#include "stdafx.h" #include "UI.h" #include "UIScene_AbstractContainerMenu.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\net.minecraft.world.item.h" #include "..\..\MultiplayerLocalPlayer.h" #ifdef _WINDOWS64 #include "..\..\Windows64\KeyboardMouseInput.h" #endif UIScene_AbstractContainerMenu::UIScene_AbstractContainerMenu(int iPad, UILayer *parentLayer) : UIScene(iPad, parentLayer) { m_focusSection = eSectionNone; // in this scene, we override the press sound with our own for crafting success or fail ui.OverrideSFX(m_iPad,ACTION_MENU_A,true); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,true); #ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,true); #endif ui.OverrideSFX(m_iPad,ACTION_MENU_X,true); ui.OverrideSFX(m_iPad,ACTION_MENU_Y,true); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,true); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,true); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,true); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,true); m_bIgnoreInput=false; } UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu() { app.DebugPrintf("UIScene_AbstractContainerMenu::~UIScene_AbstractContainerMenu\n"); } void UIScene_AbstractContainerMenu::handleDestroy() { app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n"); #ifdef _WINDOWS64 g_savedInventoryCursorPos.x = m_pointerPos.x; g_savedInventoryCursorPos.y = m_pointerPos.y; g_savedInventoryCursorPos.hasSavedPos = true; g_KBMInput.SetScreenCursorHidden(false); g_KBMInput.SetCursorHiddenForUI(false); #endif Minecraft *pMinecraft = Minecraft::GetInstance(); if( pMinecraft->localgameModes[m_iPad] != NULL ) { TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad]; if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState); } // 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed after being killed by the client while accessing a chest during burst packet loss. // We need to make sure that we call closeContainer() anytime this menu is closed, even if it is forced to close by some other reason (like the player dying) if(pMinecraft->localplayers[m_iPad] != NULL && pMinecraft->localplayers[m_iPad]->containerMenu->containerId == m_menu->containerId) { pMinecraft->localplayers[m_iPad]->closeContainer(); } ui.OverrideSFX(m_iPad,ACTION_MENU_A,false); ui.OverrideSFX(m_iPad,ACTION_MENU_OK,false); #ifdef __ORBIS__ ui.OverrideSFX(m_iPad,ACTION_MENU_TOUCHPAD_PRESS,false); #endif ui.OverrideSFX(m_iPad,ACTION_MENU_X,false); ui.OverrideSFX(m_iPad,ACTION_MENU_Y,false); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT_SCROLL,false); ui.OverrideSFX(m_iPad,ACTION_MENU_LEFT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_RIGHT,false); ui.OverrideSFX(m_iPad,ACTION_MENU_UP,false); ui.OverrideSFX(m_iPad,ACTION_MENU_DOWN,false); } void UIScene_AbstractContainerMenu::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex) { } void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) { #ifdef _WINDOWS64 g_KBMInput.SetScreenCursorHidden(true); g_KBMInput.SetCursorHiddenForUI(true); #endif m_labelInventory.init( app.GetString(IDS_INVENTORY) ); if(startIndex >= 0) { m_slotListInventory.addSlots(startIndex, 27); m_slotListHotbar.addSlots(startIndex + 27, 9); } // Determine min and max extents for pointer, it needs to be able to move off the container to drop items. float fPanelWidth, fPanelHeight; float fPanelX, fPanelY; float fPointerWidth, fPointerHeight; // We may have varying depths of controls here, so base off the pointers parent #if TO_BE_IMPLEMENTED HXUIOBJ parent; XuiElementGetBounds( m_pointerControl->m_hObj, &fPointerWidth, &fPointerHeight ); #else fPointerWidth = 50; fPointerHeight = 50; #endif fPanelWidth = m_controlBackgroundPanel.getWidth(); fPanelHeight = m_controlBackgroundPanel.getHeight(); fPanelX = m_controlBackgroundPanel.getXPos(); fPanelY = m_controlBackgroundPanel.getYPos(); // Get size of pointer m_fPointerImageOffsetX = 0; //floor(fPointerWidth/2.0f); m_fPointerImageOffsetY = 0; //floor(fPointerHeight/2.0f); m_fPanelMinX = fPanelX; m_fPanelMaxX = fPanelX + fPanelWidth; m_fPanelMinY = fPanelY; m_fPanelMaxY = fPanelY + fPanelHeight; #ifdef __ORBIS__ // we need to map the touchpad rectangle to the UI rectangle. While it works great for the creative menu, it is much too sensitive for the smaller menus. //X coordinate of the touch point (0 to 1919) //Y coordinate of the touch point (0 to 941: DUALSHOCK�4 wireless controllers and the CUH-ZCT1J/CAP-ZCT1J/CAP-ZCT1U controllers for the PlayStation�4 development tool, //0 to 753: JDX-1000x series controllers for the PlayStation�4 development tool,) m_fTouchPadMulX=fPanelWidth/1919.0f; m_fTouchPadMulY=fPanelHeight/941.0f; m_fTouchPadDeadZoneX=15.0f*m_fTouchPadMulX; m_fTouchPadDeadZoneY=15.0f*m_fTouchPadMulY; #endif // 4J-PB - need to limit this in splitscreen if(app.GetLocalPlayerCount()>1) { // don't let the pointer go into someone's screen m_fPointerMinY = floor(fPointerHeight/2.0f); } else { m_fPointerMinY = fPanelY -fPointerHeight; } m_fPointerMinX = fPanelX - fPointerWidth; m_fPointerMaxX = m_fPanelMaxX + fPointerWidth; m_fPointerMaxY = m_fPanelMaxY + (fPointerHeight/2); // m_hPointerText=NULL; // m_hPointerTextBkg=NULL; // Put the pointer over first item in use row to start with. UIVec2D itemPos; UIVec2D itemSize; GetItemScreenData( m_eCurrSection, 0, &( itemPos ), &( itemSize ) ); UIVec2D sectionPos; GetPositionOfSection( m_eCurrSection, &( sectionPos ) ); UIVec2D vPointerPos = sectionPos; vPointerPos += itemPos; vPointerPos.x += ( itemSize.x / 2.0f ); vPointerPos.y += ( itemSize.y / 2.0f ); vPointerPos.x -= m_fPointerImageOffsetX; vPointerPos.y -= m_fPointerImageOffsetY; //m_pointerControl->SetPosition( &vPointerPos ); m_pointerPos = vPointerPos; #ifdef _WINDOWS64 if (g_savedInventoryCursorPos.hasSavedPos) { m_pointerPos.x = g_savedInventoryCursorPos.x; m_pointerPos.y = g_savedInventoryCursorPos.y; if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX; if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX; if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY; if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY; } #endif IggyEvent mouseEvent; S32 width, height; m_parentLayer->getRenderDimensions(width, height); S32 x = m_pointerPos.x*((float)width/m_movieWidth); S32 y = m_pointerPos.y*((float)height/m_movieHeight); IggyMakeEventMouseMove( &mouseEvent, x, y); IggyEventResult result; IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result ); #ifdef USE_POINTER_ACCEL m_fPointerVelX = 0.0f; m_fPointerVelY = 0.0f; m_fPointerAccelX = 0.0f; m_fPointerAccelY = 0.0f; #endif } void UIScene_AbstractContainerMenu::tick() { UIScene::tick(); onMouseTick(); IggyEvent mouseEvent; S32 width, height; m_parentLayer->getRenderDimensions(width, height); S32 x = (S32)(m_pointerPos.x * ((float)width / m_movieWidth)); S32 y = (S32)(m_pointerPos.y * ((float)height / m_movieHeight)); IggyMakeEventMouseMove( &mouseEvent, x, y); // 4J Stu - This seems to be broken on Durango, so do it ourself #ifdef _DURANGO //mouseEvent.x = x; //mouseEvent.y = y; #endif IggyEventResult result; IggyPlayerDispatchEventRS ( getMovie() , &mouseEvent , &result ); } void UIScene_AbstractContainerMenu::render(S32 width, S32 height, C4JRender::eViewportType viewpBort) { m_cacheSlotRenders = true; m_needsCacheRendered = m_needsCacheRendered || m_menu->needsRendered(); if(m_needsCacheRendered) { m_expectedCachedSlotCount = GetBaseSlotCount(); unsigned int count = m_menu->getSize(); for(unsigned int i = 0; i < count; ++i) { if(m_menu->getSlot(i)->hasItem()) { ++m_expectedCachedSlotCount; } } } UIScene::render(width, height, viewpBort); m_needsCacheRendered = false; } void UIScene_AbstractContainerMenu::customDraw(IggyCustomDrawCallbackRegion *region) { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return; shared_ptr item = nullptr; int slotId = -1; if(wcscmp((wchar_t *)region->name,L"pointerIcon")==0) { m_cacheSlotRenders = false; item = pMinecraft->localplayers[m_iPad]->inventory->getCarried(); } else { swscanf((wchar_t*)region->name,L"slot_%d",&slotId); if (slotId == -1) { app.DebugPrintf("This is not the control we are looking for\n"); } else { m_cacheSlotRenders = true; Slot *slot = m_menu->getSlot(slotId); item = slot->getItem(); } } if(item != NULL) customDrawSlotControl(region,m_iPad,item,m_menu->isValidIngredient(item, slotId)?1.0f:0.5f,item->isFoil(),true); } void UIScene_AbstractContainerMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) { if(m_bIgnoreInput) return; //app.DebugPrintf("UIScene_InventoryMenu handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); if(pressed) { m_bPointerDrivenByMouse = false; handled = handleKeyDown(m_iPad, key, repeat); } } void UIScene_AbstractContainerMenu::SetPointerText(vector *description, bool newSlot) { m_cursorPath.setLabel(HtmlString::Compose(description), false, newSlot); } void UIScene_AbstractContainerMenu::setSectionFocus(ESceneSection eSection, int iPad) { UIControl *newFocus = getSection(eSection); if(newFocus) newFocus->setFocus(true); if(m_focusSection != eSectionNone) { UIControl *currentFocus = getSection(m_focusSection); // 4J-TomK only set current focus to false if it differs from last (previously this continuously fired iggy functions when they were identical! if(currentFocus != newFocus) if(currentFocus) currentFocus->setFocus(false); } m_focusSection = eSection; } void UIScene_AbstractContainerMenu::setFocusToPointer(int iPad) { if(m_focusSection != eSectionNone) { UIControl *currentFocus = getSection(m_focusSection); if(currentFocus) currentFocus->setFocus(false); } m_focusSection = eSectionNone; } shared_ptr UIScene_AbstractContainerMenu::getSlotItem(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return slot->getItem(); else return nullptr; } Slot *UIScene_AbstractContainerMenu::getSlot(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return slot; else return NULL; } bool UIScene_AbstractContainerMenu::isSlotEmpty(ESceneSection eSection, int iSlot) { Slot *slot = m_menu->getSlot( getSectionStartOffset(eSection) + iSlot ); if(slot) return !slot->hasItem(); else return false; } void UIScene_AbstractContainerMenu::adjustPointerForSafeZone() { // Handled by AS }