#include "stdafx.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "XboxStructureActionPlaceContainer.h" #include "AddItemRuleDefinition.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() { m_tile = Tile::chest_Id; } XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() { for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) { delete *it; } } // 4J-JEV: Super class handles attr-facing fine. //void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs) void XboxStructureActionPlaceContainer::getChildren(vector *children) { XboxStructureActionPlaceBlock::getChildren(children); for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) children->push_back( *it ); } GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType) { GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_AddItem) { rule = new AddItemRuleDefinition(); m_items.push_back((AddItemRuleDefinition *)rule); } else { #ifndef _CONTENT_PACKAGE wprintf(L"XboxStructureActionPlaceContainer: Attempted to add invalid child rule - %d\n", ruleType ); #endif } return rule; } void XboxStructureActionPlaceContainer::addAttribute(const wstring &attributeName, const wstring &attributeValue) { if(attributeName.compare(L"facing") == 0) { int value = _fromString(attributeValue); m_data = value; app.DebugPrintf("XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",m_data); } else { XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue); } } bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB) { int worldX = structure->getWorldX( m_x, m_z ); int worldY = structure->getWorldY( m_y ); int worldZ = structure->getWorldZ( m_x, m_z ); if ( chunkBB->isInside( worldX, worldY, worldZ ) ) { if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL ) { // Remove the current tile entity level->removeTileEntity( worldX, worldY, worldZ ); level->setTile( worldX, worldY, worldZ, 0 ); } level->setTile( worldX, worldY, worldZ, m_tile ); shared_ptr container = dynamic_pointer_cast(level->getTileEntity( worldX, worldY, worldZ )); app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); if ( container != NULL ) { level->setData( worldX, worldY, worldZ, m_data); // Add items int slotId = 0; for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId ) { AddItemRuleDefinition *addItem = *it; addItem->addItemToContainer(container,slotId); } } return true; } return false; }