#include "stdafx.h" #include "XUI_PartnernetPassword.h" #include "..\XUI\XUI_Ctrl_4JList.h" #ifdef _CONTENT_PACKAGE #ifndef _FINAL_BUILD //---------------------------------------------------------------------------------- // Performs initialization tasks - retrieves controls. //---------------------------------------------------------------------------------- HRESULT CScene_PartnernetPassword::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { MapChildControls(); ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT); m_PartnernetPassword.SetEnable(true); m_PartnernetPassword.SetTextLimit(XCONTENT_MAX_DISPLAYNAME_LENGTH); // set the caret to the end of the default text m_PartnernetPassword.SetCaretPosition(0); m_PartnernetPassword.SetKeyboardType(C_4JInput::EKeyboardMode_Phone); m_PartnernetPassword.SetTitleAndText(IDS_NAME_WORLD,IDS_NAME_WORLD_TEXT); return S_OK; } //---------------------------------------------------------------------------------- // Handler for the button press message. //---------------------------------------------------------------------------------- HRESULT CScene_PartnernetPassword::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) { // This assumes all buttons can only be pressed with the A button ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); if(hObjPressed==m_OK) { // create the world and launch wstring wPassword = m_PartnernetPassword.GetText(); if(wPassword==L"5183") { app.NavigateBack(pNotifyPressData->UserIndex); app.SetPartnernetPasswordRunning(false); ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1); } rfHandled = TRUE; } return S_OK; } HRESULT CScene_PartnernetPassword::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) { ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); // Explicitly handle B button presses switch(pInputData->dwKeyCode) { case VK_PAD_A: case VK_PAD_B: case VK_ESCAPE: rfHandled = TRUE; break; } return S_OK; } #endif #endif