#pragma once #include "DLCFile.h" class DLCTextureFile : public DLCFile { private: bool m_bIsAnim; wstring m_animString; PBYTE m_pbData; DWORD m_dwBytes; public: DLCTextureFile(const wstring &path); void addData(PBYTE pbData, DWORD dwBytes) override; PBYTE getData(DWORD &dwBytes) override; void addParameter(DLCManager::EDLCParameterType type, const wstring &value) override; wstring getParameterAsString(DLCManager::EDLCParameterType type) override; bool getParameterAsBool(DLCManager::EDLCParameterType type) override; };