#include "stdafx.h" #include "net.minecraft.world.item.h" #include "net.minecraft.world.h" #include "StainedGlassBlock.h" Icon *StainedGlassBlock::ICONS[StainedGlassBlock::ICONS_LENGTH]; StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, true) { } Icon *StainedGlassBlock::getTexture(int face, int data) { return ICONS[data % ICONS_LENGTH]; } int StainedGlassBlock::getSpawnResourcesAuxValue(int data) { return data; } int StainedGlassBlock::getItemAuxValueForBlockData(int data) { return (~data & 0xf); } int StainedGlassBlock::getRenderLayer() { return 1; } void StainedGlassBlock::registerIcons(IconRegister *iconRegister) { for (int i = 0; i < ICONS_LENGTH; i++) { ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]); } } int StainedGlassBlock::getResourceCount(Random *random) { return 0; } bool StainedGlassBlock::isSilkTouchable() { return true; } bool StainedGlassBlock::isCubeShaped() { return false; }