#include "stdafx.h" #include "SoundEngine.h" #include "..\Consoles_App.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\Minecraft.World\leveldata.h" #include "..\..\Minecraft.World\mth.h" #include "..\..\TexturePackRepository.h" #include "..\..\DLCTexturePack.h" #include "Common\DLC\DLCAudioFile.h" #ifdef __PSVITA__ #include #endif #ifdef _WINDOWS64 #include "..\..\Minecraft.Client\Windows64\Windows64_App.h" #include "..\..\Minecraft.Client\Windows64\Miles\include\imssapi.h" #endif #ifdef __ORBIS__ #include //#define __DISABLE_MILES__ // MGH disabled for now as it crashes if we call sceNpMatching2Initialize #endif // take out Orbis until they are done #if defined _XBOX SoundEngine::SoundEngine() {} void SoundEngine::init(Options *pOptions) { } void SoundEngine::tick(shared_ptr *players, float a) { } void SoundEngine::destroy() {} void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch) { app.DebugPrintf("PlaySound - %d\n",iSound); } void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) {} void SoundEngine::playUI(int iSound, float volume, float pitch) {} void SoundEngine::updateMusicVolume(float fVal) {} void SoundEngine::updateSoundEffectVolume(float fVal) {} void SoundEngine::add(const wstring& name, File *file) {} void SoundEngine::addMusic(const wstring& name, File *file) {} void SoundEngine::addStreaming(const wstring& name, File *file) {} char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { return NULL; } bool SoundEngine::isStreamingWavebankReady() { return true; } void SoundEngine::playMusicTick() {}; #else #ifdef _WINDOWS64 char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"}; char SoundEngine::m_szMusicPath[]={"music\\"}; char SoundEngine::m_szRedistName[]={"redist64"}; #elif defined _DURANGO char SoundEngine::m_szSoundPath[]={"Sound\\"}; char SoundEngine::m_szMusicPath[]={"music\\"}; char SoundEngine::m_szRedistName[]={"redist64"}; #elif defined __ORBIS__ #ifdef _CONTENT_PACKAGE char SoundEngine::m_szSoundPath[]={"Sound/"}; #elif defined _ART_BUILD char SoundEngine::m_szSoundPath[]={"Sound/"}; #else // just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file char SoundEngine::m_szSoundPath[]={"Durango/Sound/"}; #endif char SoundEngine::m_szMusicPath[]={"music/"}; char SoundEngine::m_szRedistName[]={"redist64"}; #elif defined __PSVITA__ char SoundEngine::m_szSoundPath[]={"PSVita/Sound/"}; char SoundEngine::m_szMusicPath[]={"music/"}; char SoundEngine::m_szRedistName[]={"redist"}; #elif defined __PS3__ //extern const char* getPS3HomePath(); char SoundEngine::m_szSoundPath[]={"PS3/Sound/"}; char SoundEngine::m_szMusicPath[]={"music/"}; char SoundEngine::m_szRedistName[]={"redist"}; #define USE_SPURS #ifdef USE_SPURS #include #else #include #endif #endif F32 AILCALLBACK custom_falloff_function (HSAMPLE S, F32 distance, F32 rolloff_factor, F32 min_dist, F32 max_dist); char *SoundEngine::m_szStreamFileA[eStream_Max]= { "calm1", "calm2", "calm3", "hal1", "hal2", "hal3", "hal4", "nuance1", "nuance2", #ifndef _XBOX // add the new music tracks "creative1", "creative2", "creative3", "creative4", "creative5", "creative6", "menu1", "menu2", "menu3", "menu4", #endif "piano1", "piano2", "piano3", // Nether "nether1", "nether2", "nether3", "nether4", // The End "the_end_dragon_alive", "the_end_end", // CDs "11", "13", "blocks", "cat", "chirp", "far", "mall", "mellohi", "stal", "strad", "ward", "where_are_we_now" }; ///////////////////////////////////////////// // // ErrorCallback // ///////////////////////////////////////////// void AILCALL ErrorCallback(S64 i_Id, char const* i_Details) { char *pchLastError=AIL_last_error(); if(pchLastError[0]!=0) { app.DebugPrintf("\rErrorCallback Error Category: %s\n", pchLastError); } if (i_Details) { app.DebugPrintf("ErrorCallback - Details: %s\n", i_Details); } } #ifdef __PSVITA__ // AP - this is the callback when the driver is about to mix. At this point the mutex is locked by Miles so we can now call all Miles functions without // the possibility of incurring a stall. static bool SoundEngine_Change = false; // has tick been called? static CRITICAL_SECTION SoundEngine_MixerMutex; void AILCALL MilesMixerCB(HDIGDRIVER dig) { // has the tick function been called since the last callback if( SoundEngine_Change ) { SoundEngine_Change = false; EnterCriticalSection(&SoundEngine_MixerMutex); Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->soundEngine->updateMiles(); pMinecraft->soundEngine->playMusicUpdate(); LeaveCriticalSection(&SoundEngine_MixerMutex); } } #endif ///////////////////////////////////////////// // // init // ///////////////////////////////////////////// void SoundEngine::init(Options *pOptions) { app.DebugPrintf("---SoundEngine::init\n"); #ifdef __DISABLE_MILES__ return; #endif #ifdef __ORBIS__ C4JThread::PushAffinityAllCores(); #endif #if defined _DURANGO || defined __ORBIS__ || defined __PS3__ || defined __PSVITA__ Register_RIB(BinkADec); #endif char *redistpath; #if (defined _WINDOWS64 || defined __PSVITA__)// || defined _DURANGO || defined __ORBIS__ ) redistpath=AIL_set_redist_directory(m_szRedistName); #endif app.DebugPrintf("---SoundEngine::init - AIL_startup\n"); S32 ret = AIL_startup(); int iNumberOfChannels=initAudioHardware(8); // Create a driver to render our audio - 44khz, 16 bit, #ifdef __PS3__ // On the Sony PS3, the driver is always opened in 48 kHz, 32-bit floating point. The only meaningful configurations are MSS_MC_STEREO, MSS_MC_51_DISCRETE, and MSS_MC_71_DISCRETE. m_hDriver = AIL_open_digital_driver( 48000, 16, iNumberOfChannels, AIL_OPEN_DIGITAL_USE_SPU0 ); #elif defined __PSVITA__ // maximum of 16 samples AIL_set_preference(DIG_MIXER_CHANNELS, 16); m_hDriver = AIL_open_digital_driver( 48000, 16, MSS_MC_STEREO, 0 ); // AP - For some reason the submit thread defaults to a priority of zero (invalid). Make sure it has the highest priority to avoid audio breakup. SceUID threadID; AIL_platform_property( m_hDriver, PSP2_SUBMIT_THREAD, &threadID, 0, 0); S32 g_DefaultCPU = sceKernelGetThreadCpuAffinityMask(threadID); S32 Old = sceKernelChangeThreadPriority(threadID, 64); // AP - register a callback when the mixer starts AILMIXERCB temp = AIL_register_mix_callback(m_hDriver, MilesMixerCB); InitializeCriticalSection(&SoundEngine_MixerMutex); #elif defined(__ORBIS__) m_hDriver = AIL_open_digital_driver( 48000, 16, 2, 0 ); app.DebugPrintf("---SoundEngine::init - AIL_open_digital_driver\n"); #else m_hDriver = AIL_open_digital_driver(44100, 16, MSS_MC_USE_SYSTEM_CONFIG, 0); #endif if (m_hDriver == 0) { app.DebugPrintf("Couldn't open digital sound driver. (%s)\n", AIL_last_error()); AIL_shutdown(); #ifdef __ORBIS__ C4JThread::PopAffinity(); #endif return; } app.DebugPrintf("---SoundEngine::init - driver opened\n"); #ifdef __PSVITA__ // set high falloff power for maximum spatial effect in software mode AIL_set_speaker_configuration( m_hDriver, 0, 0, 4.0F ); #endif AIL_set_event_error_callback(ErrorCallback); AIL_set_3D_rolloff_factor(m_hDriver,1.0); // Create an event system tied to that driver - let Miles choose memory defaults. //if (AIL_startup_event_system(m_hDriver, 0, 0, 0) == 0) // 4J-PB - Durango complains that the default memory (64k)isn't enough // Error: MilesEvent: Out of event system memory (pool passed to event system startup exhausted). // AP - increased command buffer from the default 5K to 20K for Vita if (AIL_startup_event_system(m_hDriver, 1024*20, 0, 1024*128) == 0) { app.DebugPrintf("Couldn't init event system (%s).\n", AIL_last_error()); AIL_close_digital_driver(m_hDriver); AIL_shutdown(); #ifdef __ORBIS__ C4JThread::PopAffinity(); #endif app.DebugPrintf("---SoundEngine::init - AIL_startup_event_system failed\n"); return; } char szBankName[255]; #if defined __PS3__ if(app.GetBootedFromDiscPatch()) { char szTempSoundFilename[255]; sprintf(szTempSoundFilename,"%s%s",m_szSoundPath, "Minecraft.msscmp" ); app.DebugPrintf("SoundEngine::playMusicUpdate - (booted from disc patch) looking for %s\n",szTempSoundFilename); sprintf(szBankName,"%s/%s",app.GetBDUsrDirPath(szTempSoundFilename), m_szSoundPath ); app.DebugPrintf("SoundEngine::playMusicUpdate - (booted from disc patch) music path - %s\n",szBankName); } else { sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath ); } #elif defined __PSVITA__ sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath ); #elif defined __ORBIS__ sprintf(szBankName,"%s/%s",getUsrDirPath(), m_szSoundPath ); #else strcpy((char *)szBankName,m_szSoundPath); #endif strcat((char *)szBankName,"Minecraft.msscmp"); m_hBank=AIL_add_soundbank(szBankName, 0); if(m_hBank == NULL) { char *Error=AIL_last_error(); app.DebugPrintf("Couldn't open soundbank: %s (%s)\n", szBankName, Error); AIL_close_digital_driver(m_hDriver); AIL_shutdown(); #ifdef __ORBIS__ C4JThread::PopAffinity(); #endif return; } //#ifdef _DEBUG HMSSENUM token = MSS_FIRST; char const* Events[1] = {0}; S32 EventCount = 0; while (AIL_enumerate_events(m_hBank, &token, 0, &Events[0])) { app.DebugPrintf(4,"%d - %s\n", EventCount, Events[0]); EventCount++; } //#endif U64 u64Result; u64Result=AIL_enqueue_event_by_name("Minecraft/CacheSounds"); m_MasterMusicVolume=1.0f; m_MasterEffectsVolume=1.0f; //AIL_set_variable_float(0,"UserEffectVol",1); m_bSystemMusicPlaying = false; m_openStreamThread = NULL; #ifdef __ORBIS__ C4JThread::PopAffinity(); #endif #ifdef __PSVITA__ // AP - By default the mixer won't start up and nothing will process. Kick off a blank sample to force the mixer to start up. HSAMPLE Sample = AIL_allocate_sample_handle(m_hDriver); AIL_init_sample(Sample, DIG_F_STEREO_16); static U64 