#include "stdafx.h" #include "UI.h" #include "UIScene_HowToPlay.h" #include "..\..\..\Minecraft.World\StringHelpers.h" static UIScene_HowToPlay::SHowToPlayPageDef gs_aPageDefs[ eHowToPlay_NumPages ] = { { IDS_HOW_TO_PLAY_WHATSNEW, 0, 0}, // eHowToPlay_WhatsNew { IDS_HOW_TO_PLAY_BASICS, 0, 0}, // eHowToPlay_Basics { IDS_HOW_TO_PLAY_MULTIPLAYER, 0, 0}, // eHowToPlay_Multiplayer { IDS_HOW_TO_PLAY_HUD, 0, 0}, // eHowToPlay_HUD { IDS_HOW_TO_PLAY_CREATIVE, UIScene_HowToPlay::eHowToPlay_LabelCreativeInventory, 1}, // eHowToPlay_Creative { IDS_HOW_TO_PLAY_INVENTORY, UIScene_HowToPlay::eHowToPlay_LabelIInventory, 1}, // eHowToPlay_Inventory { IDS_HOW_TO_PLAY_CHEST, UIScene_HowToPlay::eHowToPlay_LabelSCInventory, 2}, // eHowToPlay_Chest { IDS_HOW_TO_PLAY_LARGECHEST, UIScene_HowToPlay::eHowToPlay_LabelLCInventory, 2}, // eHowToPlay_LargeChest { IDS_HOW_TO_PLAY_ENDERCHEST, 0, 0}, // eHowToPlay_EnderChest { IDS_HOW_TO_PLAY_CRAFTING, UIScene_HowToPlay::eHowToPlay_LabelCItem, 3}, // eHowToPlay_InventoryCrafting { IDS_HOW_TO_PLAY_CRAFT_TABLE, UIScene_HowToPlay::eHowToPlay_LabelCTItem, 3}, // eHowToPlay_CraftTable { IDS_HOW_TO_PLAY_FURNACE, UIScene_HowToPlay::eHowToPlay_LabelFFuel, 4}, // eHowToPlay_Furnace { IDS_HOW_TO_PLAY_DISPENSER, UIScene_HowToPlay::eHowToPlay_LabelDText, 2}, // eHowToPlay_Dispenser { IDS_HOW_TO_PLAY_BREWING, UIScene_HowToPlay::eHowToPlay_LabelBBrew, 2}, // eHowToPlay_Brewing { IDS_HOW_TO_PLAY_ENCHANTMENT, UIScene_HowToPlay::eHowToPlay_LabelEEnchant, 2}, // eHowToPlay_Enchantment { IDS_HOW_TO_PLAY_ANVIL, UIScene_HowToPlay::eHowToPlay_LabelAnvil_Inventory, 3}, // eHowToPlay_Anvil { IDS_HOW_TO_PLAY_FARMANIMALS, 0, 0}, // eHowToPlay_Breeding { IDS_HOW_TO_PLAY_BREEDANIMALS, 0, 0}, // eHowToPlay_Breeding { IDS_HOW_TO_PLAY_TRADING, UIScene_HowToPlay::eHowToPlay_LabelTrading_Inventory, 5}, // eHowToPlay_Trading { IDS_HOW_TO_PLAY_NETHERPORTAL, 0, 0}, // eHowToPlay_NetherPortal { IDS_HOW_TO_PLAY_THEEND, 0, 0}, // eHowToPlay_NetherPortal #ifdef _XBOX { IDS_HOW_TO_PLAY_SOCIALMEDIA, 0, 0}, // eHowToPlay_SocialMedia { IDS_HOW_TO_PLAY_BANLIST, 0, 0}, // eHowToPlay_BanList #endif { IDS_HOW_TO_PLAY_HOSTOPTIONS, 0, 0}, // eHowToPlay_HostOptions }; int gs_pageToFlashMapping[eHowToPlay_NumPages] = { 0, //eHowToPlay_WhatsNew = 0, 1, //eHowToPlay_Basics, 2, //eHowToPlay_Multiplayer, 3, //eHowToPlay_HUD, 4, //eHowToPlay_Creative, 5, //eHowToPlay_Inventory, 6, //eHowToPlay_Chest, 7, //eHowToPlay_LargeChest, 23, //eHowToPlay_Enderchest, 8, //eHowToPlay_InventoryCrafting, 9, //eHowToPlay_CraftTable, 10, //eHowToPlay_Furnace, 11, //eHowToPlay_Dispenser, 12, //eHowToPlay_Brewing, 13, //eHowToPlay_Enchantment, 21, //eHowToPlay_Anvil, 14, //eHowToPlay_FarmingAnimals, 15, //eHowToPlay_Breeding, 22, //eHowToPlay_Trading, 16, //eHowToPlay_NetherPortal, 17, //eHowToPlay_TheEnd, #ifdef _XBOX 18, //eHowToPlay_SocialMedia, 19, //eHowToPlay_BanList, #endif 20, //eHowToPlay_HostOptions, }; UIScene_HowToPlay::UIScene_HowToPlay(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { // Setup all the Iggy references we need for this scene initialiseMovie(); wstring inventoryString = app.GetString(IDS_INVENTORY); m_labels[ eHowToPlay_LabelCTItem].init(app.GetString(IDS_ITEM_HATCHET_WOOD)); m_labels[ eHowToPlay_LabelCTGroup].init(app.GetString(IDS_GROUPNAME_TOOLS)); m_labels[ eHowToPlay_LabelCTInventory3x3].init(inventoryString); m_labels[ eHowToPlay_LabelCItem].init(app.GetString(IDS_TILE_WORKBENCH)); m_labels[ eHowToPlay_LabelCGroup].init(app.GetString(IDS_GROUPNAME_STRUCTURES)); m_labels[ eHowToPlay_LabelCInventory2x2].init(inventoryString); m_labels[ eHowToPlay_LabelFFuel].init(app.GetString(IDS_FUEL)); m_labels[ eHowToPlay_LabelFInventory].init(inventoryString); m_labels[ eHowToPlay_LabelFIngredient].init(app.GetString(IDS_INGREDIENT)); m_labels[ eHowToPlay_LabelFChest].init(app.GetString(IDS_FURNACE)); m_labels[ eHowToPlay_LabelLCInventory].init(inventoryString); m_labels[ eHowToPlay_LabelCreativeInventory].init(app.GetString(IDS_GROUPNAME_BUILDING_BLOCKS)); m_labels[ eHowToPlay_LabelLCChest].init(app.GetString(IDS_CHEST)); m_labels[ eHowToPlay_LabelSCInventory].init(inventoryString); m_labels[ eHowToPlay_LabelSCChest].init(app.GetString(IDS_CHEST)); m_labels[ eHowToPlay_LabelIInventory].init(inventoryString); m_labels[ eHowToPlay_LabelDInventory].init(inventoryString); m_labels[ eHowToPlay_LabelDText].init(app.GetString(IDS_DISPENSER)); m_labels[ eHowToPlay_LabelEEnchant].init(app.GetString(IDS_ENCHANT)); m_labels[ eHowToPlay_LabelEInventory].init(inventoryString); m_labels[ eHowToPlay_LabelBBrew].init(app.GetString(IDS_BREWING_STAND)); m_labels[ eHowToPlay_LabelBInventory].init(inventoryString); m_labels[ eHowToPlay_LabelAnvil_Inventory].init(inventoryString.c_str()); wstring wsTemp = app.GetString(IDS_REPAIR_COST); wsTemp.replace( wsTemp.find(L"%d"), 2, wstring(L"8") ); m_labels[ eHowToPlay_LabelAnvil_Cost].init(wsTemp.c_str()); m_labels[ eHowToPlay_LabelAnvil_ARepairAndName].init(app.GetString(IDS_REPAIR_AND_NAME)); m_labels[ eHowToPlay_LabelTrading_Inventory].init(inventoryString.c_str()); m_labels[ eHowToPlay_LabelTrading_Offer2].init(app.GetString(IDS_ITEM_EMERALD)); m_labels[ eHowToPlay_LabelTrading_Offer1].init(app.GetString(IDS_ITEM_EMERALD)); m_labels[ eHowToPlay_LabelTrading_NeededForTrade].init(app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE)); wsTemp = app.GetString(IDS_VILLAGER_OFFERS_ITEM); wsTemp = replaceAll(wsTemp,L"{*VILLAGER_TYPE*}",app.GetString(IDS_VILLAGER_PRIEST)); wsTemp.replace(wsTemp.find(L"%s"),2, app.GetString(IDS_TILE_LIGHT_GEM)); m_labels[ eHowToPlay_LabelTrading_VillagerOffers].init(wsTemp.c_str()); // Extract pad and required page from init data. We just put the data into the pointer rather than using it as an address. size_t uiInitData = ( size_t )( initData ); EHowToPlayPage eStartPage = ( EHowToPlayPage )( ( uiInitData >> 16 ) & 0xFFF ); // Ignores MSB which is set to 1! TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)eStartPage); StartPage( eStartPage ); } wstring UIScene_HowToPlay::getMoviePath() { if(app.GetLocalPlayerCount() > 1) { return L"HowToPlaySplit"; } else { return L"HowToPlay"; } } void UIScene_HowToPlay::updateTooltips() { // Tool tips. int iPage = ( int )( m_eCurrPage ); int firstPage = eHowToPlay_WhatsNew; #ifdef __PS3__ // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ)) { ++firstPage; } #elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__) // No What's New for the first PS4 and Xbox One builds if(true) { ++firstPage; } #endif int iA = -1; int iX = -1; if ( iPage == firstPage ) { // No previous page. iA = IDS_HOW_TO_PLAY_NEXT; } else if ( ( iPage + 1 ) == eHowToPlay_NumPages ) { // No next page. iX = IDS_HOW_TO_PLAY_PREV; } else { iA = IDS_HOW_TO_PLAY_NEXT; iX = IDS_HOW_TO_PLAY_PREV; } ui.SetTooltips( m_iPad, iA, IDS_TOOLTIPS_BACK, iX ); } void UIScene_HowToPlay::handleReload() { StartPage( m_eCurrPage ); } void UIScene_HowToPlay::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); switch(key) { case ACTION_MENU_CANCEL: if(pressed) { navigateBack(); handled = true; } break; case ACTION_MENU_A: #ifdef __ORBIS__ case ACTION_MENU_TOUCHPAD_PRESS: #endif if(pressed) { // Next page int iNextPage = ( int )( m_eCurrPage ) + 1; if ( iNextPage != eHowToPlay_NumPages ) { StartPage( ( EHowToPlayPage )( iNextPage ) ); ui.PlayUISFX(eSFX_Press); } handled = true; } break; case ACTION_MENU_X: if(pressed) { // Previous page int iPrevPage = ( int )( m_eCurrPage ) - 1; #ifdef __PS3__ // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ)) { if ( iPrevPage >= 0 && !