#pragma once #include "MobRenderer.h" class WitchModel; class WitchRenderer : public MobRenderer { private: static ResourceLocation WITCH_LOCATION; WitchModel *witchModel; public: WitchRenderer(); virtual void render(shared_ptr entity, double x, double y, double z, float rot, float a); protected: virtual ResourceLocation *getTextureLocation(shared_ptr entity); virtual void additionalRendering(shared_ptr mob, float a); virtual void translateWeaponItem(); virtual void scale(shared_ptr mob, float a); };