#include "stdafx.h" #include "XUI_HUD.h" #include "..\..\Minecraft.h" #include "..\..\Gui.h" #include "..\..\MultiplayerLocalPlayer.h" #include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" #include "..\..\..\Minecraft.World\Random.h" #include "..\..\..\Minecraft.World\net.minecraft.world.effect.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.material.h" HRESULT CXuiSceneHud::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { m_iPad = *(int *)pInitData->pvInitData; MapChildControls(); XuiElementGetPosition(m_hObj,&m_OriginalPosition); m_tickCount = 0; return S_OK; } HRESULT CXuiSceneHud::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) { bHandled=true; app.ReloadHudScene(m_iPad, bJoining); return S_OK; } HRESULT CXuiSceneHud::OnCustomMessage_TickScene() { Minecraft *pMinecraft = Minecraft::GetInstance(); if(pMinecraft->localplayers[m_iPad] == NULL || pMinecraft->localgameModes[m_iPad] == NULL) return S_OK; ++m_tickCount; int iGuiScale; if(pMinecraft->localplayers[m_iPad]->m_iScreenSection == C4JRender::VIEWPORT_TYPE_FULLSCREEN) { iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISize); } else { iGuiScale=app.GetGameSettings(m_iPad,eGameSetting_UISizeSplitscreen); } int startFrame = 0; switch(iGuiScale) { case 0: XuiElementFindNamedFrame(m_hObj, L"ScaleSmall", &startFrame); break; case 1: XuiElementFindNamedFrame(m_hObj, L"Normal", &startFrame); break; case 2: XuiElementFindNamedFrame(m_hObj, L"ScaleLarge", &startFrame); break; } if(startFrame >= 0) XuiElementPlayTimeline( m_hObj, startFrame, startFrame, startFrame, FALSE, TRUE); // Move the whole hud group if we are not in fullscreen if(pMinecraft->localplayers[m_iPad]->m_iScreenSection != C4JRender::VIEWPORT_TYPE_FULLSCREEN) { int iTooltipsYOffset = 0; // if tooltips are off, set the y offset to zero if(app.GetGameSettings(m_iPad,eGameSetting_Tooltips)==0) { switch(iGuiScale) { case 0: iTooltipsYOffset=28;//screenHeight/10; break; case 2: iTooltipsYOffset=28;//screenHeight/10; break; case 1: default: iTooltipsYOffset=28;//screenHeight/10; break; } } float fHeight, fWidth; GetBounds(&fWidth, &fHeight); int iSafezoneYHalf = 0; switch(pMinecraft->localplayers[m_iPad]->m_iScreenSection) { case C4JRender::VIEWPORT_TYPE_SPLIT_TOP: break; case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM: iSafezoneYHalf = -fHeight/10;// 5% (need to treat the whole screen is 2x this screen) break; case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT: iSafezoneYHalf = (fHeight/2)-(fHeight/10);// 5% (need to treat the whole screen is 2x this screen) break; case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT: iSafezoneYHalf = (fHeight/2)-(fHeight/10);// 5% (need to treat the whole screen is 2x this screen) break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT: break; case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT: break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT: iSafezoneYHalf = -fHeight/10; // 5% (the whole screen is 2x this screen) break; case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT: iSafezoneYHalf = -fHeight/10; // 5% (the whole screen is 2x this screen) break; }; D3DXVECTOR3 pos; m_hudGroup.GetPosition(&pos); pos.y = iTooltipsYOffset + iSafezoneYHalf; m_hudGroup.SetPosition(&pos); } // Update inventory float opacity = 1.0f; GetOpacity(&opacity); int selected = pMinecraft->localplayers[m_iPad]->inventory->selected; for(unsigned int j = 0; j < 9; ++j) { m_hotbarIcon[j]->SetSlot(m_hotbarIcon[j]->m_hObj,pMinecraft->localplayers[m_iPad]->inventoryMenu->getSlot(InventoryMenu::USE_ROW_SLOT_START + j)); m_hotbarIcon[j]->SetUserIndex(m_hotbarIcon[j]->m_hObj, m_iPad ); if(j == selected) { m_hotbarIcon[j]->SetEnable(FALSE); //Makes the selected overlay display } else { m_hotbarIcon[j]->SetEnable(TRUE); //Hides the selected overlay display } m_hotbarIcon[j]->SetAlpha( m_hotbarIcon[j]->m_hObj, opacity ); } // Update xp progress if (pMinecraft->localgameModes[m_iPad]->canHurtPlayer()) { int xpNeededForNextLevel = pMinecraft->localplayers[m_iPad]->getXpNeededForNextLevel(); int progress = (int)(pMinecraft->localplayers[m_iPad]->experienceProgress *xpNeededForNextLevel); m_ExperienceProgress.SetShow(TRUE); m_ExperienceProgress.SetRange(0,xpNeededForNextLevel); m_ExperienceProgress.SetValue(progress); } else { m_ExperienceProgress.SetShow(FALSE); } // Update xp level if (pMinecraft->localgameModes[m_iPad]->hasExperience() && pMinecraft->localplayers[m_iPad]->experienceLevel > 0) { m_xpLevel.SetShow(TRUE); wchar_t formatted[10]; swprintf(formatted, 10, L"%d",pMinecraft->localplayers[m_iPad]->experienceLevel); m_xpLevel.SetText(formatted); } else { m_xpLevel.SetShow(FALSE); } if (pMinecraft->localgameModes[m_iPad]->canHurtPlayer()) { m_random.setSeed(m_tickCount * 312871); // Update health int heartOffsetIndex = -1; if (pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::regeneration)) { heartOffsetIndex = m_tickCount % 25; } bool blink = pMinecraft->localplayers[m_iPad]->invulnerableTime / 3 % 2 == 1; if (pMinecraft->localplayers[m_iPad]->invulnerableTime < 10) blink = false; int iHealth = pMinecraft->localplayers[m_iPad]->getHealth(); int iLastHealth = pMinecraft->localplayers[m_iPad]->lastHealth; bool bHasPoison = pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::poison); for (int icon = 0; icon < Player::MAX_HEALTH / 2; icon++) { if(blink) { if (icon * 2 + 1 < iLastHealth || icon * 2 + 1 < iHealth) { // Full if(bHasPoison) { m_healthIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash"); } else { m_healthIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash"); } } else if (icon * 2 + 1 == iLastHealth || icon * 2 + 1 == iHealth) { // Half if(bHasPoison) { m_healthIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash"); } else { m_healthIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash"); } } else { // Empty m_healthIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash"); } } else { if (icon * 2 + 1 < iHealth) { // Full if(bHasPoison) { m_healthIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison"); } else { m_healthIcon[icon].PlayVisualRange(L"Full",NULL,L"Full"); } } else if (icon * 2 + 1 == iHealth) { // Half if(bHasPoison) { m_healthIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison"); } else { m_healthIcon[icon].PlayVisualRange(L"Half",NULL,L"Half"); } } else { // Empty m_healthIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal"); } } float yo = 0; if (iHealth <= 4) { yo = (float)m_random.nextInt(2) * (iGuiScale+1); } if (icon == heartOffsetIndex) { yo = -2.0f * (iGuiScale+1); } D3DXVECTOR3 pos; m_healthIcon[icon].GetPosition(&pos); // TODO - 4J Stu - This should be scaled based on gui scale and overall size (ie full, split or 480) pos.y = yo; m_healthIcon[icon].SetPosition(&pos); } // Update food bool foodBlink = false; FoodData *foodData = pMinecraft->localplayers[m_iPad]->getFoodData(); int food = foodData->getFoodLevel(); int oldFood = foodData->getLastFoodLevel(); bool hasHungerEffect = pMinecraft->localplayers[m_iPad]->hasEffect(MobEffect::hunger); int saturationLevel = pMinecraft->localplayers[m_iPad]->getFoodData()->getSaturationLevel(); for (int icon = 0; icon < 10; icon++) { if(foodBlink) { if (icon * 2 + 1 < oldFood || icon * 2 + 1 < food) { // Full if(hasHungerEffect) { m_foodIcon[icon].PlayVisualRange(L"FullPoisonFlash",NULL,L"FullPoisonFlash"); } else { m_foodIcon[icon].PlayVisualRange(L"FullFlash",NULL,L"FullFlash"); } } else if (icon * 2 + 1 == oldFood || icon * 2 + 1 == food) { // Half if(hasHungerEffect) { m_foodIcon[icon].PlayVisualRange(L"HalfPoisonFlash",NULL,L"HalfPoisonFlash"); } else { m_foodIcon[icon].PlayVisualRange(L"HalfFlash",NULL,L"HalfFlash"); } } else { // Empty m_foodIcon[icon].PlayVisualRange(L"NormalFlash",NULL,L"NormalFlash"); } } else { if (icon * 2 + 1 < food) { // Full if(hasHungerEffect) { m_foodIcon[icon].PlayVisualRange(L"FullPoison",NULL,L"FullPoison"); } else { m_foodIcon[icon].PlayVisualRange(L"Full",NULL,L"Full"); } } else if (icon * 2 + 1 == food) { // Half if(hasHungerEffect) { m_foodIcon[icon].PlayVisualRange(L"HalfPoison",NULL,L"HalfPoison"); } else { m_foodIcon[icon].PlayVisualRange(L"Half",NULL,L"Half"); } } else { // Empty if(hasHungerEffect) { m_foodIcon[icon].PlayVisualRange(L"NormalPoison",NULL,L"NormalPoison"); } else { m_foodIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal"); } } } float yo = 0; if (saturationLevel <= 0) { if ((m_tickCount % (food * 3 + 1)) == 0) { yo = (float)(m_random.nextInt(3) - 1) * (iGuiScale+1); } } D3DXVECTOR3 pos; m_foodIcon[icon].GetPosition(&pos); // TODO - 4J Stu - This should be scaled based on gui scale and overall size (ie full, split or 480) pos.y = yo; m_foodIcon[icon].SetPosition(&pos); } // Update armour int armor = pMinecraft->localplayers[m_iPad]->getArmorValue(); if(armor > 0) { m_armourGroup.SetShow(TRUE); for (int icon = 0; icon < 10; icon++) { if (icon * 2 + 1 < armor) m_armourIcon[icon].PlayVisualRange(L"Full",NULL,L"Full"); else if (icon * 2 + 1 == armor) m_armourIcon[icon].PlayVisualRange(L"Half",NULL,L"Half"); else if (icon * 2 + 1 > armor) m_armourIcon[icon].PlayVisualRange(L"Normal",NULL,L"Normal"); } } else { m_armourGroup.SetShow(FALSE); } // Update air if (pMinecraft->localplayers[m_iPad]->isUnderLiquid(Material::water)) { m_airGroup.SetShow(TRUE); int count = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply() - 2) * 10.0f / Player::TOTAL_AIR_SUPPLY); int extra = (int) ceil((pMinecraft->localplayers[m_iPad]->getAirSupply()) * 10.0f / Player::TOTAL_AIR_SUPPLY) - count; for (int icon = 0; icon < 10; icon++) { // Air bubbles if (icon < count) { m_airIcon[icon].SetShow(TRUE); m_airIcon[icon].PlayVisualRange(L"Bubble",NULL,L"Bubble"); } else if(icon < count + extra) { m_airIcon[icon].SetShow(TRUE); m_airIcon[icon].PlayVisualRange(L"Pop",NULL,L"Pop"); } else m_airIcon[icon].SetShow(FALSE); } } else { m_airGroup.SetShow(FALSE); } } else { m_healthGroup.SetShow(FALSE); m_foodGroup.SetShow(FALSE); m_armourGroup.SetShow(FALSE); m_airGroup.SetShow(FALSE); } return S_OK; } HRESULT CXuiSceneHud::OnCustomMessage_DLCInstalled() { // mounted DLC may have changed bool bPauseMenuDisplayed=false; bool bInGame=(Minecraft::GetInstance()->level!=NULL); // ignore this if we have menus up - they'll deal with it for(int i=0;iskins->getSelected(); // if(tPack->getDLCParentPackId()!=app.GetRequiredTexturePackID()) // { // app.DebugPrintf("DLC install finished, and the game is using a texture pack that isn't the required one\n"); // } return S_OK; }