#include "stdafx.h" #include "ConsoleGameRules.h" GameRule::GameRule(GameRuleDefinition *definition, Connection *connection) { m_definition = definition; m_connection = connection; } GameRule::~GameRule() { for(AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); ++it) { if(it->second.isPointer) { delete it->second.gr; } } } GameRule::ValueType GameRule::getParameter(const wstring ¶meterName) { if(m_parameters.find(parameterName) == m_parameters.end()) { #ifndef _CONTENT_PACKAGE wprintf(L"WARNING: Parameter %ls was not set before being fetched\n", parameterName.c_str()); __debugbreak(); #endif } return m_parameters[parameterName]; } void GameRule::setParameter(const wstring ¶meterName,ValueType value) { if(m_parameters.find(parameterName) == m_parameters.end()) { #ifndef _CONTENT_PACKAGE wprintf(L"Adding parameter %ls to GameRule\n", parameterName.c_str()); #endif } else { #ifndef _CONTENT_PACKAGE wprintf(L"Setting parameter %ls for GameRule\n", parameterName.c_str()); #endif } m_parameters[parameterName] = value; } GameRuleDefinition *GameRule::getGameRuleDefinition() { return m_definition; } void GameRule::onUseTile(int tileId, int x, int y, int z) { m_definition->onUseTile(this,tileId,x,y,z); } void GameRule::onCollectItem(shared_ptr item) { m_definition->onCollectItem(this,item); } void GameRule::write(DataOutputStream *dos) { // Find required parameters. dos->writeInt(m_parameters.size()); for (AUTO_VAR(it, m_parameters.begin()); it != m_parameters.end(); it++) { wstring pName = (*it).first; ValueType vType = (*it).second; dos->writeUTF( (*it).first ); dos->writeBoolean( vType.isPointer ); if (vType.isPointer) vType.gr->write(dos); else dos->writeLong( vType.i64 ); } } void GameRule::read(DataInputStream *dis) { int savedParams = dis->readInt(); for (int i = 0; i < savedParams; i++) { wstring pNames = dis->readUTF(); ValueType vType = getParameter(pNames); if (dis->readBoolean()) { vType.gr->read(dis); } else { vType.isPointer = false; vType.i64 = dis->readLong(); setParameter(pNames, vType); } } }