#include "stdafx.h" #include #include "..\..\..\Minecraft.World\StringHelpers.h" #include "..\..\..\Minecraft.World\Pos.h" #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h" #include "..\..\StringTable.h" #include "LevelGenerationOptions.h" #include "ConsoleGameRules.h" JustGrSource::JustGrSource() { m_displayName = L"Default_DisplayName"; m_worldName= L"Default_WorldName"; m_defaultSaveName = L"Default_DefaultSaveName"; m_bRequiresTexturePack = false; m_requiredTexturePackId = 0; m_grfPath = L"__NO_GRF_PATH__"; m_bRequiresBaseSave = false; } bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;} UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;} wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;} LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();} LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();} wstring JustGrSource::getGrfPath() {return m_grfPath;} bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; }; wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; }; void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;} void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;} void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;} void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;} void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;} void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;} void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; } bool JustGrSource::ready() { return true; } LevelGenerationOptions::LevelGenerationOptions() { m_spawnPos = NULL; m_stringTable = NULL; m_hasLoadedData = false; m_seed = 0; m_useFlatWorld = false; m_bHaveMinY = false; m_minY = INT_MAX; m_bRequiresGameRules = false; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; } LevelGenerationOptions::~LevelGenerationOptions() { clearSchematics(); if(m_spawnPos != NULL) delete m_spawnPos; for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); ++it) { delete *it; } for(AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); ++it) { delete *it; } for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) { delete *it; } for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) { delete *it; } if (m_stringTable) if (!isTutorial()) delete m_stringTable; if (isFromSave()) delete m_pSrc; } ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; } void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs) { GameRuleDefinition::writeAttributes(dos, numAttrs + 5); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX); dos->writeUTF(_toString(m_spawnPos->x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY); dos->writeUTF(_toString(m_spawnPos->y)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ); dos->writeUTF(_toString(m_spawnPos->z)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed); dos->writeUTF(_toString(m_seed)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld); dos->writeUTF(_toString(m_useFlatWorld)); } void LevelGenerationOptions::getChildren(vector *children) { GameRuleDefinition::getChildren(children); vector used_schematics; for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++) if ( !(*it)->isComplete() ) used_schematics.push_back( *it ); for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++) children->push_back( *it ); for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++) children->push_back( *it ); for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) children->push_back( *it ); for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) children->push_back( *it ); } GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType) { GameRuleDefinition *rule = NULL; if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic) { rule = new ApplySchematicRuleDefinition(this); m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure) { rule = new ConsoleGenerateStructure(); m_structureRules.push_back((ConsoleGenerateStructure *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride) { rule = new BiomeOverride(); m_biomeOverrides.push_back((BiomeOverride *)rule); } else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature) { rule = new StartFeature(); m_features.push_back((StartFeature *)rule); } else { #ifndef _CONTENT_PACKAGE wprintf(L"LevelGenerationOptions: Attempted to add invalid child rule - %d\n", ruleType ); #endif } return rule; } void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue) { if(attributeName.compare(L"seed") == 0) { m_seed = _fromString<__int64>(attributeValue); app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed); } else if(attributeName.compare(L"spawnX") == 0) { if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString(attributeValue); m_spawnPos->x = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value); } else if(attributeName.compare(L"spawnY") == 0) { if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString(attributeValue); m_spawnPos->y = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value); } else if(attributeName.compare(L"spawnZ") == 0) { if(m_spawnPos == NULL) m_spawnPos = new Pos(); int value = _fromString(attributeValue); m_spawnPos->z = value; app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value); } else if(attributeName.compare(L"flatworld") == 0) { if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true; app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE"); } else if(attributeName.compare(L"saveName") == 0) { wstring string(getString(attributeValue)); if(!string.empty()) setDefaultSaveName( string ); else setDefaultSaveName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str()); } else if(attributeName.compare(L"worldName") == 0) { wstring string(getString(attributeValue)); if(!string.empty()) setWorldName( string ); else setWorldName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName()); } else if(attributeName.compare(L"displayName") == 0) { wstring string(getString(attributeValue)); if(!string.empty()) setDisplayName( string ); else setDisplayName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName()); } else if(attributeName.compare(L"texturePackId") == 0) { setRequiredTexturePackId( _fromString(attributeValue) ); setRequiresTexturePack( true ); app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId()); } else if(attributeName.compare(L"isTutorial") == 0) { if(attributeValue.compare(L"true") == 0) setSrc(eSrc_tutorial); app.DebugPrintf("LevelGenerationOptions: Adding parameter isTutorial=%s\n",isTutorial()?"TRUE":"FALSE"); } else if(attributeName.compare(L"baseSaveName") == 0) { setBaseSavePath( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str()); } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); } } void LevelGenerationOptions::processSchematics(LevelChunk *chunk) { PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z); AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16); for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) { ApplySchematicRuleDefinition *rule = *it; rule->processSchematic(chunkBox, chunk); } int cx = (chunk->x << 4); int cz = (chunk->z << 