#pragma once #include "Tile_SPU.h" // TileRenderer not implemented, so minimum of stuff here class PistonBaseTile_SPU : public Tile_SPU { public: PistonBaseTile_SPU(int id) : Tile_SPU(id) {} // virtual void updateShape(float x0, float y0, float z0, float x1, float y1, float z1); virtual Icon_SPU *getTexture(int face, int data) { return NULL; } virtual int getRenderShape() { return SHAPE_PISTON_BASE; } virtual bool isSolidRender(bool isServerLevel = false) { return false; } // virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr forceEntity = shared_ptr()); // 4J added forceData, forceEntity param // virtual void updateDefaultShape(); };