#include "stdafx.h" #include "UI.h" #include "UIScene_SettingsAudioMenu.h" UIScene_SettingsAudioMenu::UIScene_SettingsAudioMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); WCHAR TempString[256]; swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),app.GetGameSettings(m_iPad,eGameSetting_MusicVolume)); m_sliderMusic.init(TempString,eControl_Music,0,100,app.GetGameSettings(m_iPad,eGameSetting_MusicVolume)); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume)); m_sliderSound.init(TempString,eControl_Sound,0,100,app.GetGameSettings(m_iPad,eGameSetting_SoundFXVolume)); doHorizontalResizeCheck(); if(app.GetLocalPlayerCount()>1) { #if TO_BE_IMPLEMENTED app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad); #endif } } UIScene_SettingsAudioMenu::~UIScene_SettingsAudioMenu() { } wstring UIScene_SettingsAudioMenu::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"SettingsAudioMenuSplit"; } else { return L"SettingsAudioMenu"; } } void UIScene_SettingsAudioMenu::updateTooltips() { ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); } void UIScene_SettingsAudioMenu::updateComponents() { bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); } else { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); } } void UIScene_SettingsAudioMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); } break; case ACTION_MENU_OK: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif sendInputToMovie(key, repeat, pressed, released); break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_SettingsAudioMenu::handleSliderMove(F64 sliderId, F64 currentValue) { WCHAR TempString[256]; int value = (int)currentValue; switch((int)sliderId) { case eControl_Music: m_sliderMusic.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_MusicVolume,value); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_MUSIC ),value); m_sliderMusic.setLabel(TempString); break; case eControl_Sound: m_sliderSound.handleSliderMove(value); app.SetGameSettings(m_iPad,eGameSetting_SoundFXVolume,value); swprintf( (WCHAR *)TempString, 256, L"%ls: %d%%", app.GetString( IDS_SLIDER_SOUND ),value); m_sliderSound.setLabel(TempString); break; } }