silence = 0; AIL_set_sample_address(Sample, &silence, sizeof(U64)); AIL_start_sample(Sample); // wait for 1 mix... AIL_release_sample_handle(Sample); #endif } #ifdef __ORBIS__ // void SoundEngine::SetHandle(int32_t hAudio) // { // //m_hAudio=hAudio; // } #endif void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int iNetherMin, int iNetherMax, int iEndMin, int iEndMax, int iCD1) { m_iStream_Overworld_Min=iOverworldMin; m_iStream_Overworld_Max=iOverWorldMax; m_iStream_Nether_Min=iNetherMin; m_iStream_Nether_Max=iNetherMax; m_iStream_End_Min=iEndMin; m_iStream_End_Max=iEndMax; m_iStream_CD_1=iCD1; // array to monitor recently played tracks if(m_bHeardTrackA) { delete [] m_bHeardTrackA; } m_bHeardTrackA = new bool[iEndMax+1]; memset(m_bHeardTrackA,0,sizeof(bool)*iEndMax+1); } // AP - moved to a separate function so it can be called from the mixer callback on Vita void SoundEngine::updateMiles() { #ifdef __PSVITA__ //CD - We must check for Background Music [BGM] at any point //If it's playing disable our audio, otherwise enable int NoBGMPlaying = sceAudioOutGetAdopt(SCE_AUDIO_OUT_PORT_TYPE_BGM); updateSystemMusicPlaying( !NoBGMPlaying ); #elif defined __ORBIS__ // is the system playing background music? SceAudioOutPortState outPortState; sceAudioOutGetPortState(m_hBGMAudio,&outPortState); updateSystemMusicPlaying( outPortState.output==SCE_AUDIO_OUT_STATE_OUTPUT_UNKNOWN ); #endif if( m_validListenerCount == 1 ) { for( int i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { // set the listener as the first player we find if( m_ListenerA[i].bValid ) { AIL_set_listener_3D_position(m_hDriver,m_ListenerA[i].vPosition.x,m_ListenerA[i].vPosition.y,-m_ListenerA[i].vPosition.z); // Flipped sign of z as Miles is expecting left handed coord system AIL_set_listener_3D_orientation(m_hDriver,-m_ListenerA[i].vOrientFront.x,m_ListenerA[i].vOrientFront.y,m_ListenerA[i].vOrientFront.z,0,1,0); // Flipped sign of z as Miles is expecting left handed coord system break; } } } else { // 4J-PB - special case for splitscreen // the shortest distance between any listener and a sound will be used to play a sound a set distance away down the z axis. // The listener position will be set to 0,0,0, and the orientation will be facing down the z axis AIL_set_listener_3D_position(m_hDriver,0,0,0); AIL_set_listener_3D_orientation(m_hDriver,0,0,1,0,1,0); } AIL_begin_event_queue_processing(); // Iterate over the sounds S32 StartedCount = 0, CompletedCount = 0, TotalCount = 0; HMSSENUM token = MSS_FIRST; MILESEVENTSOUNDINFO SoundInfo; int Playing = 0; while (AIL_enumerate_sound_instances(0, &token, 0, 0, 0, &SoundInfo)) { AUDIO_INFO* game_data= (AUDIO_INFO*)( SoundInfo.UserBuffer ); if( SoundInfo.Status == MILESEVENT_SOUND_STATUS_PLAYING ) { Playing += 1; } if ( SoundInfo.Status != MILESEVENT_SOUND_STATUS_COMPLETE ) { // apply the master volume // watch for the 'special' volume levels bool isThunder = false; if( game_data->volume == 10000.0f ) { isThunder = true; } if(game_data->volume>1) { game_data->volume=1; } AIL_set_sample_volume_levels( SoundInfo.Sample, game_data->volume*m_MasterEffectsVolume, game_data->volume*m_MasterEffectsVolume); float distanceScaler = 16.0f; switch(SoundInfo.Status) { case MILESEVENT_SOUND_STATUS_PENDING: // 4J-PB - causes the falloff to be calculated on the PPU instead of the SPU, and seems to resolve our distorted sound issue AIL_register_falloff_function_callback(SoundInfo.Sample,&custom_falloff_function); if(game_data->bIs3D) { AIL_set_sample_is_3D( SoundInfo.Sample, 1 ); int iSound = game_data->iSound - eSFX_MAX; switch(iSound) { // Is this the Dragon? case eSoundType_MOB_ENDERDRAGON_GROWL: case eSoundType_MOB_ENDERDRAGON_MOVE: case eSoundType_MOB_ENDERDRAGON_END: case eSoundType_MOB_ENDERDRAGON_HIT: distanceScaler=100.0f; break; case eSoundType_MOB_GHAST_MOAN: case eSoundType_MOB_GHAST_SCREAM: case eSoundType_MOB_GHAST_DEATH: case eSoundType_MOB_GHAST_CHARGE: case eSoundType_MOB_GHAST_FIREBALL: distanceScaler=30.0f; break; } // Set a special distance scaler for thunder, which we respond to by having no attenutation if( isThunder ) { distanceScaler = 10000.0f; } } else { AIL_set_sample_is_3D( SoundInfo.Sample, 0 ); } AIL_set_sample_3D_distances(SoundInfo.Sample,distanceScaler,1,0); // set the pitch if(!game_data->bUseSoundsPitchVal) { AIL_set_sample_playback_rate_factor(SoundInfo.Sample,game_data->pitch); } if(game_data->bIs3D) { if(m_validListenerCount>1) { float fClosest=10000.0f; int iClosestListener=0; float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist; // need to calculate the distance from the sound to the nearest listener - use Manhattan Distance as the decision for( int i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { if( m_ListenerA[i].bValid ) { float