Signature = XACT3; Version = 18; Content Version = 46; Release = February 2010; Options { Verbose Report = 0; Generate C/C++ Headers = 1; } Global Settings { Xbox File = Xbox\MenuSounds.xgs; Windows File = Win\MenuSounds.xgs; Header File = C:\Work\4J\Mojang\Minecraft\Minecraft360\Minecraft.Client\Xbox\Media\Sound\MenuSounds.h; Exclude Category Names = 0; Exclude Variable Names = 0; Last Modified Low = 30214254; Last Modified High = 4282487269; Category { Name = Global; Public = 1; Background Music = 0; Volume = 0; Category Entry { } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Default; Public = 1; Background Music = 0; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Category { Name = Music; Public = 1; Background Music = 1; Volume = 0; Category Entry { Name = Global; } Instance Limit { Max Instances = 255; Behavior = 0; Crossfade { Fade In = 0; Fade Out = 0; Crossfade Type = 0; } } } Variable { Name = OrientationAngle; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = -180.000000; Max = 180.000000; } Variable { Name = DopplerPitchScalar; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 1.000000; Initial Value = 1.000000; Min = 0.000000; Max = 4.000000; } Variable { Name = SpeedOfSound; Public = 1; Global = 1; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 343.500000; Initial Value = 343.500000; Min = 0.000000; Max = 1000000.000000; } Variable { Name = ReleaseTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15000.000000; } Variable { Name = AttackTime; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 1; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 15000.000000; } Variable { Name = NumCueInstances; Public = 1; Global = 0; Internal = 1; External = 1; Monitored = 1; Reserved = 1; Read Only = 1; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1024.000000; } Variable { Name = Distance; Public = 1; Global = 0; Internal = 0; External = 0; Monitored = 1; Reserved = 1; Read Only = 0; Time = 0; Value = 0.000000; Initial Value = 0.000000; Min = 0.000000; Max = 1000000.000000; } RPC { Name = Pitch; } Compression Preset { Name = Default; Xbox Format Tag = 357; Target Sample Rate = 48000; XMA Quality = 60; Find Best Quality = 0; High Freq Cut = 0; Loop = 0; PC Format Tag = 2; Samples Per Block = 128; } } Wave Bank { Name = MenuSounds; Xbox File = Xbox\MenuSounds.xwb; Windows File = Win\MenuSounds.xwb; Xbox Bank Path Edited = 0; Windows Bank Path Edited = 0; Entry Names = 1; Seek Tables = 1; Compression Preset Name = Default; Bank Last Revised Low = 4141013591; Bank Last Revised High = 30214257; Wave { Name = wood click; File = wood click.wav; Build Settings Last Modified Low = 4121320074; Build Settings Last Modified High = 30213378; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 13868; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2058846419; Last Modified High = 30205926; } } Wave { Name = btn_Back; File = btn_Back.wav; Build Settings Last Modified Low = 1085331294; Build Settings Last Modified High = 30213595; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 48000; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 47368; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2645456735; Last Modified High = 30170504; } } Wave { Name = pop; File = pop.wav; Build Settings Last Modified Low = 1085336294; Build Settings Last Modified High = 30213595; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 44; Play Region Length = 15340; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 2055455989; Last Modified High = 30205926; } } Wave { Name = Scroll1; File = Scroll1.wav; Build Settings Last Modified Low = 2362955424; Build Settings Last Modified High = 30214253; Cache { Format Tag = 0; Channels = 1; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 112; Play Region Length = 18228; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3761304897; Last Modified High = 30214252; } } Wave { Name = Back3; File = Back3.wav; Build Settings Last Modified Low = 2362965426; Build Settings Last Modified High = 30214253; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 112; Play Region Length = 43272; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3722514971; Last Modified High = 30214252; } } Wave { Name = Scroll3; File = Scroll3.wav; Build Settings Last Modified Low = 3498867049; Build Settings Last Modified High = 30214257; Cache { Format Tag = 0; Channels = 2; Sampling Rate = 44100; Bits Per Sample = 1; Play Region Offset = 112; Play Region Length = 5828; Loop Region Offset = 0; Loop Region Length = 0; File Type = 1; Last Modified Low = 3757184373; Last Modified High = 30214252; } } } Sound Bank { Name = MenuSounds; Xbox File = Xbox\MenuSounds.xsb; Windows File = Win\MenuSounds.xsb; Xbox Bank Path Edited = 0; Windows Bank Path Edited = 0; Header Last Modified High = 0; Header Last Modified Low = 0; Sound { Name = ButtonPress; Volume = -1670; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = MenuSounds; Bank Index = 0; Entry Name = wood click; Entry Index = 0; Weight = 255; Weight Min = 0; } } } } Sound { Name = ButtonFocus; Volume = -320; Pitch = 531; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Pitch Variation { Min = -100; Max = 100; Operator = 0; New Variation On Loop = 0; } Wave Entry { Bank Name = MenuSounds; Bank Index = 0; Entry Name = Scroll1; Entry Index = 3; Weight = 255; Weight Min = 0; } } } } Sound { Name = ButtonCraft; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = MenuSounds; Bank Index = 0; Entry Name = pop; Entry Index = 2; Weight = 255; Weight Min = 0; } } } } Sound { Name = ButtonCraftFail; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = MenuSounds; Bank Index = 0; Entry Name = btn_Back; Entry Index = 1; Weight = 255; Weight Min = 0; } } } } Sound { Name = ButtonBack; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = MenuSounds; Bank Index = 0; Entry Name = Back3; Entry Index = 4; Weight = 255; Weight Min = 0; } } } } Sound { Name = Scroll; Volume = -1200; Pitch = 0; Priority = 0; Category Entry { Name = Default; } Track { Volume = 0; Use Filter = 0; Play Wave Event { Break Loop = 0; Use Speaker Position = 0; Use Center Speaker = 1; New Speaker Position On Loop = 1; Speaker Position Angle = 0.000000; Speaker Position Arc = 0.000000; Event Header { Timestamp = 0; Relative = 0; Random Recurrence = 0; Random Offset = 0; } Wave Entry { Bank Name = MenuSounds; Bank Index = 0; Entry Name = Scroll3; Entry Index = 5; Weight = 255; Weight Min = 0; } } } } Cue { Name = ButtonPress; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ButtonPress; Index = 0; Weight Min = 0; Weight Max = 255; } } Cue { Name = ButtonFocus; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ButtonFocus; Index = 1; Weight Min = 0; Weight Max = 255; } } Cue { Name = ButtonCraft; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ButtonCraft; Index = 2; Weight Min = 0; Weight Max = 255; } } Cue { Name = ButtonCraftFail; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ButtonCraftFail; Index = 3; Weight Min = 0; Weight Max = 255; } } Cue { Name = ButtonBack; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = ButtonBack; Index = 4; Weight Min = 0; Weight Max = 255; } } Cue { Name = Scroll; Variation { Variation Type = 3; Variation Table Type = 1; New Variation on Loop = 0; } Sound Entry { Name = Scroll; Index = 5; Weight Min = 0; Weight Max = 255; } } }