#include "stdafx.h" #include "NetworkPlayerXbox.h" NetworkPlayerXbox::NetworkPlayerXbox(IQNetPlayer *qnetPlayer) { m_qnetPlayer = qnetPlayer; m_pSocket = NULL; } unsigned char NetworkPlayerXbox::GetSmallId() { return m_qnetPlayer->GetSmallId(); } void NetworkPlayerXbox::SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority) { DWORD flags; flags = QNET_SENDDATA_RELIABLE | QNET_SENDDATA_SEQUENTIAL; if( lowPriority ) flags |= QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY; m_qnetPlayer->SendData(((NetworkPlayerXbox *)player)->m_qnetPlayer, pvData, dataSize, flags); } bool NetworkPlayerXbox::IsSameSystem(INetworkPlayer *player) { return ( m_qnetPlayer->IsSameSystem(((NetworkPlayerXbox *)player)->m_qnetPlayer) == TRUE ); } int NetworkPlayerXbox::GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ) { DWORD flags = QNET_GETSENDQUEUESIZE_BYTES; if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE; return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags); } int NetworkPlayerXbox::GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ) { DWORD flags = QNET_GETSENDQUEUESIZE_MESSAGES; if( lowPriority ) flags |= QNET_GETSENDQUEUESIZE_SECONDARY_TYPE; return m_qnetPlayer->GetSendQueueSize(player ? ((NetworkPlayerXbox *)player)->m_qnetPlayer : NULL , flags); } int NetworkPlayerXbox::GetCurrentRtt() { return m_qnetPlayer->GetCurrentRtt(); } bool NetworkPlayerXbox::IsHost() { return ( m_qnetPlayer->IsHost() == TRUE ); } bool NetworkPlayerXbox::IsGuest() { return ( m_qnetPlayer->IsGuest() == TRUE ); } bool NetworkPlayerXbox::IsLocal() { return ( m_qnetPlayer->IsLocal() == TRUE ); } int NetworkPlayerXbox::GetSessionIndex() { return m_qnetPlayer->GetSessionIndex(); } bool NetworkPlayerXbox::IsTalking() { return ( m_qnetPlayer->IsTalking() == TRUE ); } bool NetworkPlayerXbox::IsMutedByLocalUser(int userIndex) { return ( m_qnetPlayer->IsMutedByLocalUser(userIndex) == TRUE ); } bool NetworkPlayerXbox::HasVoice() { return ( m_qnetPlayer->HasVoice() == TRUE ); } bool NetworkPlayerXbox::HasCamera() { return ( m_qnetPlayer->HasCamera() == TRUE ); } int NetworkPlayerXbox::GetUserIndex() { return m_qnetPlayer->GetUserIndex(); } void NetworkPlayerXbox::SetSocket(Socket *pSocket) { m_pSocket = pSocket; } Socket *NetworkPlayerXbox::GetSocket() { return m_pSocket; } PlayerUID NetworkPlayerXbox::GetUID() { return m_qnetPlayer->GetXuid(); } const wchar_t *NetworkPlayerXbox::GetOnlineName() { return m_qnetPlayer->GetGamertag(); } std::wstring NetworkPlayerXbox::GetDisplayName() { return m_qnetPlayer->GetGamertag(); } IQNetPlayer *NetworkPlayerXbox::GetQNetPlayer() { return m_qnetPlayer; }