x,y,z; x=fabs(m_ListenerA[i].vPosition.x-game_data->x); y=fabs(m_ListenerA[i].vPosition.y-game_data->y); z=fabs(m_ListenerA[i].vPosition.z-game_data->z); fDist=x+y+z; if(fDistx, game_data->y, -game_data->z ); // Flipped sign of z as Miles is expecting left handed coord system } } break; default: if(game_data->bIs3D) { if(m_validListenerCount>1) { float fClosest=10000.0f; int iClosestListener=0; float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist; // need to calculate the distance from the sound to the nearest listener - use Manhattan Distance as the decision for( int i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { if( m_ListenerA[i].bValid ) { float x,y,z; x=fabs(m_ListenerA[i].vPosition.x-game_data->x); y=fabs(m_ListenerA[i].vPosition.y-game_data->y); z=fabs(m_ListenerA[i].vPosition.z-game_data->z); fDist=x+y+z; if(fDistx, game_data->y, -game_data->z ); // Flipped sign of z as Miles is expecting left handed coord system } } break; } } } AIL_complete_event_queue_processing(); } //#define DISTORTION_TEST #ifdef DISTORTION_TEST static float fVal=0.0f; #endif ///////////////////////////////////////////// // // tick // ///////////////////////////////////////////// #ifdef __PSVITA__ static S32 running = AIL_ms_count(); #endif void SoundEngine::tick(shared_ptr *players, float a) { #ifdef __DISABLE_MILES__ return; #endif #ifdef __PSVITA__ EnterCriticalSection(&SoundEngine_MixerMutex); #endif // update the listener positions int listenerCount = 0; #ifdef DISTORTION_TEST float fX,fY,fZ; #endif if( players ) { bool bListenerPostionSet=false; for( int i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { if( players[i] != NULL ) { m_ListenerA[i].bValid=true; F32 x,y,z; x=players[i]->xo + (players[i]->x - players[i]->xo) * a; y=players[i]->yo + (players[i]->y - players[i]->yo) * a; z=players[i]->zo + (players[i]->z - players[i]->zo) * a; float yRot = players[i]->yRotO + (players[i]->yRot - players[i]->yRotO) * a; float yCos = (float)cos(-yRot * Mth::RAD_TO_GRAD - PI); float ySin = (float)sin(-yRot * Mth::RAD_TO_GRAD - PI); // store the listener positions for splitscreen m_ListenerA[i].vPosition.x = x; m_ListenerA[i].vPosition.y = y; m_ListenerA[i].vPosition.z = z; m_ListenerA[i].vOrientFront.x = ySin; m_ListenerA[i].vOrientFront.y = 0; m_ListenerA[i].vOrientFront.z = yCos; listenerCount++; } else { m_ListenerA[i].bValid=false; } } } // If there were no valid players set, make up a default listener if( listenerCount == 0 ) { m_ListenerA[0].vPosition.x = 0; m_ListenerA[0].vPosition.y = 0; m_ListenerA[0].vPosition.z = 0; m_ListenerA[0].vOrientFront.x = 0; m_ListenerA[0].vOrientFront.y = 0; m_ListenerA[0].vOrientFront.z = 1.0f; listenerCount++; } m_validListenerCount = listenerCount; #ifdef __PSVITA__ // AP - Show that a change has occurred so we know to update the values at the next Mixer callback SoundEngine_Change = true; LeaveCriticalSection(&SoundEngine_MixerMutex); #else updateMiles(); #endif } ///////////////////////////////////////////// // // SoundEngine // ///////////////////////////////////////////// SoundEngine::SoundEngine() { random = new Random(); m_hStream=0; m_StreamState=eMusicStreamState_Idle; m_iMusicDelay=0; m_validListenerCount=0; m_bHeardTrackA=NULL; // Start the streaming music playing some music from the overworld SetStreamingSounds(eStream_Overworld_Calm1,eStream_Overworld_piano3, eStream_Nether1,eStream_Nether4, eStream_end_dragon,eStream_end_end, eStream_CD_1); m_musicID=getMusicID(LevelData::DIMENSION_OVERWORLD); m_StreamingAudioInfo.bIs3D=false; m_StreamingAudioInfo.x=0; m_StreamingAudioInfo.y=0; m_StreamingAudioInfo.z=0; m_StreamingAudioInfo.volume=1; m_StreamingAudioInfo.pitch=1; memset(CurrentSoundsPlaying,0,sizeof(int)*(eSoundType_MAX+eSFX_MAX)); memset(m_ListenerA,0,sizeof(AUDIO_LISTENER)*XUSER_MAX_COUNT); #ifdef __ORBIS__ m_hBGMAudio=GetAudioBGMHandle(); #endif } void SoundEngine::destroy() {} #ifdef _DEBUG void SoundEngine::GetSoundName(char *szSoundName,int iSound) { strcpy((char *)szSoundName,"Minecraft/"); wstring name = wchSoundNames[iSound]; char *SoundName = (char *)ConvertSoundPathToName(name); strcat((char *)szSoundName,SoundName); } #endif ///////////////////////////////////////////// // // play // ///////////////////////////////////////////// void SoundEngine::play(int iSound, float x, float y, float z, float volume, float pitch) { U8 szSoundName[256]; if(iSound==-1) { app.DebugPrintf(6,"PlaySound with sound of -1 !!!!!!!!!!!!!!!\n"); return; } // AP removed old counting system. Now relying on Miles' Play Count Limit /* // if we are already playing loads of this sounds ignore this one if(CurrentSoundsPlaying[iSound+eSFX_MAX]>MAX_SAME_SOUNDS_PLAYING) { // wstring name = wchSoundNames[iSound]; // char *SoundName = (char *)ConvertSoundPathToName(name); // app.DebugPrintf("Too many %s sounds playing!