#pragma once using namespace std; #include "GameRuleDefinition.h" #include "..\..\..\Minecraft.World\Pos.h" class UseTileRuleDefinition : public GameRuleDefinition { private: // These values should map directly to the xsd definition for this Rule int m_tileId; bool m_useCoords; Pos m_coordinates; public: UseTileRuleDefinition(); ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UseTileRule; } virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z); };