_back( it ); for (auto& it : m_features) if ( it ) children->push_back( it ); } GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType) { GameRuleDefinition *rule = nullptr; if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic) { rule = new ApplySchematicRuleDefinition(this); m_schematicRules.push_back(static_cast(rule)); } else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure) { rule = new ConsoleGenerateStructure(); m_structureRules.push_back(static_cast(rule)); } else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride) { rule = new BiomeOverride(); m_biomeOverrides.push_back(static_cast(rule)); } else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature) { rule = new StartFeature(); m_features.push_back(static_cast(rule)); } else { #ifndef _CONTENT_PACKAGE wprintf(L"LevelGenerationOptions: Attempted to add invalid child rule - %d\n", ruleType ); #endif } return rule; } void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue) { if(attributeName.compare(L"seed") == 0) { m_seed = _fromString(attributeValue); app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed); } else if(attributeName.compare(L"spawnX") == 0) { if(m_spawnPos == nullptr) m_spawnPos = new Pos(); int value = _fromString(attributeValue); m_spawnPos->x = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value); } else if(attributeName.compare(L"spawnY") == 0) { if(m_spawnPos == nullptr) m_spawnPos = new Pos(); int value = _fromString(attributeValue); m_spawnPos->y = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value); } else if(attributeName.compare(L"spawnZ") == 0) { if(m_spawnPos == nullptr) m_spawnPos = new Pos(); int value = _fromString(attributeValue); m_spawnPos->z = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value); } else if(attributeName.compare(L"flatworld") == 0) { if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true; app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE"); } else if(attributeName.compare(L"saveName") == 0) { wstring string(attributeValue); if(!string.empty()) setDefaultSaveName( string ); else setDefaultSaveName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str()); } else if(attributeName.compare(L"worldName") == 0) { wstring string(attributeValue); if(!string.empty()) setWorldName( string ); else setWorldName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName()); } else if(attributeName.compare(L"displayName") == 0) { wstring string(attributeValue); if(!string.empty()) setDisplayName( string ); else setDisplayName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName()); } else if(attributeName.compare(L"texturePackId") == 0) { setRequiredTexturePackId( _fromString(attributeValue) ); setRequiresTexturePack( true ); app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId()); } else if(attributeName.compare(L"isTutorial") == 0) { if(attributeValue.compare(L"true") == 0) setSrc(eSrc_tutorial); app.DebugPrintf("LevelGenerationOptions: Adding parameter isTutorial=%s\n",isTutorial()?"TRUE":"FALSE"); } else if(attributeName.compare(L"baseSaveName") == 0) { setBaseSavePath( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str()); } else if(attributeName.compare(L"hasBeenInCreative") == 0) { bool value = _fromString(attributeValue); m_bHasBeenInCreative = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter gameMode=%d\n", m_bHasBeenInCreative); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); } } void LevelGenerationOptions::processSchematics(LevelChunk *chunk) { PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z); AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16); for( ApplySchematicRuleDefinition *rule : m_schematicRules ) rule->processSchematic(chunkBox, chunk); int cx = (chunk->x << 4); int cz = (chunk->z << 4); for ( ConsoleGenerateStructure *structureStart : m_structureRules ) { if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15)) { BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15); structureStart->postProcess(chunk->level, nullptr, bb); delete bb; } } PIXEndNamedEvent(); } void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk) { PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z); AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16); for ( ApplySchematicRuleDefinition *rule : m_schematicRules ) { rule->processSchematicLighting(chunkBox, chunk); } PIXEndNamedEvent(); } bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1) { PIXBeginNamedEvent(0,"Check Intersects"); // As an optimisation, we can quickly discard things below a certain y which makes most ore checks faster due to // a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level if(!m_bHaveMinY) { for ( ApplySchematicRuleDefinition *rule : m_schematicRules ) { int minY = rule->getMinY(); if(minY < m_minY) m_minY = minY; } for ( ConsoleGenerateStructure *structureStart : m_structureRules ) { int minY = structureStart->getMinY(); if(minY < m_minY) m_minY = minY; } m_bHaveMinY = true; } // 