\n",SoundName); return; }*/ //if (iSound != eSoundType_MOB_IRONGOLEM_WALK) return; // build the name strcpy((char *)szSoundName,"Minecraft/"); #ifdef DISTORTION_TEST wstring name = wchSoundNames[eSoundType_MOB_ENDERDRAGON_GROWL]; #else wstring name = wchSoundNames[iSound]; #endif char *SoundName = (char *)ConvertSoundPathToName(name); strcat((char *)szSoundName,SoundName); // app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch); AUDIO_INFO AudioInfo; AudioInfo.x=x; AudioInfo.y=y; AudioInfo.z=z; AudioInfo.volume=volume; AudioInfo.pitch=pitch; AudioInfo.bIs3D=true; AudioInfo.bUseSoundsPitchVal=false; AudioInfo.iSound=iSound+eSFX_MAX; #ifdef _DEBUG strncpy(AudioInfo.chName,(char *)szSoundName,64); #endif S32 token = AIL_enqueue_event_start(); AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0); AIL_enqueue_event_end_named(token, (char *)szSoundName); } ///////////////////////////////////////////// // // playUI // ///////////////////////////////////////////// void SoundEngine::playUI(int iSound, float volume, float pitch) { U8 szSoundName[256]; wstring name; // we have some game sounds played as UI sounds... // Not the best way to do this, but it seems to only be the portal sounds if(iSound>=eSFX_MAX) { // AP removed old counting system. Now relying on Miles' Play Count Limit /* // if we are already playing loads of this sounds ignore this one if(CurrentSoundsPlaying[iSound+eSFX_MAX]>MAX_SAME_SOUNDS_PLAYING) return;*/ // build the name strcpy((char *)szSoundName,"Minecraft/"); name = wchSoundNames[iSound]; } else { // AP removed old counting system. Now relying on Miles' Play Count Limit /* // if we are already playing loads of this sounds ignore this one if(CurrentSoundsPlaying[iSound]>MAX_SAME_SOUNDS_PLAYING) return;*/ // build the name strcpy((char *)szSoundName,"Minecraft/UI/"); name = wchUISoundNames[iSound]; } char *SoundName = (char *)ConvertSoundPathToName(name); strcat((char *)szSoundName,SoundName); // app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch); //app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName); AUDIO_INFO AudioInfo; memset(&AudioInfo,0,sizeof(AUDIO_INFO)); AudioInfo.volume=volume; // will be multiplied by the master volume AudioInfo.pitch=pitch; AudioInfo.bUseSoundsPitchVal=true; if(iSound>=eSFX_MAX) { AudioInfo.iSound=iSound+eSFX_MAX; } else { AudioInfo.iSound=iSound; } #ifdef _DEBUG strncpy(AudioInfo.chName,(char *)szSoundName,64); #endif // 4J-PB - not going to stop UI events happening based on the number of currently playing sounds S32 token = AIL_enqueue_event_start(); AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0); AIL_enqueue_event_end_named(token, (char *)szSoundName); } ///////////////////////////////////////////// // // playStreaming // ///////////////////////////////////////////// void SoundEngine::playStreaming(const wstring& name, float x, float y , float z, float volume, float pitch, bool bMusicDelay) { // This function doesn't actually play a streaming sound, just sets states and an id for the music tick to play it // Level audio will be played when a play with an empty name comes in // CD audio will be played when a named stream comes in m_StreamingAudioInfo.x=x; m_StreamingAudioInfo.y=y; m_StreamingAudioInfo.z=z; m_StreamingAudioInfo.volume=volume; m_StreamingAudioInfo.pitch=pitch; if(m_StreamState==eMusicStreamState_Playing) { m_StreamState=eMusicStreamState_Stop; } else if(m_StreamState==eMusicStreamState_Opening) { m_StreamState=eMusicStreamState_OpeningCancel; } if(name.empty()) { // music, or stop CD m_StreamingAudioInfo.bIs3D=false; // we need a music id // random delay of up to 3 minutes for music m_iMusicDelay = random->nextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10; #ifdef _DEBUG m_iMusicDelay=0; #endif Minecraft *pMinecraft=Minecraft::GetInstance(); bool playerInEnd=false; bool playerInNether=false; for(unsigned int i=0;ilocalplayers[i]!=NULL) { if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END) { playerInEnd=true; } else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER) { playerInNether=true; } } } if(playerInEnd) { m_musicID = getMusicID(LevelData::DIMENSION_END); } else if(playerInNether) { m_musicID = getMusicID(LevelData::DIMENSION_NETHER); } else { m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD); } } else { // jukebox m_StreamingAudioInfo.bIs3D=true; m_musicID=getMusicID(name); m_iMusicDelay=0; } } int SoundEngine::GetRandomishTrack(int iStart,int iEnd) { // 4J-PB - make it more likely that we'll get a track we've not heard for a while, although repeating tracks sometimes is fine // if all tracks have been heard, clear the flags bool bAllTracksHeard=true; int iVal=iStart; for(int