4); for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ ) { ConsoleGenerateStructure *structureStart = *it; if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15)) { BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15); structureStart->postProcess(chunk->level, NULL, bb); delete bb; } } PIXEndNamedEvent(); } void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk) { PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z); AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16); for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) { ApplySchematicRuleDefinition *rule = *it; rule->processSchematicLighting(chunkBox, chunk); } PIXEndNamedEvent(); } bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1) { PIXBeginNamedEvent(0,"Check Intersects"); // As an optimisation, we can quickly discard things below a certain y which makes most ore checks faster due to // a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level if(!m_bHaveMinY) { for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) { ApplySchematicRuleDefinition *rule = *it; int minY = rule->getMinY(); if(minY < m_minY) m_minY = minY; } for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ ) { ConsoleGenerateStructure *structureStart = *it; int minY = structureStart->getMinY(); if(minY < m_minY) m_minY = minY; } m_bHaveMinY = true; } // 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics if( y1 < m_minY ) return false; bool intersects = false; for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it) { ApplySchematicRuleDefinition *rule = *it; intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1); if(intersects) break; } if(!intersects) { for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ ) { ConsoleGenerateStructure *structureStart = *it; intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1); if(intersects) break; } } PIXEndNamedEvent(); return intersects; } void LevelGenerationOptions::clearSchematics() { for(AUTO_VAR(it, m_schematics.begin()); it != m_schematics.end(); ++it) { delete it->second; } m_schematics.clear(); } ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen) { // If we have already loaded this, just return AUTO_VAR(it, m_schematics.find(filename)); if(it != m_schematics.end()) { #ifndef _CONTENT_PACKAGE wprintf(L"We have already loaded schematic file %ls\n", filename.c_str() ); #endif it->second->incrementRefCount(); return it->second; } ConsoleSchematicFile *schematic = NULL; byteArray data(pbData,dwLen); ByteArrayInputStream bais(data); DataInputStream dis(&bais); schematic = new ConsoleSchematicFile(); schematic->load(&dis); m_schematics[filename] = schematic; bais.reset(); return schematic; } ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename) { ConsoleSchematicFile *schematic = NULL; // If we have already loaded this, just return AUTO_VAR(it, m_schematics.find(filename)); if(it != m_schematics.end()) { schematic = it->second; } return schematic; } void LevelGenerationOptions::releaseSchematicFile(const wstring &filename) { // 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world //AUTO_VAR(it, m_schematics.find(filename)); //if(it != m_schematics.end()) //{ // ConsoleSchematicFile *schematic = it->second; // schematic->decrementRefCount(); // if(schematic->shouldDelete()) // { // delete schematic; // m_schematics.erase(it); // } //} } void LevelGenerationOptions::loadStringTable(StringTable *table) { m_stringTable = table; } LPCWSTR LevelGenerationOptions::getString(const wstring &key) { if(m_stringTable == NULL) { return L""; } else { return m_stringTable->getString(key); } } void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile) { for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) { BiomeOverride *bo = *it; if(bo->isBiome(biomeId)) { bo->getTileValues(tile,topTile); break; } } } bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature) { bool isFeature = false; for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) { StartFeature *sf = *it; if(sf->isFeatureChunk(chunkX, chunkZ, feature)) { isFeature = true; break; } } return isFeature; } unordered_map *LevelGenerationOptions::getUnfinishedSchematicFiles() { // Clean schematic rules. unordered_set usedFiles = unordered_set(); for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++) if ( !(*it)->isComplete() ) usedFiles.insert( (*it)->getSchematicName() ); // Clean schematic files. unordered_map *out = new unordered_map(); for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++) out->insert( pair(*it, getSchematicFile(*it)) ); return out; } void LevelGenerationOptions::reset_start() { for ( AUTO_VAR( it, m_schematicRules.begin()); it != m_schematicRules.end(); it++ ) { (*it)->reset(); } } void LevelGenerationOptions::reset_finish() { //if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; } //if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; } if (isFromDLC()) { m_hasLoadedData = false; } } GrSource *LevelGenerationOptions::info() { return m_pSrc; } void LevelGenerationOptions::setSrc(eSrc src) { m_src = src; } LevelGenerationOptions::eSrc LevelGenerationOptions::getSrc() { return m_src; } bool LevelGenerationOptions::isTutorial() { return getSrc() == eSrc_tutorial; } bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; } bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; } bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); } UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); } wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); } LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); } LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); } wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); } bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); } wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); } void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; } void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); } void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); } void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); } void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); } void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); } void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); } void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); } bool LevelGenerationOptions::ready() { return info()->ready(); } void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; } PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; } bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; } void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; } bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; } void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; } __int64 LevelGenerationOptions::getLevelSeed() { return m_seed; } Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; } bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; } bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; } void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; } LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; }