((iPrevPage==eHowToPlay_WhatsNew))) { StartPage( ( EHowToPlayPage )( iPrevPage ) ); ui.PlayUISFX(eSFX_Press); } } else #elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__) // No What's New for the first PS4 and Xbox One builds if(true) { if ( iPrevPage >= 0 && !((iPrevPage==eHowToPlay_WhatsNew))) { StartPage( ( EHowToPlayPage )( iPrevPage ) ); ui.PlayUISFX(eSFX_Press); } } else #endif { if ( iPrevPage >= 0 ) { StartPage( ( EHowToPlayPage )( iPrevPage ) ); ui.PlayUISFX(eSFX_Press); } } handled = true; } break; case ACTION_MENU_UP: case ACTION_MENU_DOWN: case ACTION_MENU_PAGEUP: case ACTION_MENU_PAGEDOWN: sendInputToMovie(key, repeat, pressed, released); break; } } void UIScene_HowToPlay::StartPage( EHowToPlayPage ePage ) { m_eCurrPage = ePage; // Turn on just what we need for this screen. SHowToPlayPageDef* pDef = &( gs_aPageDefs[ m_eCurrPage ] ); // Replace button identifiers in the text with actual button images. wstring replacedText = app.FormatHTMLString(m_iPad, app.GetString( pDef->m_iTextStringID )); // 4J-PB - replace the title with the platform specific title, and the platform name // replacedText = replaceAll(replacedText,L"{*TITLE_UPDATE_NAME*}",app.GetString(IDS_TITLE_UPDATE_NAME)); #ifndef _WINDOWS64 replacedText = replaceAll(replacedText,L"{*KICK_PLAYER_DESCRIPTION*}",app.GetString(IDS_KICK_PLAYER_DESCRIPTION)); #endif #ifdef _XBOX_ONE replacedText = replaceAll(replacedText,L"{*PLATFORM_NAME*}",app.GetString(IDS_PLATFORM_NAME)); #endif replacedText = replaceAll(replacedText,L"{*BACK_BUTTON*}",app.GetString(IDS_BACK_BUTTON)); replacedText = replaceAll(replacedText,L"{*DISABLES_ACHIEVEMENTS*}",app.GetString(IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS)); // strip out any tab characters and repeated spaces stripWhitespaceForHtml( replacedText, true ); // Set the text colour wstring finalText(replacedText.c_str() ); wchar_t startTags[64]; swprintf(startTags,64,L"",app.GetHTMLColour(eHTMLColor_White)); finalText = startTags + finalText; vector paragraphs; int lastIndex = 0; for ( int index = finalText.find(L"\r\n", lastIndex, 2); index != wstring::npos; index = finalText.find(L"\r\n", lastIndex, 2) ) { paragraphs.push_back( finalText.substr(lastIndex, index-lastIndex) + L" " ); lastIndex = index + 2; } paragraphs.push_back( finalText.substr( lastIndex, finalText.length() - lastIndex ) ); // Set the text in the scene IggyDataValue result; IggyDataValue *value = new IggyDataValue[paragraphs.size()+1]; IggyStringUTF16 * stringVal = new IggyStringUTF16[paragraphs.size()]; value[0].type = IGGY_DATATYPE_number; value[0].number = gs_pageToFlashMapping[(int)ePage]; for(unsigned int i = 0; i < paragraphs.size(); ++i) { stringVal[i].string = (IggyUTF16 *)paragraphs[i].c_str(); stringVal[i].length = paragraphs[i].length(); value[i+1].type = IGGY_DATATYPE_string_UTF16; value[i+1].string16 = stringVal[i]; } IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcLoadPage , 1 + paragraphs.size(), value ); delete [] value; delete [] stringVal; updateTooltips(); TelemetryManager->RecordMenuShown(m_iPad, eUIScene_HowToPlay, (ETelemetry_HowToPlay_SubMenuId)ePage); #ifdef __PSVITA__ ui.TouchBoxRebuild(this); #endif }