i=iStart;i<=iEnd;i++) { if(m_bHeardTrackA[i]==false) { bAllTracksHeard=false; app.DebugPrintf("Not heard all tracks yet\n"); break; } } if(bAllTracksHeard) { app.DebugPrintf("Heard all tracks - resetting the tracking array\n"); for(int i=iStart;i<=iEnd;i++) { m_bHeardTrackA[i]=false; } } // trying to get a track we haven't heard, but not too hard for(int i=0;i<=((iEnd-iStart)/2);i++) { // random->nextInt(1) will always return 0 iVal=random->nextInt((iEnd-iStart)+1)+iStart; if(m_bHeardTrackA[iVal]==false) { // not heard this app.DebugPrintf("(%d) Not heard track %d yet, so playing it now\n",i,iVal); m_bHeardTrackA[iVal]=true; break; } else { app.DebugPrintf("(%d) Skipping track %d already heard it recently\n",i,iVal); } } app.DebugPrintf("Select track %d\n",iVal); return iVal; } ///////////////////////////////////////////// // // getMusicID // ///////////////////////////////////////////// int SoundEngine::getMusicID(int iDomain) { int iRandomVal=0; Minecraft *pMinecraft=Minecraft::GetInstance(); // Before the game has started? if(pMinecraft==NULL) { // any track from the overworld return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max); } if(pMinecraft->skins->isUsingDefaultSkin()) { switch(iDomain) { case LevelData::DIMENSION_END: // the end isn't random - it has different music depending on whether the dragon is alive or not, but we've not added the dead dragon music yet return m_iStream_End_Min; case LevelData::DIMENSION_NETHER: return GetRandomishTrack(m_iStream_Nether_Min,m_iStream_Nether_Max); //return m_iStream_Nether_Min + random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min); default: //overworld //return m_iStream_Overworld_Min + random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min); return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max); } } else { // using a texture pack - may have multiple End music tracks switch(iDomain) { case LevelData::DIMENSION_END: return GetRandomishTrack(m_iStream_End_Min,m_iStream_End_Max); case LevelData::DIMENSION_NETHER: //return m_iStream_Nether_Min + random->nextInt(m_iStream_Nether_Max-m_iStream_Nether_Min); return GetRandomishTrack(m_iStream_Nether_Min,m_iStream_Nether_Max); default: //overworld //return m_iStream_Overworld_Min + random->nextInt(m_iStream_Overworld_Max-m_iStream_Overworld_Min); return GetRandomishTrack(m_iStream_Overworld_Min,m_iStream_Overworld_Max); } } } ///////////////////////////////////////////// // // getMusicID // ///////////////////////////////////////////// // check what the CD is int SoundEngine::getMusicID(const wstring& name) { int iCD=0; char *SoundName = (char *)ConvertSoundPathToName(name,true); // 4J-PB - these will always be the game cds, so use the m_szStreamFileA for this for(int i=0;i<12;i++) { if(strcmp(SoundName,m_szStreamFileA[i+eStream_CD_1])==0) { iCD=i; break; } } // adjust for cd start position on normal or mash-up pack return iCD+m_iStream_CD_1; } ///////////////////////////////////////////// // // getMasterMusicVolume // ///////////////////////////////////////////// float SoundEngine::getMasterMusicVolume() { if( m_bSystemMusicPlaying ) { return 0.0f; } else { return m_MasterMusicVolume; } } ///////////////////////////////////////////// // // updateMusicVolume // ///////////////////////////////////////////// void SoundEngine::updateMusicVolume(float fVal) { m_MasterMusicVolume=fVal; } ///////////////////////////////////////////// // // updateSystemMusicPlaying // ///////////////////////////////////////////// void SoundEngine::updateSystemMusicPlaying(bool isPlaying) { m_bSystemMusicPlaying = isPlaying; } ///////////////////////////////////////////// // // updateSoundEffectVolume // ///////////////////////////////////////////// void SoundEngine::updateSoundEffectVolume(float fVal) { m_MasterEffectsVolume=fVal; //AIL_set_variable_float(0,"UserEffectVol",fVal); } void SoundEngine::add(const wstring& name, File *file) {} void SoundEngine::addMusic(const wstring& name, File *file) {} void SoundEngine::addStreaming(const wstring& name, File *file) {} bool SoundEngine::isStreamingWavebankReady() { return true; } int SoundEngine::OpenStreamThreadProc( void* lpParameter ) { #ifdef __DISABLE_MILES__ return 0; #endif SoundEngine *soundEngine = (SoundEngine *)lpParameter; soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0); return 0; } ///////////////////////////////////////////// // // playMusicTick // ///////////////////////////////////////////// void SoundEngine::playMusicTick() { // AP - vita will update the music during the mixer callback #ifndef __PSVITA__ playMusicUpdate(); #endif } // AP - moved to a separate function so it can be called from the mixer callback on Vita void SoundEngine::playMusicUpdate() { //return; static bool firstCall = true; static float fMusicVol = 0.0f; if( firstCall ) { fMusicVol = getMasterMusicVolume(); firstCall = false; } switch(m_StreamState) { case eMusicStreamState_Idle: // start a stream playing if (m_iMusicDelay > 0) { m_iMusicDelay--; return; } if(m_musicID!