#pragma once #include "../media/xuiscene_DebugTips.h" class CScene_DebugTips : public CXuiSceneImpl { protected: // Control and Element wrapper objects. CXuiControl m_tip; // Message map. Here we tie messages to message handlers. XUI_BEGIN_MSG_MAP() XUI_ON_XM_INIT( OnInit ) XUI_ON_XM_KEYDOWN(OnKeyDown) XUI_END_MSG_MAP() // Control mapping to objects BEGIN_CONTROL_MAP() MAP_CONTROL(IDC_Tip, m_tip) END_CONTROL_MAP() HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled ); HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled); public: // Define the class. The class name must match the ClassOverride property // set for the scene in the UI Authoring tool. XUI_IMPLEMENT_CLASS( CScene_DebugTips, L"CScene_DebugTips", XUI_CLASS_SCENE ) private: bool m_bIgnoreInput; int m_iPad; D3DXVECTOR3 m_OriginalPosition; };