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics if( y1 < m_minY ) return false; bool intersects = false; for( ApplySchematicRuleDefinition *rule : m_schematicRules ) { intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1); if(intersects) break; } if(!intersects) { for( ConsoleGenerateStructure *structureStart : m_structureRules ) { intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1); if(intersects) break; } } PIXEndNamedEvent(); return intersects; } void LevelGenerationOptions::clearSchematics() { for ( auto& it : m_schematics ) { delete it.second; } m_schematics.clear(); } ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen) { // If we have already loaded this, just return auto it = m_schematics.find(filename); if(it != m_schematics.end()) { #ifndef _CONTENT_PACKAGE wprintf(L"We have already loaded schematic file %ls\n", filename.c_str() ); #endif it->second->incrementRefCount(); return it->second; } ConsoleSchematicFile *schematic = nullptr; byteArray data(pbData,dwLen); ByteArrayInputStream bais(data); DataInputStream dis(&bais); schematic = new ConsoleSchematicFile(); schematic->load(&dis); m_schematics[filename] = schematic; bais.reset(); return schematic; } ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename) { ConsoleSchematicFile *schematic = nullptr; // If we have already loaded this, just return auto it = m_schematics.find(filename); if(it != m_schematics.end()) { schematic = it->second; } return schematic; } void LevelGenerationOptions::releaseSchematicFile(const wstring &filename) { // 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world // auto it = m_schematics.find(filename); //if(it != m_schematics.end()) //{ // ConsoleSchematicFile *schematic = it->second; // schematic->decrementRefCount(); // if(schematic->shouldDelete()) // { // delete schematic; // m_schematics.erase(it); // } //} } void LevelGenerationOptions::loadStringTable(StringTable *table) { m_stringTable = table; } LPCWSTR LevelGenerationOptions::getString(const wstring &key) { if(m_stringTable == nullptr) { return L""; } else { return m_stringTable->getString(key); } } void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile) { for ( BiomeOverride *bo : m_biomeOverrides ) { if ( bo && bo->isBiome(biomeId) ) { bo->getTileValues(tile,topTile); break; } } } bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation) { bool isFeature = false; for( StartFeature *sf : m_features ) { if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation)) { isFeature = true; break; } } return isFeature; } unordered_map *LevelGenerationOptions::getUnfinishedSchematicFiles() { // Clean schematic rules. unordered_set usedFiles = unordered_set(); for ( auto& it : m_schematicRules ) if ( !it->isComplete() ) usedFiles.insert( it->getSchematicName() ); // Clean schematic files. unordered_map *out = new unordered_map(); for ( auto& it : usedFiles ) out->insert( pair(it, getSchematicFile(it)) ); return out; } void LevelGenerationOptions::loadBaseSaveData() { int mountIndex = -1; if(m_parentDLCPack != nullptr) mountIndex = m_parentDLCPack->GetDLCMountIndex(); if(mountIndex > -1) { #ifdef _DURANGO if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,L"WPACK")!=ERROR_IO_PENDING) #else if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,"WPACK")!=ERROR_IO_PENDING) #endif { // corrupt DLC setLoadedData(); app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad()); } else { m_bLoadingData = true; app.DebugPrintf("Attempted to mount DLC data for LGO %d\n", mountIndex); } } else { setLoadedData(); app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack); } } int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask) { LevelGenerationOptions *lgo = static_cast(pParam); lgo->m_bLoadingData = false; if(dwErr!=ERROR_SUCCESS) { // corrupt DLC app.DebugPrintf("Failed to mount LGO DLC for pad %d: %d\n",iPad,dwErr); } else { app.DebugPrintf("Mounted DLC for LGO, attempting to load data\n"); DWORD dwFilesProcessed = 0; int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader); for(int i = 0; i < gameRulesCount; ++i) { DLCGameRulesHeader *dlcFile = static_cast(lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i)); if (!dlcFile->getGrfPath().empty()) { File grf( app.getFilePath(lgo->m_parentDLCPack->GetPackID(), dlcFile->getGrfPath(),true, L"WPACK:" ) ); if (grf.exists()) { #ifdef _UNICODE wstring path = grf.getPath(); const WCHAR *pchFilename=path.c_str(); HANDLE fileHandle = CreateFile( pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... nullptr, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes nullptr // Unsupported ); #else const char *pchFilename=wstringtofilename(grf.getPath()); HANDLE fileHandle = CreateFile( pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... nullptr, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes nullptr // Unsupported ); #endif if( fileHandle != INVALID_HANDLE_VALUE ) { DWORD dwFileSize = grf.length(); DWORD