=-1) { // start playing it #if ( defined __PS3__ || defined __PSVITA__ || defined __ORBIS__ ) #ifdef __PS3__ // 4J-PB - Need to check if we are a patched BD build if(app.GetBootedFromDiscPatch()) { sprintf(m_szStreamName,"%s/%s",app.GetBDUsrDirPath(m_szMusicPath), m_szMusicPath ); app.DebugPrintf("SoundEngine::playMusicUpdate - (booted from disc patch) music path - %s",m_szStreamName); } else { sprintf(m_szStreamName,"%s/%s",getUsrDirPath(), m_szMusicPath ); } #else sprintf(m_szStreamName,"%s/%s",getUsrDirPath(), m_szMusicPath ); #endif #else strcpy((char *)m_szStreamName,m_szMusicPath); #endif // are we using a mash-up pack? //if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() && pMinecraft->skins->getSelected()->hasAudio()) if(Minecraft::GetInstance()->skins->getSelected()->hasAudio()) { // It's a mash-up - need to use the DLC path for the music TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected(); DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack; DLCPack *pack = pDLCTexPack->getDLCInfoParentPack(); DLCAudioFile *dlcAudioFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0); app.DebugPrintf("Mashup pack \n"); // build the name // if the music ID is beyond the end of the texture pack music files, then it's a CD if(m_musicIDGetSoundName(m_musicID); wstring wstrFile=L"TPACK:\\Data\\" + wstrSoundName +L".binka"; std::wstring mountedPath = StorageManager.GetMountedPath(wstrFile); wcstombs(m_szStreamName,mountedPath.c_str(),255); #else wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID); char szName[255]; wcstombs(szName,wstrSoundName.c_str(),255); string strFile="TPACK:\\Data\\" + string(szName) + ".binka"; std::string mountedPath = StorageManager.GetMountedPath(strFile); strcpy(m_szStreamName,mountedPath.c_str()); #endif } else { SetIsPlayingStreamingGameMusic(false); SetIsPlayingStreamingCDMusic(true); m_MusicType=eMusicType_CD; m_StreamingAudioInfo.bIs3D=true; // Need to adjust to index into the cds in the game's m_szStreamFileA strcat((char *)m_szStreamName,"cds/"); strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID-m_iStream_CD_1+eStream_CD_1]); strcat((char *)m_szStreamName,".binka"); } } else { // 4J-PB - if this is a PS3 disc patch, we have to check if the music file is in the patch data #ifdef __PS3__ if(app.GetBootedFromDiscPatch() && (m_musicIDRun(); m_StreamState = eMusicStreamState_Opening; } break; case eMusicStreamState_Opening: // If the open stream thread is complete, then we are ready to proceed to actually playing if( !m_openStreamThread->isRunning() ) { delete m_openStreamThread; m_openStreamThread = NULL; HSAMPLE hSample = AIL_stream_sample_handle( m_hStream); // 4J-PB - causes the falloff to be calculated on the PPU instead of the SPU, and seems to resolve our distorted sound issue AIL_register_falloff_function_callback(hSample,&custom_falloff_function); if(m_StreamingAudioInfo.bIs3D) { AIL_set_sample_3D_distances(hSample,64.0f,1,0); // Larger distance scaler for music discs if(m_validListenerCount>1) { float fClosest=10000.0f; int iClosestListener=0; float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist; // need to calculate the distance from the sound to the nearest listener - use Manhattan Distance as the decision for( int i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { if( m_ListenerA[i].bValid ) { float x,y,z; x=fabs(m_ListenerA[i].vPosition.x-m_StreamingAudioInfo.x); y=fabs(m_ListenerA[i].vPosition.y-m_StreamingAudioInfo.y); z=fabs(m_ListenerA[i].vPosition.z-m_StreamingAudioInfo.z); fDist=x+y+z; if(fDistisRunning() ) { delete m_openStreamThread; m_openStreamThread = NULL; m_StreamState = eMusicStreamState_Stop; } break; case eMusicStreamState_Stop: // should gradually take the volume down in steps AIL_pause_stream(m_hStream,1); AIL_close_stream(m_hStream); m_hStream=0; SetIsPlayingStreamingCDMusic(false); SetIsPlayingStreamingGameMusic(false); m_StreamState=eMusicStreamState_Idle; break; case eMusicStreamState_Stopping: break; case eMusicStreamState_Play: break; case eMusicStreamState_Playing: if(GetIsPlayingStreamingGameMusic()) { //if(m_MusicInfo.pCue!=NULL) { bool playerInEnd = false; bool playerInNether=false; Minecraft *pMinecraft = Minecraft::GetInstance(); for(unsigned int i = 0; i < MAX_LOCAL_PLAYERS; ++i) { if(pMinecraft->localplayers[i]!