#include "stdafx.h" #ifdef _DEBUG_MENUS_ENABLED #include "UI.h" #include "UIScene_DebugCreateSchematic.h" #include "Minecraft.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" UIScene_DebugCreateSchematic::UIScene_DebugCreateSchematic(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); m_labelTitle.init(L"Name"); m_labelStartX.init(L"StartX"); m_labelStartY.init(L"StartY"); m_labelStartZ.init(L"StartZ"); m_labelEndX.init(L"EndX"); m_labelEndY.init(L"EndY"); m_labelEndZ.init(L"EndZ"); m_textInputStartX.init(L"",eControl_StartX); m_textInputStartY.init(L"",eControl_StartY); m_textInputStartZ.init(L"",eControl_StartZ); m_textInputEndX.init(L"",eControl_EndX); m_textInputEndY.init(L"",eControl_EndY); m_textInputEndZ.init(L"",eControl_EndZ); m_textInputName.init(L"",eControl_Name); m_checkboxSaveMobs.init(L"Save Mobs", eControl_SaveMobs,false); m_checkboxUseCompression.init(L"Use Compression", eControl_UseCompression, false); m_buttonCreate.init(L"Create",eControl_Create); m_data = new ConsoleSchematicFile::XboxSchematicInitParam(); } wstring UIScene_DebugCreateSchematic::getMoviePath() { return L"DebugCreateSchematic"; } UIControl_TextInput* UIScene_DebugCreateSchematic::getTextInputForControl(eControls ctrl) { switch (ctrl) { case eControl_Name: return &m_textInputName; case eControl_StartX: return &m_textInputStartX; case eControl_StartY: return &m_textInputStartY; case eControl_StartZ: return &m_textInputStartZ; case eControl_EndX: return &m_textInputEndX; case eControl_EndY: return &m_textInputEndY; case eControl_EndZ: return &m_textInputEndZ; default: return NULL; } } #ifdef _WINDOWS64 void UIScene_DebugCreateSchematic::getDirectEditInputs(vector &inputs) { inputs.push_back(&m_textInputName); inputs.push_back(&m_textInputStartX); inputs.push_back(&m_textInputStartY); inputs.push_back(&m_textInputStartZ); inputs.push_back(&m_textInputEndX); inputs.push_back(&m_textInputEndY); inputs.push_back(&m_textInputEndZ); } void UIScene_DebugCreateSchematic::onDirectEditFinished(UIControl_TextInput *input, UIControl_TextInput::EDirectEditResult result) { wstring value = input->getEditBuffer(); int iVal = 0; if (!value.empty()) iVal = _fromString(value); if (input == &m_textInputName) { if (!value.empty()) swprintf(m_data->name, 64, L"%ls", value.c_str()); else swprintf(m_data->name, 64, L"schematic"); } else if (input == &m_textInputStartX) m_data->startX = iVal; else if (input == &m_textInputStartY) m_data->startY = iVal; else if (input == &m_textInputStartZ) m_data->startZ = iVal; else if (input == &m_textInputEndX) m_data->endX = iVal; else if (input == &m_textInputEndY) m_data->endY = iVal; else if (input == &m_textInputEndZ) m_data->endZ = iVal; } bool UIScene_DebugCreateSchematic::handleMouseClick(F32 x, F32 y) { UIScene::handleMouseClick(x, y); return true; // always consume to prevent Iggy re-entry on empty space } #endif void UIScene_DebugCreateSchematic::tick() { UIScene::tick(); } void UIScene_DebugCreateSchematic::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { #ifdef _WINDOWS64 if (isDirectEditBlocking()) return; #endif ui.AnimateKeyPress(iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); } break; case ACTION_MENU_OK: case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: case ACTION_MENU_LEFT: case ACTION_MENU_RIGHT: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_DebugCreateSchematic::handlePress(F64 controlId, F64 childId) { #ifdef _WINDOWS64 if (isDirectEditBlocking()) return; #endif switch((int)controlId) { case eControl_Create: { // We want the start to be even if(m_data->startX > 0 && m_data->startX%2 != 0) m_data->startX-=1; else if(m_data->startX < 0 && m_data->startX%2 !