#pragma once #include "TutorialConstraint.h" class InputConstraint : public TutorialConstraint { private: int m_inputMapping; // Should be one of the EControllerActions public: virtual ConstraintType getType() { return e_ConstraintInput; } InputConstraint(int mapping) : TutorialConstraint(-1), m_inputMapping( mapping ) {} virtual bool isMappingConstrained(int iPad, int mapping); };