#include "stdafx.h" #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.material.h" #include "net.minecraft.world.level.tile.h" #include "net.minecraft.world.level.tile.entity.h" #include "net.minecraft.world.item.h" #include "WeighedTreasure.h" #include "MonsterRoomFeature.h" WeighedTreasure *MonsterRoomFeature::monsterRoomTreasure[MonsterRoomFeature::TREASURE_ITEMS_COUNT] = { new WeighedTreasure(Item::saddle_Id, 0, 1, 1, 10), new WeighedTreasure(Item::ironIngot_Id, 0, 1, 4, 10), new WeighedTreasure(Item::bread_Id, 0, 1, 1, 10), new WeighedTreasure(Item::wheat_Id, 0, 1, 4, 10), new WeighedTreasure(Item::gunpowder_Id, 0, 1, 4, 10), new WeighedTreasure(Item::string_Id, 0, 1, 4, 10), new WeighedTreasure(Item::bucket_empty_Id, 0, 1, 1, 10), new WeighedTreasure(Item::apple_gold_Id, 0, 1, 1, 1), new WeighedTreasure(Item::redStone_Id, 0, 1, 4, 10), new WeighedTreasure(Item::record_01_Id, 0, 1, 1, 10), new WeighedTreasure(Item::record_02_Id, 0, 1, 1, 10), new WeighedTreasure(Item::nameTag_Id, 0, 1, 1, 10), new WeighedTreasure(Item::horseArmorGold_Id, 0, 1, 1, 2), new WeighedTreasure(Item::horseArmorMetal_Id, 0, 1, 1, 5), new WeighedTreasure(Item::horseArmorDiamond_Id, 0, 1, 1, 1), }; bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z) { int hr = 3; int xr = random->nextInt(2) + 2; int zr = random->nextInt(2) + 2; int holeCount = 0; for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) { for (int yy = y - 1; yy <= y + hr + 1; yy++) { for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) { Material *m = level->getMaterial(xx, yy, zz); if (yy == y - 1 && !m->isSolid()) return false; if (yy == y + hr + 1 && !m->isSolid()) return false; if (xx == x - xr - 1 || xx == x + xr + 1 || zz == z - zr - 1 || zz == z + zr + 1) { if (yy == y && level->isEmptyTile(xx, yy, zz) && level->isEmptyTile(xx, yy + 1, zz)) { holeCount++; } } } } } if (holeCount < 1 || holeCount > 5) return false; for (int xx = x - xr - 1; xx <= x + xr + 1; xx++) { for (int yy = y + hr; yy >= y - 1; yy--) { for (int zz = z - zr - 1; zz <= z + zr + 1; zz++) { if (xx == x - xr - 1 || yy == y - 1 || zz == z - zr - 1 || xx == x + xr + 1 || yy == y + hr + 1 || zz == z + zr + 1) { if (yy >= 0 && !level->getMaterial(xx, yy - 1, zz)->isSolid()) { level->removeTile(xx, yy, zz); } else if (level->getMaterial(xx, yy, zz)->isSolid()) { if (yy == y - 1 && random->nextInt(4) != 0) { level->setTileAndData(xx, yy, zz, Tile::mossyCobblestone_Id, 0, Tile::UPDATE_CLIENTS); } else { level->setTileAndData(xx, yy, zz, Tile::cobblestone_Id, 0, Tile::UPDATE_CLIENTS); } } } else { level->removeTile(xx, yy, zz); } } } } for (int cc = 0; cc < 2; cc++) { for (int i = 0; i < 3; i++) { int xc = x + random->nextInt(xr * 2 + 1) - xr; int yc = y; int zc = z + random->nextInt(zr * 2 + 1) - zr; if (!level->isEmptyTile(xc, yc, zc)) continue; int count = 0; if (level->getMaterial(xc - 1, yc, zc)->isSolid()) count++; if (level->getMaterial(xc + 1, yc, zc)->isSolid()) count++; if (level->getMaterial(xc, yc, zc - 1)->isSolid()) count++; if (level->getMaterial(xc, yc, zc + 1)->isSolid()) count++; if (count != 1) continue; level->setTileAndData(xc, yc, zc, Tile::chest_Id, 0, Tile::UPDATE_CLIENTS); WeighedTreasureArray wrapperArray(monsterRoomTreasure, TREASURE_ITEMS_COUNT); WeighedTreasureArray treasure = WeighedTreasure::addToTreasure(wrapperArray, Item::enchantedBook->createForRandomTreasure(random)); shared_ptr chest = dynamic_pointer_cast( level->getTileEntity(xc, yc, zc) ); if (chest != NULL ) { WeighedTreasure::addChestItems(random, treasure, chest, 8); } break; } } level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS); shared_ptr entity = dynamic_pointer_cast( level->getTileEntity(x, y, z) ); if( entity != NULL ) { entity->getSpawner()->setEntityId(randomEntityId(random)); } return true; } wstring MonsterRoomFeature::randomEntityId(Random *random) { int id = random->nextInt(4); if (id == 0) return wstring(L"Skeleton"); if (id == 1) return wstring(L"Zombie"); if (id == 2) return wstring(L"Zombie"); if (id == 3) return wstring(L"Spider"); return wstring(L""); }