#pragma once #include "DLCGameRules.h" class DLCGameRulesFile : public DLCGameRules { private: PBYTE m_pbData; DWORD m_dwBytes; public: DLCGameRulesFile(const wstring &path); void addData(PBYTE pbData, DWORD dwBytes) override; PBYTE getData(DWORD &dwBytes) override; };