=0) m_data->startX-=1; if(m_data->startY < 0) m_data->startY = 0; else if(m_data->startY > 0 && m_data->startY%2 != 0) m_data->startY-=1; if(m_data->startZ > 0 && m_data->startZ%2 != 0) m_data->startZ-=1; else if(m_data->startZ < 0 && m_data->startZ%2 !=0) m_data->startZ-=1; // We want the end to be odd to have a total size that is even if(m_data->endX > 0 && m_data->endX%2 == 0) m_data->endX+=1; else if(m_data->endX < 0 && m_data->endX%2 ==0) m_data->endX+=1; if(m_data->endY > Level::maxBuildHeight) m_data->endY = Level::maxBuildHeight; else if(m_data->endY > 0 && m_data->endY%2 == 0) m_data->endY+=1; else if(m_data->endY < 0 && m_data->endY%2 ==0) m_data->endY+=1; if(m_data->endZ > 0 && m_data->endZ%2 == 0) m_data->endZ+=1; else if(m_data->endZ < 0 && m_data->endZ%2 ==0) m_data->endZ+=1; app.SetXuiServerAction(ProfileManager.GetPrimaryPad(), eXuiServerAction_ExportSchematic, (void *)m_data); navigateBack(); } break; case eControl_Name: case eControl_StartX: case eControl_StartY: case eControl_StartZ: case eControl_EndX: case eControl_EndY: case eControl_EndZ: { m_keyboardCallbackControl = (eControls)((int)controlId); #ifdef _WINDOWS64 if (g_KBMInput.IsKBMActive()) { UIControl_TextInput* input = getTextInputForControl(m_keyboardCallbackControl); if (input) input->beginDirectEdit(25); } else { UIKeyboardInitData kbData; kbData.title = L"Enter something"; kbData.defaultText = L""; kbData.maxChars = 25; kbData.callback = &UIScene_DebugCreateSchematic::KeyboardCompleteCallback; kbData.lpParam = this; ui.NavigateToScene(m_iPad, eUIScene_Keyboard, &kbData, eUILayer_Fullscreen, eUIGroup_Fullscreen); } #else InputManager.RequestKeyboard(L"Enter something",L"",(DWORD)0,25,&UIScene_DebugCreateSchematic::KeyboardCompleteCallback,this,C_4JInput::EKeyboardMode_Default); #endif } break; }; } void UIScene_DebugCreateSchematic::handleCheckboxToggled(F64 controlId, bool selected) { switch((int)controlId) { case eControl_SaveMobs: m_data->bSaveMobs = selected; break; case eControl_UseCompression: if (selected) m_data->compressionType = APPROPRIATE_COMPRESSION_TYPE; else m_data->compressionType = Compression::eCompressionType_RLE; break; } } int UIScene_DebugCreateSchematic::KeyboardCompleteCallback(LPVOID lpParam,bool bRes) { UIScene_DebugCreateSchematic *pClass=(UIScene_DebugCreateSchematic *)lpParam; #ifdef _WINDOWS64 uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t)); Win64_GetKeyboardText(pchText, 128); #else uint16_t pchText[128]; ZeroMemory(pchText, 128 * sizeof(uint16_t) ); InputManager.GetText(pchText); #endif if(pchText[0]!=0) { wstring value = (wchar_t *)pchText; int iVal = 0; if(!value.empty()) iVal = _fromString( value ); switch(pClass->m_keyboardCallbackControl) { case eControl_Name: pClass->m_textInputName.setLabel(value); if(!value.empty()) { swprintf(pClass->m_data->name,64,L"%ls", value.c_str()); } else { swprintf(pClass->m_data->name,64,L"schematic"); } break; case eControl_StartX: pClass->m_textInputStartX.setLabel(value); if( iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { pClass->m_data->startX = iVal; } break; case eControl_StartY: pClass->m_textInputStartY.setLabel(value); if( iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { pClass->m_data->startY = iVal; } break; case eControl_StartZ: pClass->m_textInputStartZ.setLabel(value); if( iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { pClass->m_data->startZ = iVal; } break; case eControl_EndX: pClass->m_textInputEndX.setLabel(value); if( iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { pClass->m_data->endX = iVal; } break; case eControl_EndY: pClass->m_textInputEndY.setLabel(value); if( iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { pClass->m_data->endY = iVal; } break; case eControl_EndZ: pClass->m_textInputEndZ.setLabel(value); if( iVal >= (LEVEL_MAX_WIDTH * -16) || iVal < (LEVEL_MAX_WIDTH * 16)) { pClass->m_data->endZ = iVal; } break; } } return 0; } #endif