bytesRead; PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr); if(bSuccess==FALSE) { app.FatalLoadError(); } CloseHandle(fileHandle); // 4J-PB - is it possible that we can get here after a read fail and it's not an error? dlcFile->setGrfData(pbData, dwFileSize, lgo->m_stringTable); delete [] pbData; app.m_gameRules.setLevelGenerationOptions( dlcFile->lgo ); } } } } if(lgo->requiresBaseSave() && !lgo->getBaseSavePath().empty() ) { File save(app.getFilePath(lgo->m_parentDLCPack->GetPackID(), lgo->getBaseSavePath(),true, L"WPACK:" )); if (save.exists()) { #ifdef _UNICODE wstring path = save.getPath(); const WCHAR *pchFilename=path.c_str(); HANDLE fileHandle = CreateFile( pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... nullptr, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes nullptr // Unsupported ); #else const char *pchFilename=wstringtofilename(save.getPath()); HANDLE fileHandle = CreateFile( pchFilename, // file name GENERIC_READ, // access mode 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... nullptr, // Unused OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it FILE_FLAG_SEQUENTIAL_SCAN, // file attributes nullptr // Unsupported ); #endif if( fileHandle != INVALID_HANDLE_VALUE ) { DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,nullptr); PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,nullptr); if(bSuccess==FALSE) { app.FatalLoadError(); } CloseHandle(fileHandle); // 4J-PB - is it possible that we can get here after a read fail and it's not an error? lgo->setBaseSaveData(pbData, dwFileSize); } } } #ifdef _DURANGO DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK"); #else DWORD result = StorageManager.UnmountInstalledDLC("WPACK"); #endif } lgo->setLoadedData(); return 0; } void LevelGenerationOptions::reset_start() { for ( auto& it : m_schematicRules ) { if ( it ) it->reset(); } } void LevelGenerationOptions::reset_finish() { //if (m_spawnPos) { delete m_spawnPos; m_spawnPos = nullptr; } //if (m_stringTable) { delete m_stringTable; m_stringTable = nullptr; } if (isFromDLC()) { m_hasLoadedData = false; } } GrSource *LevelGenerationOptions::info() { return m_pSrc; } void LevelGenerationOptions::setSrc(eSrc src) { m_src = src; } LevelGenerationOptions::eSrc LevelGenerationOptions::getSrc() { return m_src; } bool LevelGenerationOptions::isTutorial() { return getSrc() == eSrc_tutorial; } bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; } bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; } bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); } UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); } wstring LevelGenerationOptions::getDefaultSaveName() { switch (getSrc()) { case eSrc_fromSave: return getString( info()->getDefaultSaveName() ); case eSrc_fromDLC: return getString( info()->getDefaultSaveName() ); case eSrc_tutorial: return app.GetString(IDS_TUTORIALSAVENAME); } return L""; } LPCWSTR LevelGenerationOptions::getWorldName() { switch (getSrc()) { case eSrc_fromSave: return getString( info()->getWorldName() ); case eSrc_fromDLC: return getString( info()->getWorldName() ); case eSrc_tutorial: return app.GetString(IDS_PLAY_TUTORIAL); } return L""; } LPCWSTR LevelGenerationOptions::getDisplayName() { switch (getSrc()) { case eSrc_fromSave: return getString( info()->getDisplayName() ); case eSrc_fromDLC: return getString( info()->getDisplayName() ); case eSrc_tutorial: return L""; } return L""; } wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); } bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); } wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); } void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; } void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); } void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); } void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); } void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); } void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); } void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); } void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); } bool LevelGenerationOptions::ready() { return info()->ready(); } void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; } PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; } bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != nullptr; } void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = nullptr; m_dwBaseSaveSize = 0; } bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; } void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; } int64_t LevelGenerationOptions::getLevelSeed() { return m_seed; } int LevelGenerationOptions::getLevelHasBeenInCreative() { return m_bHasBeenInCreative; } Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; } bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; } bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; } void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; } LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; }