=NULL) { if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END) { playerInEnd=true; } else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER) { playerInNether=true; } } } if(playerInEnd && !GetIsPlayingEndMusic()) { m_StreamState=eMusicStreamState_Stop; // Set the end track m_musicID = getMusicID(LevelData::DIMENSION_END); SetIsPlayingEndMusic(true); SetIsPlayingNetherMusic(false); } else if(!playerInEnd && GetIsPlayingEndMusic()) { if(playerInNether) { m_StreamState=eMusicStreamState_Stop; // Set the end track m_musicID = getMusicID(LevelData::DIMENSION_NETHER); SetIsPlayingEndMusic(false); SetIsPlayingNetherMusic(true); } else { m_StreamState=eMusicStreamState_Stop; // Set the end track m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD); SetIsPlayingEndMusic(false); SetIsPlayingNetherMusic(false); } } else if (playerInNether && !GetIsPlayingNetherMusic()) { m_StreamState=eMusicStreamState_Stop; // set the Nether track m_musicID = getMusicID(LevelData::DIMENSION_NETHER); SetIsPlayingNetherMusic(true); SetIsPlayingEndMusic(false); } else if(!playerInNether && GetIsPlayingNetherMusic()) { if(playerInEnd) { m_StreamState=eMusicStreamState_Stop; // set the Nether track m_musicID = getMusicID(LevelData::DIMENSION_END); SetIsPlayingNetherMusic(false); SetIsPlayingEndMusic(true); } else { m_StreamState=eMusicStreamState_Stop; // set the Nether track m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD); SetIsPlayingNetherMusic(false); SetIsPlayingEndMusic(false); } } // volume change required? if(fMusicVol!=getMasterMusicVolume()) { fMusicVol=getMasterMusicVolume(); HSAMPLE hSample = AIL_stream_sample_handle( m_hStream); //AIL_set_sample_3D_position( hSample, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z ); AIL_set_sample_volume_levels( hSample, fMusicVol, fMusicVol); } } } else { // Music disc playing - if it's a 3D stream, then set the position - we don't have any streaming audio in the world that moves, so this isn't // required unless we have more than one listener, and are setting the listening position to the origin and setting a fake position // for the sound down the z axis if(m_StreamingAudioInfo.bIs3D) { if(m_validListenerCount>1) { float fClosest=10000.0f; int iClosestListener=0; float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist; // need to calculate the distance from the sound to the nearest listener - use Manhattan Distance as the decision for( int i = 0; i < MAX_LOCAL_PLAYERS; i++ ) { if( m_ListenerA[i].bValid ) { float x,y,z; x=fabs(m_ListenerA[i].vPosition.x-m_StreamingAudioInfo.x); y=fabs(m_ListenerA[i].vPosition.y-m_StreamingAudioInfo.y); z=fabs(m_ListenerA[i].vPosition.z-m_StreamingAudioInfo.z); fDist=x+y+z; if(fDistnextInt(20 * 60 * 3);//random->nextInt(20 * 60 * 10) + 20 * 60 * 10; // Check if we have a local player in The Nether or in The End, and play that music if they are Minecraft *pMinecraft=Minecraft::GetInstance(); bool playerInEnd=false; bool playerInNether=false; for(unsigned int i=0;ilocalplayers[i]!=NULL) { if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_END) { playerInEnd=true; } else if(pMinecraft->localplayers[i]->dimension==LevelData::DIMENSION_NETHER) { playerInNether=true; } } } if(playerInEnd) { m_musicID = getMusicID(LevelData::DIMENSION_END); SetIsPlayingEndMusic(true); SetIsPlayingNetherMusic(false); } else if(playerInNether) { m_musicID = getMusicID(LevelData::DIMENSION_NETHER); SetIsPlayingNetherMusic(true); SetIsPlayingEndMusic(false); } else { m_musicID = getMusicID(LevelData::DIMENSION_OVERWORLD); SetIsPlayingNetherMusic(false); SetIsPlayingEndMusic(false); } m_StreamState=eMusicStreamState_Idle; } break; } // check the status of the stream - this is for when a track completes rather than is stopped by the user action if(m_hStream!=0) { if(AIL_stream_status(m_hStream)==SMP_DONE ) // SMP_DONE { AIL_close_stream(m_hStream); m_hStream=0; SetIsPlayingStreamingCDMusic(false); SetIsPlayingStreamingGameMusic(false); m_StreamState=eMusicStreamState_Completed; } } } ///////////////////////////////////////////// // // ConvertSoundPathToName // ///////////////////////////////////////////// char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpaces) { static char buf[256]; assert(name.length()<256); for(unsigned int i = 0; i < name.length(); i++ ) { wchar_t c = name[i]; if(c=='.') c='/'; if(bConvertSpaces) { if(c==' ') c='_'; } buf[i] = (char)c; } buf[name.length()] = 0; return buf; } #endif F32 AILCALLBACK custom_falloff_function (HSAMPLE S, F32 distance, F32 rolloff_factor, F32 min_dist, F32 max_dist) { F32 result; // This is now emulating the linear fall-off function that we used on the Xbox 360. The parameter which is passed as "max_dist" is the only one actually used, // and is generally used as CurveDistanceScaler is used on XACT on the Xbox. A special value of 10000.0f is passed for thunder, which has no attenuation if( max_dist == 10000.0f ) { return 1.0f; } result = 1.0f - ( distance / max_dist ); if( result < 0.0f ) result = 0.0f; if( result > 1.0f ) result = 1.0f; return result; }